In this battle, we have Joel taking my Wolves out against Luis piloting the Necron Phalanx list in a trial run of the Bay Area Open Scenario so everyone can see how it works.
This battle shows two players giving the Bay Area Open Scenario a test run and also shows off the Necron Phalanx list against a tuned Space Wolf army. Luis wasn’t very familiar with the Crons, but as you can see, even making a lot of mistakes, it is a pretty durable list.
We have extensively tested this scenario and found it to be a ton of fun, tactically challenging and provides a lot of options during the course of play.
What do you guys think about the Bay Area Open Scenario?
This is a great mission. We have been playing this for a little while in my area and it makes for great games. We call it Total War. I can’t make the BAO this year due to funding and the like (long driving from Washington) but hoping to make it next year.
Understandable, that is a long way, but hopefully you’ll be able to make it next year!
We’ve been play testing the the mission a lot and have found that it is a lot of fun. Good to hear that others have been having success with it, too.
Great battle report, and I really like the mission. I’ll be suggesting it to my mates, as it seems quite fun and tactical at the same time.
Rathstar
It is a lot of fun, because if you start to lose on one front, you can shift your attention to another. It makes for much more tactically interesting games and allows you to play through bad match-ups.
The Crons look sick!! With the game rules the winner is the person who has the highest separate objectives and kill points? Or is it just the highest score at the end?
Each book missions is a victory condition, meaning that if you have more capture and control objectives, or more of the three seize ground objectives or more kill points, each of those is an achieved victory condition. Whoever has the most at the end of the game, win.
That’s a really great take on the main mission structure. The only problem I can see is that it favors armies with more reliable Troops units because they’re able to shift between or choose their main objectives with a greater flexibility.
Though I still think that’s the best setup for a tournament structure I’ve seen in 5th ed. Should prove to be a tonnes of fun. 🙂
Nice! I’m going to have to try this mission out with my club for sure! I also like BoLS’s objective mission, where there’s one in the center of the table worth two, and then one in the middle of each table quarter. For those four little ones, your army can only claim the two objectives on the other side of the table, and your opponent can only claim the two on your side of the table.
Overall, I’m liking these REALLY simple missions. Now just one more and that will be a SOLID set of three missions. I might have to borrow these…
Are you going to run that mission for all three/four/five rounds at the BAO, since you mentioned it playing differently every time due to terrain, codexes, etc., or do you have additional missions in mind?
This year we’re running this mission every round with different deployments.
We don’t want to change things too much right off the bat. Next year, depending on what happens with 6th ed, we’ll change things further.
The mission is a lot of fun and adds a lot of flexibility and tactical options to your play style. We really like it and think it will make for a great event.