Show Notes
10-7-14
Intro
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News
- That being said Thou Shalt Game will be closing it’s doors in Ocotber. The new shop is going to open October 24th and is going to be called SoCal Games and Comics. They have will have two locations in San Marcos and Temecula. The new shop will have 3,200sqft! Here is a link to the packet for the tournament they are running which will give food to local food banks.
- Hawk Wargames is reporting that there were some major shipping issues with the Royal Mail, and that they are getting it worked out.
- Dark Age shows off some cool new minis, the Archangel, Lilith, Marius, Esh, the Red Mother and the Crimson Sisterhood.
- Forge World shows off the new Y’Vahra Riptide, and it looks awesome.
- Team USA wins the Warmachine and Hordes WTC! Big congratz to Ryan Chiriboga, Jake VanMeter, Brian White, Will Pagani, and Anthony Ferraiolo. In the Smis Poland beat USA team Stripes and USA team Stars beat England to set up a Poland vs. USA finals, with team ‘Merica taking it home!
- Walking Dead will be back on in a few weeks!
- LVO tickets are still selling like hot cakes. The new room block is 50% sold out in just days, and the 40K champs tickets are 2/3’s sold out. Don’t wait!
- F.A.T. Mats are shipping in the UK. Some folks have already gotten theirs, the rest are shipping out this week.
- GW show off the new Haemonculous Coven supplement for DE, which is now up for sale along with the new Archon and Succubus, and the Horrors of the Dark City bundle.
Upcoming ITC Events
- Brawl just came and went!
Rumors: The Rumor Section is gathered from the web and is not in any way information we receive from any manufacturer nor is it necessarily accurate. This section of the podcast is intended for entertainment purposes only.
- New Nurgle Fantasy minis rumored to be coming out, the Putrid Blightkings.
- Glotkin is a new named character for Fantasy, in the End Times story arc, said to be a very big kit.
- – Endtimes Chaos Book will cover 4 factions: WoC, DoC, Beastmen, Dark Elves Cult of Slaanesh
– Models
New Galrauch
New Egrimm von HorstmannNow my mate was a little unclear, because he was so excited about is DE, that he did not listen properly. He is still digesting the massacre hed had to take vs my Nagash/Undead Legion last weekend and seeking revenge.
Huge mutant kit with several riders
and / or
New Dragon with several riders, one of them probably the before mentioned van Horstmann– 2015 being a Fantasy year
After having released 7th edition 40K and almost all army books for 40K (? I have no clue about 40K), they want to revive Fantasy with 9th edition and several (!) army books, when the end times are done.– GW have seemed to understood that in order to sell miniatures, they need to give the minis good rules in the game in order that the customers really want them.
- Blood Angels coming up next? The DE book has a typo about Blood Angels which may indicate this is happening.
- Necrons possibly coming out? Not sure but those are the last men standing, so to speak.
Rant Session
- Invisibility: Should we nerf it?
Tactics Corner
- Dark Eldar talk.
Rules Lawyer
List Review
I have been Running Blood Angels for a long time, and since the codex came out, I have found that it can adapt to the shifting meta with a little thought. I pay more than all other marine player do for my stuff, but the combination of speed and resiliency is great, even with the oldest codex in the game (I think it is the oldest).
Anyway, here is the list:
- Reclusiarc
- Furioso Dreadnought, Melta, Frag Cannon, and BLOODFIST!!!
- Pod, Deathwing Missiles
- Furioso Dreadnought, Melta, Frag Cannon, and BLOODFIST!!!
- Pod, Deathwing Missiles
- 5 assault marines, Flamer
- Las/Plas Razorback
- 5 assault marines, Flamer
- Las/Plas Razorback
- 10 Death Company, bolters, 2 power-fists
- Land Raider Crusader, Multi-Melta
- Death Company Dreadnought, Melta, Heavy Flamer, BLOODTALONS!!!
- Pod, Deathwing Missiles
- Baal Pred, Assault cannon, Heavy Bolters
- Baal Pred, Assault cannon, Heavy Bolters
- Stormraven, Assault Cannon, Multi-Melta
Obviously, the Reclusiarc will chill with the Death company in the Land Raider. They provide a pretty good “Don’t come here zone” where i need it, and if they have to be aggressive, they hit like a ton of bricks, and are really great at contesting stuff (They are Obsec, but can’t score them selves). Plus the land raider is obsec, so that is fun.
The razorbacks provide some long range punch, and are fast, so getting on objectives is easy. We play with lots of maelstrom elements here (Northwest!) so mobility is boss. plus that plasma gun is ok at shooting stuff too.
Preds are there to be fast, and to harass from annoying places. They are not that great, but can be really a thorn in the side. Literally, because they need to get side armor to be good. Plus, they have a 24 inch movement threat.
The Dreadnoughts always die terrible deaths, but they provide pressure! they are great on the drop, and can put hurt on infantry and armor alike (Both if i position it right) The Frag cannons are beast, and the melta is OK too. My opponent has to deal with them, and that gives other units vital time to get in position, while holding their units back to deal with the furiosos. Plus, the Pods are annoying too.
The Death Company Dreadnoght is there to maintain the pressure. And it is an ObSec Dreadnought. Yay old rules!
The Raven is a work horse. PoTMS is money, so I can jink the night away, and still Melta stuff. Love thse against everything.
What do you guys think?
Oh, and it is fast to play.
Love the podcast, keep up th good work, and bring a team up to the OFCC (Portland) Next year.
“GW have seemed to understood that in order to sell miniatures, they need to give the minis good rules in the game in order that the customers really want them.”
Umm… *points at 7ed GK/DE*
The Y’Varahs Ion Discharge Cannon is S8 AP3 + Haywire…Just FYI
A couple things
1. Any word on LVO T-Shirts for sale instead of only getting one from one of the drinking events?
2. I agree with your statement on the removal of Grenade options for units in DE (why change the PGL) and others. I don’t understand why Orks at Init 2 get grenades but models at Init 6/5 get nothing. Even the fact that nothing pins in the new DE codex (or at least I haven’t noticed any pinning), removes the chances of getting your normal initiative in terrain. I was actually talking to my friend about how every unit should get assault grenades removed from their profile and pay 1pt for frag/plasma/assault grenades. I would definetly pay 1pt for Hellions and Reavers to get Plasma Grenades.
3. I’m okay with a more expensive Ravager, but the fact that they lost Arieal Assault means their speed and shooting is nerfed. Before you could move 12″ and shoot all your guns without snap firing, now your limited to 6″ if you want all 3 at full BS. That reduces their range from 48″ to 42″.
4. I’m still a little peeved that GW is willing to spend their resources on updating models that were still new from the 5th edition release, but not make a NEW model for Vect. You start releasing Codexes in 7th edition with a new Layout and Design, which consisted of having a LoW option, then like always you decided to change the design of a codex and not release one for DE.
5. I haven’t seen the sprue for the new Succubus, but hasn’t anyone notice the picture of it in the codex is an illegal model? I can’t see anyway for a Succubus to have an Agoniser and Glaive.
Good catch regarding the succubus. Both the glaive and melee weapons require that swap your close combat weapon.
No love for my “Ms. Congeniality” award? hehe
My vote is for the bs/ws 1. It makes it still really really good, but now there is a chance that you can hit it with something, in line with the 2++/4++ reroll adjustment. Many of those units still have 2+ or 3+ or some invul anyway so it still no sure thing.
If I thought the Predator was coming and had a flamethrower I’d be flaming that thing off anywhere I could!
Yeah, exactly! You don’t choose not to shoot because you’re not certain they’re around, lol!
Perhaps in addition to WS1 BS1 when attacking/shooting at Invisible units (which I support), blast weapons always scatter (using the small arrow on the ‘hit’ marker?). Or, perhaps blast weapons always scatter their full distance?
Ah, and perhaps template weapons generate D3 hits?
WC3 and BS1/WS1 would work well I think to balance Invisibility.
I agree a change should be made to invis
Yeah, something needs to change. When you see top tier lists all revolving around getting Invis, something is wrong.
I’d definitely try one or the other before trying them both, neither seem too drastic, just a matter of what does the job without overdoing it.
Yeah, exactly. Just nerf it enough to make it palatable.
On the bomber…
Don’t forget it’s new secondary guns are str 8, ap2, lance, BLASTS. Not too shabby in terms of hunting both vehicles and elite infantry.
Good point, that is some powerful shooting. The only downside is that that makes the Bomber totally worthless against other flying units.
Shouldn’t a bomber be worthless against other flying units? Haha
I think if you do the bomber, then 2 missiles is the way to go, fly on and fire the void scythes and 2 missiles, then next turn bomb and fly off. Don’t forget that you can jink and then drop the bomb just fine.
Ha ha ha, yeah. It should. I’m not knocking it from the perspective of having a fun, competitive game, but then 40k’s aerial mechanics are kind of an ugly bolt-on still. Some of the best AA on flyers, are weapons for use against ground targets.
The Storm Raven and Storm Talon, are designed to strafe ground targets, and should really lose in a dog fight to any of the forgeworld fighters.
Using 40k mechanics, the A10 warthog is the best aerial dogfighter around :). I mean, it’s in the air, so it can fire it’s super anti-tank gatling gun at air targets, right?
So complaining about a bomber’s AA potential, while hilarious, isn’t totally out of place in 40k in my opinion.
True true… Just thinking about the bomber with the blast guns, it does turn it into a dedicated ground attack craft, which is very bomber-like at the very least.
The missiles come in 4s, 4 of the two types or two of each
On the army list comments, note that PothMS does not change the fact that you are snapfiring, specifically stated under Snapfire rule in 7th that the only rules that change snapfire are those that explicitly/specifically state they do. So no more Jink and shoot at full BS or move flatout and shoot full BS, BS.
enjoyable as always gents 🙂
Thank you, sir!
Keep invisibility the same. It isn’t bad at all.
Also, allow the malcador infernus while you are at it. It’s frustrating but no unbeatable. Also. Donthe make me want to play my all scourge DE army
HAWT SAUCE MANNNN ONEEEEEEEEEEEEEEEEEEEE
Yes INCONTROL!!!!!!!!!
So, we need to update the meme, right?
There’s now two conditions where Frankie loses games. When he wants to, and when he’s too busy “partying”? 😛
Or more realistically, sitting in the shower trying to settle his stomach? We’ve all been there man 🙂
I havent, I dont get hungover or sick really.
Unless my drunk and going on the tiltawhirl
Not the stomach. He was trying to wash away the shame……
Haha yeah not the best choices on this trip haha