Anime Expo Update

After day 1, we have three undefeated players left. Janthkin and his balanced daemons led by degreaser, with seekers, fiends and infantry along with CSM allies bringing in the Hell Turkey. We also have overwatchCNC and his flying circus Daemon FMC list and our current leader, Mike M. and his balanced Eldar with 2 Wave Serpents and 20 Warp Spiders.

Lizz Foster was in the hunt with her all infantry Daemons until Cooper, aka Coop Nasty stopped her with his Nids he won KingdomCon with in 2012. He was then knocked out by Janthkin in a super close game that came down to the last roll of the dice. Two very competitive Tau lists were taken out by Daemons (they’re proving to be the hard counter to Tau) and Grant Theft’s Jetseer Eldar were beaten in a close game by the balanced Eldar.

It will be an interesting day two to see who comes out on top!

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Reece Robbins President
Co-founder of Frontline Gaming, and creator of the ITC, Reece Robbins has been a pillar of the tabletop community for over two decades. From developing Blood Throne to launching industry-leading hobby products and major events like the LVO, his career is defined by innovation and a lifelong passion for gaming since the 80s. Today, he remains a very active community organizer and business leader dedicated to the growth of the hobby.

24 thoughts on “Anime Expo Update”

  1. Pretty neat in seeing daemons dominating a lot of the tourney scenes. When the new codex dropped it seemed like they dropped for a bit but once people figured out the flying circus they rose right back to the top.

  2. It’s interesting how Necrons seem to have fallen straight off the map. I think what we have here isn’t a case of the army becoming obsolete in the current meta, but players getting bored with the Crons and moving on. With so many new codices being pushed out at warp speed, I think people see the new shiney and move on.

    I know this has been the case with me.

    I’m rooting for Janthkin. Bring it home, pal!

  3. Necrons and Tau face similar fragility issues making it unsafe to come out of their castles or armor 13 arks. Necrons had it better with their flyers but now flyers are risky as Tau 5 point Interceptor keeps them in check. Eldar may have a similar issue but for choices that have armor saves of 3+ for their aspects and their troops can stay in wave serpents till time to capture objectives.

    Eldar troops do not need to be used like Fire Warriors to do the heavy lifting. Warp spiders can wipe out squads and then jump to cover or out of range. Tau troops can’t dot that and crisis battle suits don’t have the numbers as they did last edition.

    Of course, the trading card game known as the Chaos Daemons are good because all their exalted powers and such. Bale swords are awesome. And kill wraith knights easy.

    1. I believe, truly, the only reason Tau arent dominating yet are two fold (as they did at the Killadelphia GT last week). One, everyone cant get a hold of the models they want yet (broadsides and riptides) and folks are still learning to play them. As Neil said on the latest 11th company podcast, an optimized Tau list with a strong player, for all intents, cant be assaulted (Neil stated with dozen of play test against Deamons, he hasnt lost (also see J Wolfs unoptimized Tau list against CSM FLM circus on Bols that came in 4th at wargamescon)). Eldar wave serpents can actually outshoot Tau which will play out interestingly, but Tau really ARE a near perfect counter to almost any deamon list (including 40+ khorne dogs) if its optimized an knows whats to do (what to do against 75 sniper shots and 3 broadsides?)

      1. Hmm, that is really interesting as we are finding the opposite to be true, here. What about Tau do you think makes them such a strong counter to Daemons? And what kinds of Daemon lists are you referring to? Here we don’t see so much of the FMC lists but more of the balanced Daemon lists with a mix of unit types.

        I agree that Tau are incredibly powerful though, they are very difficult to defeat consistently.

        1. Supporting fire makes it so you can’t assault a smart Tau player.

          I believe people on the East are doing more of the Ethereal/Firewarrior/Broadside spam.

          People on the West Coast appear to be obsessed with Riptides.. Which, while good, dont offer anywhere near the same amount of firepower for the points.

          1. I agree with that analysis to a point. What some guys here are doing is using fast template weapon units (Assault unis with flamers, Dreaknights with Incinerators, Hellhounds, Burning Brand of Skalthrax, etc.) to get in the Tau’s face and smoke a lot of the Fire Warriors/Kroot before assaulting which both blows a hole in their screens and kills a lot of the supporting fire units before they can shoot. Also, it bypasses Tau interceptor fire.

            But yeah, we do see a lot more Riptides around here than Fire Warriors. However, it tends to be Riptides and Broadsides.

            I’m not sold on the all Kroot lists you keep seeing, either. Froot drop like flys. They are very flexible, no doubt, but I would take some of each.

          2. Well, the way I get around the supporting fire is hitting a flank with fast units(such as fiends and seekers) and having one of my slaanesh psykers cast Aura of Acquiescence on whatever can dump the most shots in the overwatch phase. I have yet to loose to Tau, maybe because I run slaanesh psyker-heavy. Having a bunch of invisibilities going off and being in terrain when I charge doesn’t hurt either.

          3. Hmm those are some smart ideas. Dreadknights have died down a bit over here. They were all the rage, then Heldrake FAQ came and Grey Knights nose dived taking the Original Giant (OG) with them.

            On your original point, we don’t tend to see the more balanced Daemon lists here. 5 FMC lists are so prevalent these days, it’s crazy. Could also be a contributing factor as Tau lists are very strong against that style of Daemons in particular.

            1. Yeah, I think it has a lot to do with what types of Daemon lists people are playing. That changes a lot.

              But on the DK note, or OG as you called him haha, totally stealing that! He is a good counter as he insta-gibs Riptides and suits, can weather the overwatch storm and hits hard with his incinerator, ignoring the Aegis.

    2. I think Eldar are a great all around army that can get it done against any opponent. They are a really solid book.

      Necron troops can be super durable but people prefer to run the MSU units to max out on Night Scythes, which is understandable. But baring assault, Cron troopers can actually be super tough with res orbs and Ghost Arcs and such.

      Tau though, I totally agree that they struggle with going out and taking objectives. That is certainly their weakest suit.

  4. Janthkin recently won our local RTT as well with his Slaanesh Chaos. He is a very methodical and skilled player.

    Here’s an interesting tidbit. There is 1 opponent that he has not beaten yet with his Slaanesh Chaos in the 3 or 4 games that he’s played against. And he narrowly missed this person at the local RTT.

  5. My list:

    Fateweaver
    Herald of Slaanesh w/Greater & Lesser Gifts, Locus of Grace, and Steed
    Herald of Tzeentch w/Exalted Gift, Locus of Conj, and Lvl 3 upgrade

    6 Fiends

    12 Daemonettes w/Alluress
    12 Daemonettes w/Alluress
    18 Pink Horrors

    18 Seekers w/Heartseeker & Rapturous Standard

    Allies:
    CSM Sorcerer, Lvl 3 w/Spell Familiar
    10 Cultists w/6 Autoguns
    Heldrake w/Baleflamer

    A couple of those games were downright brutal. I’m glad I didn’t bring my Tyranids, as the triple-riptide Tau & the Venom-spam would have just crushed them.

  6. Hey Janthkin, how does your daemon list combat venom spam de? I dont ge the opportunity to play Daemons a lot, but it seems like it would be a tough match up, sorry if i missing something and this is a dumb question.

    1. I ran into Venom spam round 5, and he went first. I deployed as far back as possible, with interrupted sight lines, and lost some Horrors & Seekers in turn 1, then got buffs up. He wiped the Seekers in turn 2 (2+ save and all), but it took his whole army to do so. Then the rest of my army started pulling down Venoms. A single Heldrake is almost a complete counter to Venomspam by itself; add Fateweaver plus S6 Flickering Fire from the Horrors, and he really couldn’t near the objectives without dying.

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