Warhammer 40K Video Bat Rep #264 Orks vs Tyranids

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Tastey Taste busts out his Green Tide Orks vs. iNcontroL’s tournament Tyranid list. Check out the Tactics Corner for more great bat reps!

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Reece Robbins President
Co-founder of Frontline Gaming, and creator of the ITC, Reece Robbins has been a pillar of the tabletop community for over two decades. From developing Blood Throne to launching industry-leading hobby products and major events like the LVO, his career is defined by innovation and a lifelong passion for gaming since the 80s. Today, he remains a very active community organizer and business leader dedicated to the growth of the hobby.

26 thoughts on “Warhammer 40K Video Bat Rep #264 Orks vs Tyranids”

  1. Great vid. I wanna see more ork video battle reports! I Personally don’t feel the green tide is a threating list at all. I have played with it many times and find it not so great. I have never tried it with a weird boy tho…Not having objective secured hurts and IMO its to slow to get across the board. Idk if in tournament play if you’d have enough time to do anything. Still best of luck at feast of blades!!!

    1. Nick did really well with it at FoB, actually. I think Green Tide is solid. The other good one is Bully Boyz.

      My Orks will be back, soon! Just have to bribe Pascal to paint some more of them for me, haha!

      1. I have used the Green Tide on multiple occasions and done very well with it. in the hands of a really good player, I can imagine it could be incredible. The keys are positioning the Painboy properly, making it fearless, taking about 30 ‘Ard Boyz, and also making sure to have a Warboss or Big Mek with the Finkin Kap in the primary for Infiltrate.

        A weirdboy for Hammerhand is nice, but not possible if you’re running limited Detachments.

      2. The bully Boyz are awesome IMO they are the saving grace of the Orks. I throw them in trucks and launch tem where needed to great effect.

    1. Well it happens and that same time as I 1 so it could just be them killing him AS he stomps which is consistent with logic and game play 🙂

  2. I’m curious as to how a Biker Boss mixed into a Boyz unit works in regards to running/Waagh!/Assault? I know Bikes can’t run and when a unit runs the entire unit counts as running. Waagh! lets you assault after running. Could someone clear this up as I have no idea where to begin on this one?

    1. The tide runs and he just remains within coherency. He still can move 12′ but has to remain coherent with the squad. Allows him to stretch his charge distance a bit as well due to leading with the 12′ mover.

      1. Also- if you put a model who can jink in the front of other models, the whole unit gets his jink while he stays alive…

        It’s a good reason to jink when your squad gets shot at the turn before they assault. I believe you can’t jink against over-watch?

        So you have your boss in the middle of the boys, the squad gets shot and he jinks. Next turn he motors to the front of the pack and leads the assault… and should be able to tank/jink the overwatch.

        Also works with Tyranid and Tyrant guard… but I’ve mostly used it with CSM.

        1. While you CAN jink vs. Overwatch (overwatch is a normal shooting attack with only a couple of caveats, none of which denies the ability to jink), having a model with the Jink special rule in a unit does not give the unit a jink save. It simply says that if a model with the Jink special rule chooses to jink, then all models with the jink special rule (key being that it’s only other models with the jink special rule) also jink. If the boss is going to tank using jink, he has to be in front.

      1. I think we should always reserve a new definition of bad for the Malanthrope.

        Spores are really fun though, but not in your list.

  3. This is a noob question but how is Incontrol fielding 3 tyrants? Is this a self allying list or a formation detachment? There are so many Nid formations its hard to keep up with all of them. Thanks.

  4. Remove from play mechanics are pretty lame. In a recent game with my nids I was in CC with an imperial knight and he rolled a stomp and hit a full dakkafex that was not in the fight, rolled a 6 and took it out and on the next turn he got another 6 and removed another full dakkafex with a second stomp that was also not in the combat heh. GT’s, but I still won the game.

  5. I am not aware that The Relic can be contested. While I understand that it is an objective, it is a special objective with special rules. Can someone please explain that to me?

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