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Show Notes
Date
2-19-16
Intro
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News
- New Release 25% off special! Curse of the Wulfen campaign book, Space Wolf and Daemon models and new Black Library books, too! Shoot your order to: Orders@FrontlineGaming.org
- Awesome new battle robot on the way from Forge World, the Domitar!
- More ITC Terrain on the way! We’ve got some awesome stuff planned, and next up is the Square Urban Building some of you saw at the LVO! More info to come very soon.
- ITC season updates and changes.
- Introduction of RTT, GT and Major events (this will be outlined in greater detail and the list of Majors will grow, this is the current list).
- LVO
- BAO
- NOVA
- Adepticon
- TSHFT (November)
- ATC
- WargamesCon
- Darkstar GT
- Michigan GT
- Warzone ATL
- Storm of Silence
- Regional scores.
- Changes to the ITC Missions, thanks for all the killer feedback!
- Possible change to points levels for big events (optional for participating events).
- Introduction of RTT, GT and Major events (this will be outlined in greater detail and the list of Majors will grow, this is the current list).
- ITC Poll coming very soon, just finalizing some issues and questions.
- Cleaning up the FAQ and categorizing it for more clarity.
Upcoming ITC Events
- OmegaCon, Adelaide, South Australia, February 20th-21st, 2016
- 40k Paint & Play Tournament, Other Realms, Honolulu, HI, February 20th, 2016
- Gamer’s Paradise Winter 40k Tournament, Prairieville, LA, February 20th, 2016
- Powerfists & Psykers 3, Gatineau, QC, Canada, February 20th, 2016
- Battle for the Wooden Spoon, Bartlesville, OK, February 20th, 2016
- Battleground Gaming 40k RTT, Norwalk, CT, February 21st, 2016
- Barrie Bash, Ontario, Canada, February 27, 2016
Rumors: The Rumor Section is gathered from the web and is not in any way information we receive from any manufacturer nor is it necessarily accurate. This section of the podcast is intended for entertainment purposes only.
- Deathwatch vs. Genestealer Cult boardgame on the way!
Rant Session
Tactics Corner
Rules Lawyer
Completed Commissions
List Review
- ++ Necron CAD ++
- Lord [Staff of Light]
- Warriors [10x Necron Warrior]
- Warriors [10x Necron Warrior]
- Transcendent C’tan
- Transcendent C’tan
- Transcendent C’tan
- ++ Conclave of the Burning One ++
- C’tan Shard of the Nightbringer
- Cryptek [Staff of Light, The God Shackle]
- Cryptek [Solar Staff, The Veil of Darkness]
- ++ Conclave of the Burning One ++
- C’tan Shard of the Deceiver
- Cryptek [Staff of Light]
- Cryptek [Staff of Light]
A someone fluffy list themed around a dynasty that makes obsessive use of Enslaved C’tan.
Thanks for all the awesome work you’ve done at FLG!
Had a question you missed:
With even less maelstrom turns available, any thought on changing or removing the super heavy maelstrom point mechanic? Or model-specific bonus points? Off the top of my head there’s a chaos vehicle legacy that gives you d3 points just for having the vehicle alive at the end of the game, for example.
Gotta keep the super heavy point mechanic, because fuck super heavies! 🙂
No, Fuck Wraithknights. I say we keep that rule only for them……
There is really no down side to playing a knight army besides these bonus points. If you took that away I think the game will turn into whoever has the most super heavy’s on the board.
Not at all true. They’re not that great scoring maelstrom objectives to begin with (which GW intends for there to be 6 of), their weapons are all restricted to a fixed forward 45° arc, they struggle being efficient in the shooting phase against mechanized armies… With ITC Maelstrom points and the redacted-by-GW bonus points, every knight you lose puts you behind a full game turn in the part of the game they struggle the most with…
Really the big issue is them only being worth 1 Kill Point, if they were worth 1 KP per 3 HP that would pretty much solve that issue. Fix them for the scenario they’re problematic in, not by breaking them for every other scenario.
I completely agree. The real problem with GMCs or Knights is limiting the amount of kill points possible. Flipping it to a kill point every 3 wounds missing as opposed to Maelstrom makes way more sense.
God, please yes…
Regarding demonic corruption the way I read it was the unit has to control the marker to corrupt it. To control a marker (BRB 134) you have to be within 3″ of the marker (“at the end of the turn” is implied based on the way we score a game, although there is no specification as to when you have to be within 3″ in the BRB). Per the BRB pg 134 a unit can only control one objective at a time. So RAW you probably could fly around because the do not tell you exactly when you have to be within 3″ of a marker to control it, so conceivably it could mean at anytime. If you take the implied language based on how we score games, I think they should only be able to corrupt one objective a turn per unit.
Ya, the Daemonic corruption is kinda confusing. I don’t have the book in front of me but from what I remember reading it sounds like corrupted objectives are counted as controlled by the player that corrupted it without being within 3″ is all that is. A unit can only claim one objective per turn anyway, this just allows the daemon player to stay in control of the objective, allowing the unit to go after more objectives. IIRC I think the opponent can still claim the objective once he is within the 3″ with no contest. it doesn’t mean the daemon player now completely controls it the entire game. It sounds to me like if opposing player cannot claim the objective by the end of his turn tho, it remains under the Daemon players control.
The rule books says you can only control one objective at a time not per turn. See my reply to puppy below. I agree you can cleanse just by being with in 3″ as well as long as the objective is not contested.
You can control a marker at times other than the end of a turn; this is relevant with Mysterious Objectives, many of which are contingent on controlling them.
But otherwise, yeah, you can only control one objective at a time a time and can thus only corrupt one at a time.
Which is why I included the RAW part in my post which says exactly that.
I hate small screen keyboards sometimes, keep hitting the enter button accidentally. Anyway, I agree that you can only corrupt one objective at a time, this doesn’t mean you can move with 3″ of multiple subsequent objectives and control and corrupt them. The rule book doesn’t give us a length of time you need to be with 3″ to control an objective just that you have to move within 3″. You could move within 3″ of an objective (and corrupt it) and then run/flat out/ turbo to another move within 3″ of another objective and corrupt it, then (if you can) charge to within 3″ of a third objective and corrupt it. You only controlled one objective at a time (because we are given no specific length of time you need to control it) when you corrupted it. Worst case you could literally fly over any amount of objectives through move ,run/turbo/flat, etc. (as you can break you move up into multiple segments) and as long as you move with 3″ you control it (because that is the condition we are given to control an objective) thus corrupting as well. Let me know what you think.
ITC 2015 Results updates?
Coming no later than Monday.
The way I see demonic corruption is that you don’t control the objective until you finish your movement. So you could grab one by normally moving onto it, then in the shooting phase run and grab another one. You don’t count as holding an objective unless the model stops within three inches of it.
Yeah, I read it both ways, but lean towards the 1 objective per turn per unit interpretation.