Warhammer 40K Tips, Tricks and Dirty Tactics: Slingshot Engage

tactics

In this episode of Frontline Gaming’s Tips, Tricks and Dirty Tactics, Reecius explains the Slingshot Engage tactic and shows some of it’s applications. Check out the Tactics Corner for more video battle report, tactics articles and info!

author avatar
Reece Robbins President
Co-founder of Frontline Gaming, and creator of the ITC, Reece Robbins has been a pillar of the tabletop community for over two decades. From developing Blood Throne to launching industry-leading hobby products and major events like the LVO, his career is defined by innovation and a lifelong passion for gaming since the 80s. Today, he remains a very active community organizer and business leader dedicated to the growth of the hobby.

20 thoughts on “Warhammer 40K Tips, Tricks and Dirty Tactics: Slingshot Engage”

  1. I remember a brief window earlier in the edition, where the “Invisizoo” was the secret strongest build in the game. You would tell people about it, and they would dismiss it as slow, because they didn’t understand the POWER of slingshot assault! haha.

      1. I saw a game where an Invisizoo did a multi assault that was something like 27 inches long and involved like five units. I mean obviously the opponent was an idiot, but that’s still hilarious.

  2. One thing I don’t understand here – was Abaddon joined to the unit of Spawn at the beginning of the move phase, or did he join when the movement of the Spawn was finished? For some reason I am thinking that ICs needed to be joined to a unit at the beginning of the turn, but I could be mistaken.

  3. I’ve got a question that involves an IC joining a unit via slingshot engage:
    Let’s say you’re playing Necrons and you’re fighting Tau.
    They’ve got a Riptide you want to take down.
    A bunch of Wraiths run up the table in anticipation of turn two assaulting.
    Beginning of turn two movement, Obyron Ghostwalk teleports near enough to the Riptide to avoid dangerous scatter.
    The Wraiths then move up, Congo lining between the Riptide and Obyron.
    If, at the end of the movement phase, Obyron is within 3 inches of the Wraiths, can he join them? If he can, will that unit then be unable to assault? (because it now contains a model who deep struck that turn)

  4. Hi Guys,

    I am not an experienced player like you guys but would i be wrong in saying that only characters can join a unit? A unit cannot join a character…

    ….So if i am right, the Spawn would need to move first and then move abbadon make his move to join the squad….

    Would i be right?

    1. Only ICs can join other units. That is right.

      I think that it does not matter if you move the Spawns oder abbadon first. If they are in 2 inches at the end of the movementphase abbadon joined the spawns. He also joins the Spawns in that case if you actual not want him to join the Spawns.

        1. I am not sure that is true, on p39 it says that if the independent character is within 2 of another units at the end of its movement phase, it must declare which unit it is joining….so basically you must declare it right after moving your IC.

          English is not my first language but if the IC moves first and is not within 2 of the other units, he cannot declare to join the unit….that is the way i understand it…

Leave a Comment

Scroll to Top