In this game Reecius breaks out his Bugs against Frankie’s Harliestar in a 1750pt Bay Area Open test match.
20 thoughts on “40K Video Battle Report: Harliestar vs. Tyranids 1750pts BAO Test Game”
Your list looks similar to the one I ran against Frankie at Golden Throne, which was a fun and close game. Personally, I’m not as big a fan of the Ymgarls in this edition as I was in 5th for obvious reasons, but they do give you some backfield disruption. Also, I like a flyrant over Swarmie, just depends on playstyle. Like has already been said, Biovores are incredible now. Looks like you guys had a good game.
I am on the fence between the Flyrant and Swarmy. Swarmy is a beast, but the Flyrant is much more versatile and the speed is fantastic. It is a tough call.
Yeah, it was a good game. Had it not been KP, I would have gotten him! But that’s OK, I really enjoyed the game despite hating that damned Harliestar from the depths of my soul! haha, that stupid unit has like every special rule!
It seems to me that Swarmy is best when being able to fight deathstars with lower initiative than he has (or at least any big squad of units, like a unit of 10 marines), otherwise a flyrant can be much better because he’s faster, can shoot the hell out of stuff, and he’s a bit cheaper. On the other hand, Swarmy is a way better psyker and he has a 4++ in CC, and he can’t get grounded.
I’m split right now, it would really depend on the list I’m playing against, but I think I’d take the Flyrant against unknown lists because he’s more versatile.
+1. I often run swarmy and a flyrant together and having the mobility of the flyrant and an 18″ synapse backfield mega tyrant is actually a really good combo.
Making your flyrant invisible and throwing it forward makes your opponent worry early in the game and really takes the heat off the rest of your list. As a bonus, you don’t have to spend points on hive commander for your deep strikers (though outflanking a tervigon and re-rolling side is still sweet…).
Tough game though – nids hate Eldrad, and everyone hates harlie stars.
I don’t think ymgarls are as good as Trygons… but it’s situational. They probably did better for you this game than another trygon would.
Yeha, I am starting to come around to your line of thinking on taking the 2 bare bones Trygons (although I still run with Poison as it makes them ultra reliable) as that really does bring a lot to the table.
Jy2 runs the Swarmy/Flyrant combo and says it performs very well for him. I may have to consider it as it really does make sense.
The thing though, is running too many TMC’s makes your army one dimensional. I think you need at least a few big units of little bugs as they add a ton in terms of board control, tons of wounds, and the ability to soak up what may kill the big boys, such as poison shots.
Glad you get something from them! Our goal is to help folks play better by trying stuff out all the time and experimenting with top tier lists. It’s good to hear that it helps folks.
Even if you take deathleaper, Eldrad still passes most of his psychic tests because of his 3d6 take the lowest shenanigans. If you combine it with the Doom or the trygon prime’s shadow then you might break fortune for a turn… which could do something horrible to the harlie star.
Yeah, if you can stop fortune, the Harliestar whithers. Shadows, Deathleaper and Swarmy will wreck that unit, but that is a ton of points dedicated to something that is not assured to work! haha
Lori is building the Flyrant right now. She is experiencing the joy or glue that bonds skin to anything instantly and at the same time won’t bond two pieces of resin together.
Anyway, she is adding that to her Tyranid army and still has about 6-8 unopened models and another Nid battle force. And here I thought I had a problem.
Thanks for the Batyle Report. Like the others, I get a lot out of the matches. Like, I would really like to play some Eldar and Dark Eldar as allies.
Yeah, Eldar kick butt on their own, as do DE, but when you combine them, it’s really powerful.
Haha, and I think every gamer has the problem of being able to buy faster than build at least once in their gaming lives! I know that problem all too well.
I know that the Night Spinner is used much by a lot of people but has Frankie thought about replacing one of his squads of Walkers for one? I think they are very good now with barrage being what it is. Plus I can see the Harliestar suffering from playing hordes of Nids or Orks. The Night Spinner could help remedy this I believe with its ability to pin, snipe models, and cause infantry to move slower while possibly taking casualties.
Also, has Frankie thought about taking The Baron instead of Vect? I know Vect is an absolute beast in combat and has the 4+ Seize roll. Baron helps you go first or pass it up if you want, gives you the 2+ invuln still and for less than half the points. I would think with the 135 points saved, you could get almost anything in either codex that could help you out. if you work some more points around (Night Spinner saves you 5 points and that Shredder on one of the Warrior squads) you could get a Razorwing.
Just some suggestions. The list is solid either way, and the way Frankie plays I know it’ll be tough to stop either way.
That is an excellent suggestion, plus he gives you defensive grenades, too! Vect also gives Preferred enemy though, which is just brutal with that unit. I think that both are really solid choices.
I think that the Night Spinner or some support weapons platforms would really help to take Frankie’s list over the top though, you are right.
Your list looks similar to the one I ran against Frankie at Golden Throne, which was a fun and close game. Personally, I’m not as big a fan of the Ymgarls in this edition as I was in 5th for obvious reasons, but they do give you some backfield disruption. Also, I like a flyrant over Swarmie, just depends on playstyle. Like has already been said, Biovores are incredible now. Looks like you guys had a good game.
I am on the fence between the Flyrant and Swarmy. Swarmy is a beast, but the Flyrant is much more versatile and the speed is fantastic. It is a tough call.
Yeah, it was a good game. Had it not been KP, I would have gotten him! But that’s OK, I really enjoyed the game despite hating that damned Harliestar from the depths of my soul! haha, that stupid unit has like every special rule!
It seems to me that Swarmy is best when being able to fight deathstars with lower initiative than he has (or at least any big squad of units, like a unit of 10 marines), otherwise a flyrant can be much better because he’s faster, can shoot the hell out of stuff, and he’s a bit cheaper. On the other hand, Swarmy is a way better psyker and he has a 4++ in CC, and he can’t get grounded.
I’m split right now, it would really depend on the list I’m playing against, but I think I’d take the Flyrant against unknown lists because he’s more versatile.
The Flyrant is more versatile, but if you run him with Hive Commander, he actually costs more!
Swarmy is better in combat and more of a force multiplier, Flyrant is honestly probably better in a more general sense.
So, how about taking both?! Muahaha!
+1. I often run swarmy and a flyrant together and having the mobility of the flyrant and an 18″ synapse backfield mega tyrant is actually a really good combo.
Making your flyrant invisible and throwing it forward makes your opponent worry early in the game and really takes the heat off the rest of your list. As a bonus, you don’t have to spend points on hive commander for your deep strikers (though outflanking a tervigon and re-rolling side is still sweet…).
Tough game though – nids hate Eldrad, and everyone hates harlie stars.
I don’t think ymgarls are as good as Trygons… but it’s situational. They probably did better for you this game than another trygon would.
Yeha, I am starting to come around to your line of thinking on taking the 2 bare bones Trygons (although I still run with Poison as it makes them ultra reliable) as that really does bring a lot to the table.
Jy2 runs the Swarmy/Flyrant combo and says it performs very well for him. I may have to consider it as it really does make sense.
The thing though, is running too many TMC’s makes your army one dimensional. I think you need at least a few big units of little bugs as they add a ton in terms of board control, tons of wounds, and the ability to soak up what may kill the big boys, such as poison shots.
Hooooooly crap not very often that I see a fumanchu outside of redneck country here in southwest missouri. Well played sir, well played.
Hahaha, I grow out the Handlebars every now and then for a laugh!
Great vid as always though guys. Love the fact you guys do throw these up. Being a newer player I get a lot out of this stuff.
Glad you get something from them! Our goal is to help folks play better by trying stuff out all the time and experimenting with top tier lists. It’s good to hear that it helps folks.
Dude, you totally need to try Deathleaper out, especially against Eldrad!
Yeah, no kidding! Haha, I told Frankie the same thing, haha!
Even if you take deathleaper, Eldrad still passes most of his psychic tests because of his 3d6 take the lowest shenanigans. If you combine it with the Doom or the trygon prime’s shadow then you might break fortune for a turn… which could do something horrible to the harlie star.
Yeah, if you can stop fortune, the Harliestar whithers. Shadows, Deathleaper and Swarmy will wreck that unit, but that is a ton of points dedicated to something that is not assured to work! haha
Lori is building the Flyrant right now. She is experiencing the joy or glue that bonds skin to anything instantly and at the same time won’t bond two pieces of resin together.
Anyway, she is adding that to her Tyranid army and still has about 6-8 unopened models and another Nid battle force. And here I thought I had a problem.
Thanks for the Batyle Report. Like the others, I get a lot out of the matches. Like, I would really like to play some Eldar and Dark Eldar as allies.
Yeah, Eldar kick butt on their own, as do DE, but when you combine them, it’s really powerful.
Haha, and I think every gamer has the problem of being able to buy faster than build at least once in their gaming lives! I know that problem all too well.
awesome tash and cool game!
haha, thanks!
I know that the Night Spinner is used much by a lot of people but has Frankie thought about replacing one of his squads of Walkers for one? I think they are very good now with barrage being what it is. Plus I can see the Harliestar suffering from playing hordes of Nids or Orks. The Night Spinner could help remedy this I believe with its ability to pin, snipe models, and cause infantry to move slower while possibly taking casualties.
Also, has Frankie thought about taking The Baron instead of Vect? I know Vect is an absolute beast in combat and has the 4+ Seize roll. Baron helps you go first or pass it up if you want, gives you the 2+ invuln still and for less than half the points. I would think with the 135 points saved, you could get almost anything in either codex that could help you out. if you work some more points around (Night Spinner saves you 5 points and that Shredder on one of the Warrior squads) you could get a Razorwing.
Just some suggestions. The list is solid either way, and the way Frankie plays I know it’ll be tough to stop either way.
That is an excellent suggestion, plus he gives you defensive grenades, too! Vect also gives Preferred enemy though, which is just brutal with that unit. I think that both are really solid choices.
I think that the Night Spinner or some support weapons platforms would really help to take Frankie’s list over the top though, you are right.