Show Notes
5-1-15
Intro
- Follow us on Twitter, Facebook, Twitch, and YouTube! Join our Forums, too! If you would like to be a guest on the show, email Reece at Contact@FrontlineGaming.org
- We sell tabletop games and supplies at 20% off! Hit us up for your next gaming order at Orders@FrontlineGaming.org or visit our webstore at FrontlineGaming.org.
News
- May the 4th be with you all!
- Get your Imperial Knight pre-orders in! Our pre-order special is a go.
- Ongoing Eldar discussions with the NOVA crew, and how to handle the Dirty D, Scat Packs, CtA, Detachment limits and the ITC.
- Wargames Con tickets continue to sell steadily, be sure to grab your tickets and be sure to book your room by the end of the month!
- BAO tickets will be up for sale on Friday, May 8th! Grab them quickly, they sell fast.
- We have a sale going on our Space 3×3′ F.A.T. Mats! 30% off!
- Heavy Gear posts some pics of the new Hunter Gears, and they are looking cool!
- Mechanical Warhorse shows off pictures of their new terrain, painted and assembled on a Barren Wasteland F.A.T. Mat!
- Siren Miniatures show off their entire line of minis, and some of them are looking quite good.
- Werewolf Miniatures reveal their new Space Dwarf models, the Tsarograd Specnaz
- DzC shows off the new infantry coming out!
- The weapons for the incoming Warlord Titan from Forge World are MASSIVE!
Upcoming ITC Events
- Otto’s May ITC 40K RTT, Bakersfield, CA May 9, 2015
- Battle in the Warp, TBS Comics, Walton Beach, FL, May 9, 2015
- Warhammer 40k Showdown!, Game Empire, Pasadena, CA, May 9, 2015
- Scorched Earth Open, Peoria, AZ, May 16, 2015
- Bring the Pain, Gamer’s Paradise, Prairisville, LA, May 17, 2015
Rumors: The Rumor Section is gathered from the web and is not in any way information we receive from any manufacturer nor is it necessarily accurate. This section of the podcast is intended for entertainment purposes only.
- Hot chaos rumor: Increased unit size for Warp Talons! Ooooh! lol
- Rumors of a Harlequin sized Genestealer Cult and Deathwatch release. Nice! Possibly these will come out together as a game or combined release.
- “June 13th sees new Adeptus Astartes Codex release with two vehicle boxes. New land raider command variant included and new rhino command variant. Ornate design on additional armour plates etc. More marine kits to follow.
The codex sees predators/whirlwinds/indicators as 1-3 options. No surprise.
The codex sees land raider squadrons and huge bonus to ignoring damage when part of them.”
- There are 6 canticles and each one can only be used once per game. Benefits include cover bonus’s, bonus’s to strength, re-rolling failed attacks from either close combat or shooting, fearless, or creating extra hits in close combat. 8 units gives the strongest bonus 4-7 a medium bonus, and 1-3 a standard bonus.
Rant Session
Tactics Corner
Rules Lawyer
Completed Commissions
List Review
Severus the Uncompromising sends us the following Ork list:
- Combined Arms Detachment
- Mek, Slugga and Choppa (joins ‘Eavy armor boys)
- Big Mek, ‘Eavy Armor, Kustum Force Field (joins tankbustas)
- Grukk Face Rippa (joins ‘Eavy armor boyz)
- 2 Mega Nobz with kill saws and Boss Mega Nob with kombi skorcha, trukk
- 11 Tankbustas with Boss Nob (rides in a battle wagon)
- 15 boyz with slugga, choppa, and ‘Eavy armor, Nob with power klaw and ‘Eavy armor (rides in a battlewagon)
- 11 boys with slugga and choppa, nob with power klaw and boss pole, trukk
- Deffkopta with twin-linked rokkits
- Deffkopta with twin-linked rokkits
- Deffkopta with twin-linked rokkits
- Battlewagon with big shoota
- Battlewagon with big shoota
- 3 mek guns with traktor kannons
- Combined Arms Detachment
- Pain Boy (joins mega nobz)
- Pain Boy (joins ‘Eavy armor boys)
- 11 boys with slugga and choppa, nob with power klaw and boss pole, trukk
- 11 boys with slugga and choppa, nob with power klaw and boss pole, trukk
- 11 boys with slugga and choppa, nob with power klaw and boss pole, trukk
The problem with your guys d2 idea is it does almost nothing to deal with the worst unit they have. Wraith Guard with scythes
Yeah, the Scythes do down in power by 33% but, the Scythes are still mega powerful. What would be your suggestion?
In the interest of full disclosure I have zero test games against the Eldar. My first game is scheduled for tomorrow.
That said, D-Scythes went from wounding a guardsmen on a 3+, a space marine on a 4+, and an ork biker/thunderwolf cav on a 5+, to simply wounding everything on a 3+ and then causing D3 wounds. Would applying a -1 to all ranged D weapons be an easy and workable solution? This would stack with the current -1 from D-Scythes to turn them into 4+ “to wound” instead of their current 3+. This would eliminate the 6 effect that is a big concern, and it would also tone down the D-Scythes, albeit in a different manner than the D2 solution you have also suggested.
I am not advocating for this change specifically as I don’t have experience beyond watching your challenge batreps, but it did strike me as a potential solution and one that is very easy to grasp and play.
I do like this Idea better. it also takes away they auto kill any thing on a 6 that the other D weapons get
@ Reece droping the power level of the D sycthe by 33% doesnt mean anything when they started out 50% more powerful then they need to be to kill anything they touched
Distort Weapons had ID on the 6 last book. I thought it was really cool. Ripping holes in reality can be brutal. Ask a Big Mek with a Shokk Atack gun. But Distort then wasnt D strength. I think the Instant Death should be there but just as that. Ignored by EW, with invuln and cover saves.
There is a “Fort” in front of Walton Beach lol
I want to clarify how D2 works, if possible. The new D table would appear as follows :
1 : Zip
2-5 : Penetrating Hit + D2 HP, or D2 Wounds.
6: Penetrating Hit + 2 HP, or 2 Wounds with no fancy saves allowed.
Is that correct?
That is one proposed sooution, yes.
It is not a bad system, but I feel it leaves a lot to be desired. As is, D weapons would still kill a great many vehicles through HP damage alone. Any two D hits will, barring a roll of a one, do 4 HP minimum. This is more than sufficient to handle anything short of a Knight – and a Knight is not long for this world versus such firepower.
I would tune it downwards as follows –
1 : Zip
2-5 : Penetrating Hit or Wound. Additional HP or Wound suffered on a 4+.
6: Penetrating Hit + Additional HP, or 2 Wounds. Saves allowed versus neither.
This keeps D weapons quite vicious but brings HP in line with Wounds. A full unit of Wraithguard with D-Cannons would still be quite able to take out a Land Raider in one go, but that’s quite alright – Sternguard can do the same trick.
Essentially, it takes D from shredding vehicles via HP damage to playing more like souped-up Meltaguns on certain units. With the Barrage variant, it means that any tank than wanders with 24″ has a chance to not immediately die on contact. Of course, multiple guns can ensure vehicles are wrecked, but this requires a larger points investment into short ranged unit.
Additionally, it leaves a simple solution for the D Scythe. By using the above chart and restricting them from rolling for additional HP/Wounds, you force a change in roles between the Wraithguard variants. Scythes will chew up vehicles or MCs, but do not have the same high-end damage as other D Weapons. Instead, their preferred targets go from “anything that moves” to “units with multiple models and good armor saves.”
You end up with Scythes as relevant against any threat but only ideal against a few specifics, versus the other D wanting to specifically hunt down tanks and multi-wound units.
Truth be told, if you take anything away from this post, consider the above – Scythes do not get to do extra damage via whatever table you select – above all else. They are certainly the most difficult to balance.
Not bad, but personally I wouldn’t use the Destroyer table at all.
For S: D, count as S10 but roll two dice to wound or penetrate. If both succeed apply both results.
For the scythes, count as S4 but roll to dice to wound or penetrate. If both succeed apply both results.
Optionally, keep some kind of exploding 6 rule, like if one or both dice come up as a 6, roll another die to wound or pen.
Of course superheavies are still broken, but that’s another argument – the underlying problems of scale need to be fixed first.
After rereading the Cullexus assassin rules. That model should be nerfed. You can only hit or shoot him on 6s regardless if it’s a psyker or not. Take a Space wolves superfriends list, with Inquisitor Coteaz and the cullexus assassin and your nullifying too many armies. Apart from 5 flyrant lists.
Have you actually played against a cullexus? I’ve played against him several times with my GKs and as a model that’s a hard counter to my psychic shenanigans, I never thought he was too powerful.
You only hit him on sixes, but he’s T4 with a 4+ save and three wounds. It’s really not very hard at all to just drag him down by throwing shots at him.
Lolz if you are going to complain about broken, stop playing 40K an anything made by GW…just pull something random out of a hat or throw darts at a dart board…same system GW uses now to assign points….
Speaking as an eldar player the range d changes seem fare.
If your nerfing d why not nerf stomp even if its just to allow a “look out sir”.
I hope you keep the melee d as it is.
The eldar challenge bat reps were great the lighting and camera angles made it very watchable.
I think the d2 version if D weapons is close, but the scythes are still pretty broken even with that. Wound anything on 3+ with ap2 ignore cover and deny fnp/RP is still outrageous. I think the scythes may need a specific fix. What used to be a s4 ap2 flamer has no business downing knights and land raiders. (Also the entire range of vehicles and walkers become not-even-viable the instant the wg hit the table.)
If there’s any single thing that could benefit from returning to 6e rules, it’s the scythes.
Hey, I was thinking this morning….instead of banning the D, why not embrace it? Instead of nerfing the eldar book into oblivion and not allowing eldar players to play with the models they own or want to purchase, how about trying to retcon the other old books to have the D too…for example all the marine books plasma weapons could be destroyer weapons….that instantly makes csm relevant again. Go through all the old dexes give them done options for the D like eldar have and now everyone can play with what they want….I think it’s worth some thought and it will speed up game play significantly as both players will be picking up models left and right now.
I don’t think making the game less interactive and more broken (how would you even cost Str D Plasmaguns?) is going to improve things.
Make D str 10 AP1 6’s counts as two hits and Increase the point cost of of the most broken units (WG,WL, Seer, ScatPak and warp spiders) seems like the easiest way to balance things, that way people can model their units the same for ITC/non ITC events.
Thats what i would prefer if i played Eldar, but it dosnt feel fair to Vote on spesific codex changes though, maybe there is a way to bring in the most active Eldar players?
D flamers could be str 6 ap 2, 6’s are two wounds? That would make them still destroy any non mech unit mostly while T5 are still wounding on 3s. Feels like bad mechanics if they are effective vs every unit in the game.
I personally like the idea of keeping it the way it is in the book and giving every codex a chance to have some of them. Then people won’t feel like you are robbing them of something that came in their codex or making them leave their little painted toys on the shelf that they spent thousands of $$$$ on.
Ban d scythes
1 skat gun per 3 skat bike, if I change needs to be made
This is the the simplest solution in my opinion
You guys know how I feel, but I don’t agree with nerfing the Destroyer weapons, ranged or otherwise.
The 6 is the big deterrent to taking deathstar type units. If you’re afraid of getting nailed by a single shot destroyer weapon, then maybe you shouldn’t take a super heavy. There are risks and rewards to taking units, but when you eliminate the risk, then you’re getting rid of the fun of writing lists to try and out-smart the meta. Using your own example, the Lynx vs the Scorpion, if it wasn’t’ for that 6, that Scorpion would have face rolled the eldar. There needs to be a risk to taking units like Brass Scorpions, it shouldn’t just be allowed to be nearly invincible as it rolls across the board.
Additionally, if the problem is that you’re afraid of new/casual players in tournaments, you should probably break up your events and make the 40k friendly bigger (more than 3 rounds, better prize support) and keep the 40k championships for people who want to really bring the best and face the best.
On the topic of jetbikes, is there anything else in the game that’s 27 points and T4 3+? Warp Talons? Shoot them with a gun, they’ll have to jink, then you don’t really care about their scatter lasers. So far it sounds like if Eldar don’t go first, they’re totally hosed if they’re facing another army with any reasonable firepower.
PS – For the love of god, please let me help you write that poll you mention (I doubt you will, but I need to insist, I love you Reece, but you suck at writing polls). 🙂
Don’t forget that your incredibly soft Eldar list was playing against an incredibly soft KDK list, so I wouldn’t chop it up to that. 😛
agree! 🙂
I still say, str 10 with d3 wounds on a 6. Like super rending.
I like the 12 inches idea. As long as it’s guys inches and not women inches.
the idea is that, close you are the more comfortable people are being removed.
think about it, melta isn’t considered op.
Also, with the nerd to D, will we see previously banned low? Like the war hound or reaver?
Or maybe the Tigershwrk ?
maybe the reverent titan.
Just make wraith weapons use 6e rules and go 1-3 on the bikes for heavy weapons. Easy quick fix.
My easy solution:
– continue with the ban on ranged d. People voted over it in LVO and some feedback from nova narritive. People dont like it. Nothing has changed. The question should be revisited lets say after a year. Is D is accible to most races maybe some changing could be sone.
– allow one LOW wraithknight, but still no ranged d. It’s super powerful, but just one without d could be manageble. Introduce the special rules from escalation regarding LOW. Everyone has forgotten them. If enemy is LOW the other player gets +1 to seize and 1 VP for each thirs HP/ wound and special war lodd trait. Could be modified to only apply if LOW is super heavy/garg.
– scatterbikes are very good. Wave serpents on crack. With the other changes i think they should be allowed for a year. Could be reviseted after a time. If they become to much, nerf to 1 in two/three can have heavy weapon.
So abusepuppy brought scatterbikes and D spam to Spokane last Saturday and got 4th place in Storm of Silence!!!
The real issue! Orks win the GT!! Why ban scatterbikes when obviously the orks are op!!! I mean new eldar spam with a great general should have tabled 5 opponents! Yet orks, necrons, and skitari all placed higher!
I love how this community is most of the time filled with highly intelligent college educated people(You have to be in order to afford it lol)
But alot of people still dont understand the basic concept of research if something happens 1/100 times, it doesnt invalidate the other 99 times.
If a drug kills someone 99/100 times, the one time it doesnt, doesnt mean its safe.
I’m pretty sure if I actually played that Ork list I would’ve tabled him- Orks REALLY don’t like flamers that kill their vehicles AND kill the guys inside at the same time. Similarly, the Wraithguard would pretty much evaporate his biker deathstar without any real regard for 2+ rerollable or cover saves or any of that, and it’s not like he can realistically outmaneuver another bike list.
Nothing against the player or anything, but his list was HEAVILY weighted to beat Knights and a few other things. He’s got pretty much zero solutions to many sorts of lists (including Centstar, new Eldar, Wraiths, and more) and I feel like if he’d had to actually face a sixth round for a “proper” winner to the tournament, he would’ve ended up with a loss.
And yeah, I went 4-1, losing once again to Baxter of MUGU because my friggin’ Farseers and their cohort couldn’t kill two Tomb Blades in five turns of combat. -_-
I was wondering how baxter beat you, I mean he’s an amazing player, but that has nothing to do with it.
Proper winner, you mean after five rounds being the only undefeated player isn’t proper?
That is my Ork list and I would be really interested to see the result as well. Are you local to Seattle so we can meet up for that game?
So, barely a week after the Eldar codex is released, and after only a handful of test games with only one person trying Eldar you propose to dramatically alter some core game rules (D weapons) and single out a specific unit in a specific codex as being OP and in need of a nerf (scatterbikes) – which to my knowledge has had no precedent in your tournament scene whatsoever.
How premature. Initially I respected your patience and objectivity in your willingness to test things out and see how they worked, but it was quickly evident from watching your live streams that you were simply reinforcing a pre-conceived prejudice against Eldar and echoing the hysteria and mania spread like a plague around the ‘net by the usual outspoken rabble. If this was a science experiment, you guys would be laughed out of the laboratory, your reputations besmirched and professional licences put into question. You simply need to take more time and do more work to get a lot more results – such as data from several major tournaments. I appreciate you making the effort, and that you have to come to a conclusion quickly, but these questions have the potential to seriously divide the community and it would be a shame to not let it play out in a natural way at first.
I agree with Adam and every point he makes. He seems to be a voice of reason when it comes to these controversial topics. Let Codex Craftworlds go unchanged for now. Allow D weapons in all their forms as written. After six months and all the power creep that comes with it, if you still believe things are so terrible as you think they are now, then you would be justified in proposing these drastic rules changes to the tournament scene.
i spoke on your you tube channel as well but i simply had to say more here to try to dissuade of this line of thinking as in your haste to tone down D-weapons you are being far too harsh on Eldar players, as many other people have probably mentioned here already that distortion have always caused instant on a roll of a six to wound, and if you remember in 5th Edition wraith cannons were strength x which meant they auto glanced on 3-4 and auto penetrated on a 5-6, if your going to get the Nerf stick out which you are lets be honest just remember to be fair with it and not inadvertently make some thing worse than than it previously was!
after really thinking about i thought of this, i think you should consider this as a compromise to satisfy both sides.
D-cannons, Heavy/Wraith cannon go back to to Str 10 AP2 6’s to wound = instant death and 6’s to pen = D3 hull points instead of 1 + damage result and saves are allowed at all times.
Heavy D-Scythes & D-Scythes get changed to Str4 Poison 4+ AP2 6’s wound = Instant Death and 6’s to pen = Automatic penetrating Hit Saves allowed as usual.
Wraith Knight increase in points by 25pts and its sword remains Str D
And 1 special weapon for every 3 jet bikes is what its always been for 10pts and so no Eldar player would contest this being fair along with all the other bonus’s they get with there new formations.
and for giggles you could make so that if you take an unsaved wound from a distort weapon it will = a morale check for it truly is a terrifying weapon lol