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Show Notes
Date
3-7-16
Intro
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News
- New FW Thousand Sons contemptor Dread on the way as well as some new Knights!
- Rumors that the Primarchs are getting their own novels on the way from Black Library!
- 4 new books in the popular Horus Heresy series on the way to continue the awesome story arc!
- New release for Kings of War: the Silverbreeze Calvary for Elves.
- New Releases for the Judge Dredd miniatures game: East Meg Reinforcements, City Def Reinforcements, and Max Normal and Perp.
- Deathwatch: Overkill is out! Order yours from Frontline Gaming this week at 25% off of retail! Offer through Friday, March 11th.
- New F.A.T. Mat sneak peak on Tuesday Night Fight! Be sure to tune in for the game!
Upcoming ITC Events
- Mitigating Your Cover League’s Tournament XIX, Madison, WI, March 12th, 2016
- Coliseum of Comics March 12th ITC Event, Orlando, FL, March 12th, 2016
- Warhammer 40k ITC Ranked 1850, San Antonio, TX, March 12th, 2016
- March Madness, Mizewell Games, Conway, AR, March 12-13, 2016
- Westeros Open ITC, Västerås, Sweden, March 12th-13th, 2016
- LANtasy 40K, Victoria, Canada, March 12th-13th, 2016
Rumors: The Rumor Section is gathered from the web and is not in any way information we receive from any manufacturer nor is it necessarily accurate. This section of the podcast is intended for entertainment purposes only.
- Stormcast Eternal cavalry on the way for Age of Sigmar!
- Betrayal at Calth sequel rumored to be on the way in September and to contain more awesome plastic Horus Heresy goodies.
- Rumors are continuing about the sequel to Curse of the Wulfen, and will feature Grey Knights, Dark Angels and Tzeentch.
- Rumors of new Skaven coming out for AoS.
Rant Session
Tactics Corner
Rules Lawyer
Completed Commissions
- Tabletop level Necrons.
List Review: Two Lists Today as well
- Kranon’s Helguard:
- Chad Lord, Axe of Blind Fury, MOK, Aura of Dark Glory
- Cultist (x10) flamer
- Cultist (x10) flamer
- Land Raider, Fourth Quadrant Rebellion Legacy of Ruin
- Terminators (x3) x3 combi-meltas
- Chosen (x5) no upgrades
- Helbrute
- Raptors (x5) x2 melta-guns, meta-bomb
Dark Eldar CAD
- Archon, Armour of Misery, webway portal, Venom (x2 splinter cannons)
- Haemonculus, Archangel of Pain
- Warriors (x5), blaster, Sybarite, Phantasm grenade launcher, Raider, dark lance, shock prow
- Warriors (x5), blaster, Sybarite, Phantasm grenade launcher, Raider, dark lance, shock prow
Crimson Slaughter CAD
- Sorcerer, level 3, Sigil of Corruption, spell familiar, Warlord
- Sorcerer, level 3, spell familiar
- Cultists (x10) flamer
- Cultists (x10) flamer
The basics are as follows…
Turn 1, try to open as many transports as possible with the Land Raider, Raiders and warriors, Helbrute, and Raptors.
Turn 2, deep strike the Archon and Haemonculus somewhere really close to the enemy, getting as many units within 6″ as possible, the Armour of Misery gives them -2Ld. Then drop in the Terminators somewhere useful, distracting, or sneaky. Meanwhile I move up with Kranon’s Helguard, the Lord, both sorcerers, and the chosen in the Landraider and deploy within striking distance. If I managed to roll Maelstrom of Torment, that is a further -2Ld, if not it’s only -1Ld. Then I use the Raider with it’s shock prow to ram any AV12 and under facing possible as a last ditch effort to open any transports.
In the Psychic phase I try to cast as many powers as I can throwing minimal dice and relying on the spell familiar. I realize that one of the sorcerer’s will have to bail out of the squad in order to be ale to cast multiples of the same power, but it’s a sacrifice worth making for this to work.
I’ll start with Terrify on units affected by the other penalties that’s a further -1Ld. This may cause them to run if they are not fearless.
Then I move on to Dominate, which I will cast on units not targeted by Terrify but still being affected by the other Ld effects. This will help ensure my safety as those units won’t be able to retaliate…I hope.
Then I cast the Shrieks on the units I want to die. With a potential -5 to their Ld, Psychic Shriek will inflict 5-6 wounds on average assuming the target was originally Ld10, which it probably wont’ be.
In the shooting phase I work on popping more of the transports and use the Phantasm Grenade Launchers and Archangel of Pain for more Ld shenanigans(assuming I’m not playing Space marines). The Archangel of Pain forcing a Ld check with a possible -7Ld modifier.
Turns 3 and 4 are Rinse and Repeat as long as I am alive. There is an added bonus to the Helguard, if an enemy unit is within 12″ of 2 or more units of the Helguard, they get a -1BS modifier as well. Top that off with the fact that most of the army causes Fear you should be relatively safe in the assault phase. I also want to keep the Cultists as a barrier from deep striking units getting tot he Land raider and the Legacy of Ruin will keep them fearless as long as the tank is alive. Those 3 things will help keep me alive to deliver the payload.
So, what do you guys think? Is it crazy enough that it just might work? Or an insane idea destined to fail?
LIST #2
The new data sheets for wolves convinced me to make a couple of changes in my tournament list. Specifically my Wyrdstorm Brotherhood gives me 4d6 S7 shots with a twin linked, ignores cover rune priest, deepstriking turn 1 with Njal and 4 terminators. Is it possible to update? The list below recently just about tabled a WraithKnight/Wraithguard/Windrider Eldar army.
Lantasy 1849pts
Wolves Unleashed Detachment
- HQ 206 pts Harald Deathwolf 2 Fenrisian Wolves
- HQ 221 pts Wolf Lord Runic Armor, Thunderwolf Mount, Pair of Wolf Claws, 2 Fenrisian Wolves
- HQ 181pts Wolf Guard Battle Leader Runic Armor, Thunderwolf Mount, Power Fist & Storm Shield, 2 Fenrisian Wolves
- Elite 249pts Wolf Guard Terminators 1. Arjac Rockfist 2. Double Wolf Claws 3. Thunder Hammer & Storm Shield 4. Combi-Melta & Storm Shield
- Elite 457pts Wulfen Stormwolf Transport w/ TL Multi-Melta 1. Pack Leader with Double Frost Claws 2. Double Frost Claws 3. Great Frost Axe 4. Great Frost Axe 5. Thunder Hammer & Storm Shield
- Troops 60pts Blood Claws x5
- Troops 60pts Blood Claws x5
- Fast Attack 35pts Drop Pod
Wyrdstorm Brotherhood
- HQ 180 Njal Stormcaller Runic Armor
- HQ 115 Rune Priest Mastery Level 2, Runic Sword, Helm of Durfast, Combi-Melta
- HQ 85 Rune Priest Mastery Level 2, Runic Sword