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Show Notes
Date
2-15-16
Intro
- Follow us on Twitter, Facebook, Twitch, and YouTube! Join our Forums, too! If you would like to be a guest on the show, email Reece at Contact@FrontlineGaming.org
- We sell tabletop games and supplies at 20% off! Hit us up for your next gaming order at Orders@FrontlineGaming.org or visit our webstore at FrontlineGaming.org.
News
- More new releases from GW on the way!
- New releases from Privateer Press and a preview of a crazy looking new Menoth Jack.
- The Eternal Crusade 40k MMO introduces Eldar.
- Exciting new Dropfleet Commander minis on the way! All new Battle Cruisers and some resin city counters.
- Avatar’s of War release a new mini, Dama de Guerra, or the Lady of War.
Upcoming ITC Events
ITC 2015 final standings will be updated and the poll for next season will be ready this week.
- Gamer’s Paradise Winter 40k Tournament, Prairieville, LA, February 20th, 2016
- Powerfists & Psykers 3, Gatineau, QC, Canada, February 20th, 2016
- Battle for the Wooden Spoon, Bartlesville, OK, February 20th, 2016
Rumors: The Rumor Section is gathered from the web and is not in any way information we receive from any manufacturer nor is it necessarily accurate. This section of the podcast is intended for entertainment purposes only.
- Looks like more updates and releases for Tau and Orks on the way, which looks awesome.
- Grukk Facerippa to be releases on his own similar to how Krom Dragongaze was released.
- Updates for the Farsight Enclave, Tau Empire Colaition Command and WAAGH!! Ghazghkull supplements which will be much appreciated.
- New “Tactical Supremacy” maelstrom cards on the way.
Rant Session
Tactics Corner
- First look at the new Space Wolf and Daemon detachments and units.
Rules Lawyer
Completed Commissions
List Review
Dark angels CAD 790pts
- 1 Librarian (65pts) 70pts Auspex 5pts
- 1 Librarian (65pts) 115 Bike 20pts Master level 2 25pts Auspex 5pts
- 5 Scouts 55pts
- 5 Scouts 55pts
- 1 Drop pod 35pts
- 1 Darkshroud (80pts) 95pts Assault cannon 15pts
- 3 Bike squad (75pts) 115pts x2 Grav-gun 30pts Combi-grav 10pts
- 5 Ravenwing command squad (120pts) 250pts x2 black knights 80pts Ravenwing company banner 20pts Apothecary 30pts
- 1 Imperial knight paladin (375pts) 405pts Ionstorm missile pod 30pts
Cult mechanicus allied attachment 655pts
- 1 Tech-priest Dominus (105pts) 140pts Conversion field 5pts Autocaduceus of Arkhan land 30pts
- 3 Kataphron destroyers (165pts) 165pts x3 Grav-cannon free
- 2 + 1 Kastelan robot maniple (290pts) 350pts Heavy twin-linked phosphor blaster 20pts heavy phosphor blaster 10pts Mask of the Alpha dominus 15pts
>Lady of War
>wearing a crop top and g-string
Yyyyyeeaaaaaaaaaaaaaaah. About that.
Haha, chain mail bikinis make no sense, but seem to be a staple of our hobby.
A real strong link in our community… Get it? A link?
lol, nice!
And people wonder why women are put off by wargaming…
Well, that is a fair point, but also I think the inherent nature of the game appeals to men more so than women at present. That may or may not be a result of culture, but I think the point still stands.
Tiny little anecdotal pool of evidence here, but a far higher percentage of my female friends have expressed interest in 40K than of my male friends (leaving out friends I made through 40K). They’ve all mentioned sexist sculpting as one of the reasons they didn’t follow through with it and actually get into the Game.
If by “inherent nature of the game” you mean the models that are produced and the fluff that is written exclusively to appeal to male audiences, sure.
If you mean the game mechanics, painting, and other hobby activities, I would ask you why that is so vastly different from board gaming, artistic painting, and wargame-style computer games- all of which are things that women show comparable (or even greater) interest in than men.
FILE NOT FOUND? WTF???
Omg thank you so much for the nice feedback on the army list! Just a question though, would you recomend I stick with this or fiddle around with a knight crusader insteed? Been playing with both and not sure what I think is the best.
I’m a big fa of the Paladin, myself, but the Crusader is a beast, too. Try both and see which you prefer!
I find the Crusader is better against most targets, unless you’re hitting clustered targets with the pie plate (which most players are smart enough not to do.) The Paladin is marginally better at taking down AV12, but I think that the Crusader works out better against most everything else.
I’m excited about the idea of chess clocks for 40k. I’ve kinda fallen out of 40k recently and have been playing a lot more warmachine and I love the clocks for tournaments. It always sucks when you play a timed game and your opponent uses up most of the time.
On a warmachine note though
Wraith Witch Deneghra is actually Deneghra’s second form, PP is just going through and re-sculpting older models. So far all there resculpts have been baller!
The MEN-awth (not MEEN-awth =P) mystery model isn’t actually a mystery it is a re-sculpt of the Avatar of Menoth, a very popular model with an awful sculpt.
Lastly I am pumped for Orks, and I agree with Reece I want recycling ork mobs. Even with chess clocks I will just force myself to learn how to quickly play recycling swarms
Great podcast!
Thanks for the corrections! My Warmachine-fu is weak =/
And yeah, I am excited to see what the Orks get!
Has anyone play tested chess clocks in 40k?
Maelstrom is better when you attack an eternal war mission to it, just like the ITC missios do.
We use Chess clocks all the time in our games in the studio. It’s really no big deal.
Yes, these are two people who before they even roll dice have met s, gone over their lists, shook hands and have their models ready. that isnt comparable.
It is on you and your opponent to make sure time goes fast, as I said, there a numerous things even the judges can do to help things go faster.
Chess clocks also have the issue of interactivity- a player’s actions do not occur solely on their own turn. I see it being a huge hassle to hit the clock every time it’s someone’s turn to roll saves, make a Deny the Witch attempt, attack back in close combat, etc, especially with 7E’s trend towards making more actions occur by smaller steps.
This was kind of my concern as well. I have played against opponents that just drag each die roll out by shaking the spots off the dice 3x longer than is comfortable for a normal person. ….or laboring over whether or not to throw 3 dice to try and deny the three successes. It’s little bits, but it all adds up.
Exactly so. If you only finish 2-3 turns of the game? Talk to the TO about the player and tell them that they might have been slow-playing. If you’re the only one that has that experience with them, then it’s not a problem and the subject won’t come up again. But if two, or three, or four of someone’s opponents tell the judge that their game was called on time at turn 4 or earlier, that’s a sign something is going on and they need to be talked to.
It’s really not that complicated. I can’t remember the last time I didn’t get to at least finish turn 5, even when games started with turn 1 assaults or had 200+ models on the field.
So here’s an idea…
40 Fenrisian Wolves
WGBL on TWM with the wulfen stone
Ally in a DA CAD to get Azrael for the 4++ and rapid maneuver
Void Shield Generator
Not bad at all!
That sounds rather like Franky’s abortive wolfstar list.
The wraith witch Denegra release is a resculpt of the epic (second version) warcaster not the third version. the third version is her riding a giant dragon, it came out a few months ago. Also, the avatar of menoth model is also a resculpt of an existing model.
Also you (Reese) and Francis should borrow my fully painted Circle of Oroboros and minion armies if are considering going to lock and load.
I basicly have everything
Thanks for the offer, buddy!
Silly Tau don’t need more stuff. They are the bane of fluffy armies. The only reason I take a Wraithknight is to D-sword a Stormsurge with a sick pleasure. It’s cool they are coming back around to Wolves and Orks though. I’d like to see more of those two represented at events as they are just fun to see in action and play against.
>bane of fluffy armies
I don’t even know what this means.
Bane: a person or thing that spoils or ruins. Also refers to poison. Tau used with their formations are bad for the game and don’t even try to act fluffy. And before you say “lots of armies formations are like that”, I know. Some of them are worse off for it and some of them need it to live. It all comes down to an inefficient rules team.
I would honestly not find Tau obnoxious if they didn’t have smart missiles. A weapon that takes no skill to use and negates both cover and armor of most light infantry in the game is just a mind numbing addition to the game. Even the Hunter’s Eye needs line of sight to ruin certain builds.
Smart Missiles are definitely a useful tool, but even against Guardsmen they’re really only likely to kill 2-3 models- there are WAY worse weapons for an army of light infantry. As for ignoring Line of Sight, barrage weapons do that AND get to play shenanigans with wound allocation- given that Tau have essentially no barrage weapons at all and every one of the Imperial armies does (and powerful ones at that, like the Quad Mortar, Wyvern, Thunderfire, etc) I feel like you’re drastically overstating the case against them.
I’m sure the wolf-star and friends doesn’t make fluffy players cry either, or an army that’s the perfect counter, or an all farseer army on jet bikes or… well you get the picture.
If fluff wants to fight fluff they just need to talk first.
Fluff for the Tau is ludicrously massive firepower, constant innovation, and ridiculous production capacity. How do their Formations go against that?
The Tau formations are actually pretty middle of the line in most respects; they certainly aren’t as strong as, say, the Battle Company or Skyhammer in terms of raw power (though in many cases they benefit from their core components being more effective.)
But how are Tau any worse in that regard than other armies? You can build a fluffy or unfluffy army with any codex, a powerful or weak army, as you please. Fluffy and powerful aren’t even mutually exclusive in some cases, like the Battle Company.
two range D would kill a storm sure way quicker than trying to get into combat
Why not make the players responsible for bringing their own chess clocks?
There’s plenty of free apps available and I’m sure more than 50% of participants have a smart phone. Battery drain might be an issue though … does vegas charge for use of power points?
A note on your commentary; If you drop points for big ITC, but then shorten the rounds, you are in the same boat. Drop the points, but keep rounds same length and you have time to finish, socialize, etc