Victorus aut Mortis!
Background
The Raven Guard, or the 19th Legion, are easily one of the coolest chapters of Space Marines. Favoring guile, stealth and intelligence over brute force, the Raven Guard are masters of ambush and and maneuver. Famed for their Assault Marines and their signature dual Lightening Claws, the Raven Guard will patiently wait and observe their enemy, striking at the perfect moment in a coordinated attack before fading back into the shadows.
Their Primarch, Corvus Corax, personified these traits and led his legion to many great victories before facing betrayal and crushing defeat at the Drop Site Massacre at Istvaan V. There, he nearly slew Lorgar, Primarch of the traitor Word Bearers in single combat before Konrad Curze of the Night Lords intervened, almost killing the weary Corax who was forced to flee.
Desperate to rebuild his shattered legion, Corax resorted to genetic manipulation to try to bolster his Legion’s numbers enabling them to get back into the fight against the traitors, but the mutants he created eventually had to be destroyed. Corax fled in shame to seek penance in the Eye of Terror, never to be seen again.
The Raven Guard have since served the Emperor faithfully, bringing swift death to the enemies of the Imperium. Their Space Marine Captains lead their companies nearly autonomously, operating on their own initiative with the trust of their Chapter Master. The Raven Guard favor carefully laid plans followed by devastating attacks, leaving their opponents unable to counter. They utilize their Space Marine Scouts extensively, for recon and disruption tactics.
Recently, their Chapter Master Corvin Severax, was slain in combat by the Tau commander Shadowsun in the Damocles Gulf, leaving 3rd Company Captain Kayvaan Shrike to lead the chapter.
On the Table
The Raven Guard’s rules have not always matched their awesome back story! They have often been considered the weakest of the Space Marines from a rules perspective. Their Chapter Tactics–while undoubtedly useful–were a bit lack luster when compared to those of other Chapters.
Raven Guard Chapter Tactics:
- Strike from the Shadows: Non-vehicles Raven Guard that don’t begin the game in a transport (sorry Drop Pods!) have the Shrouded special rule for the first game turn. They also can choose to add 1 to the roll to see if the game uses Night Fight for the first turn if your army includes even 1 Raven Guard unit.
- Winged Deliverance: Raven Guard units with Jump packs may use them in both the movement and assault phase, and reroll their Hammer of Wrath To Wound rolls.
The negative perspective of them has changed with the introduction of their “Decurion” style detachment, the Talon Strike Force. This is an incredibly effective combi-detachment that exemplifies the Raven Guard style of warfare. Read more about the amazing command benefits available to them in the Talon Strike Force article, but suffice it to say, they allow you to dramatically increase the odds of setting the stage for the battle that is to come. The rules are extremely powerful for the tactically minded general, and they are very characterful for the Raven Guard army.
In the Talon Strike Force you can take the following:
- 0-2 Command:
- Strike Force Command
- Reclusiam Command Squad
- 1-2 Core
- Battle Demi-Company
- Pinion Battle Demi-Company
- Auxiliary
- 1st Company Task Force: (which can be especially powerful in this Detachment, being able to come in from reserves on turn 1!)
- 10th Company Task Force
- Shadowstrike Kill Team: an all-star formation!
- Raptor Wing
- Skyhammer Orbital Strike Force
- Shadow Force
- Bladewing Assault Brotherhood
- Ravenhawk Assault Group
- Storm Wing
- Anti-Air Defence Force
- Supression Force
The Raven Guard favor an army that is largely infantry based with at least some Jump Pack equipped units to take advantage of their special rules. Further, in the Talon Strike Force, units that can attack from multiple threat vectors are also very useful. Ideally, you want units that can Scout/Infiltrate/Deep Strike/Out Flank/etc. This gives you a ton of options on turn 1 to react to your opponent. If you find yourself with the first turn, hit hard with units in position to strike due to being closer to the enemy or coming in from reserves all over the table on turn 1 and having Shrouding to protect you from the counter-punch! That is so cool, and very good.
Conversely, if you go second you can fully null-deploy, taking a turn away from your opponent and then striking from reserves. It also gives you the last shot at objectives which can be game winning.
That said, they do not suffer for taking vehicles in the slightest, and with the Scout USR available to many of their formations which confers on to dedicated transports, and the ability to come in from multiple angles, a mechanized Raven Guard army is a viable threat! Plus, they pack some very effective airborne formations.
Support characters like Lias Issodon help tremendously to add these benefits with the master of Ambush warlord trait (although if you do this, you lose the ability to reroll the mission and first turn in the Talon Strike Force), rerolls to reserves and all of the other cool benefits he grants. Coteaz is also a great addition to a Talon Strike Force to ensure you keep turn 1 if you get it, due to his ability which forces the opponent to reroll their Seize the Initiative attempts. They require taking an addition detachment to unlock, but can be well worth the investment.
The Skyhammer Annihilation Force is another fantastic tool for the Raven Guard and compliments their forces, well. Opting to come in turn 1 or 2, the clever Raven Guard general can present overwhelming numbers of threats for his opponent, placing them in the best possible positions. Combining this with a formation like the Shadowstrike Kill Team, 1st Company Task Force or Shadow Force can be brutal.
Knowing where and when to strike with your Raven Guard army is critical. Your army hits hard, but can be very fragile as an infantry based force. You need to judge where you can inflict the most damage to your opponent and attack there, full force…just like in the fluff! If you manage this, you will win and win big. If you do not, you will lose…and lose big! It’s a very fun play style and I have been thoroughly enjoying it.
What have been some of your winning Raven Guard strategies? And as always, be sure to check out the Tactics Corner for more great articles!
I am on the verge of starting g a Raven Guard force, and from what I’ve read they play very differently from my biker/ dreadnought Iron Hands. I think that’s the appeal though, craftiness and jump packs! Doesn’t seem like too many armies require such finesse. But would people be okay with me giving them cat helmets and calling them the Shadow Panthers? In honor of my stealthy cat who walks throug my battlefield when I play at home?
Successor Chapters are totally a thing. GW’s only even mentioned, let alone detailed, something like a couple hundred of the ~1000 Chapters that are currently active. Even in the shape they were in at the end of the Heresy, the Raven Guard managed to contribute 3 Second Founding Chapters. They’ve surely made more since. Who’s to say one of them isn’t called the Shadow Panthers?
Oh yeah, Counts As armies are totally cool, MOST of my armies fall under that category..in fact, they all do, haha.
Nice series of articles and summary. Pity GW designed shrike all ass ways. Had they just borrowed some rules from Lias Issodon and slapped them onto shrike, hey presto he is worth his points and still makes sense fluff wise.
Personally I’m new to SM and using Raptor chapter tactics as they, along with Lias do the CAD better imo. The talon strike force is very cool though.
Ignore cover and interceptor make my raptors weep gently in their helmets. Need more experience in that matchup, seems like you have to go balls to the wall.
Yeah, it is funny that the Raptors in many ways benefit MORE from the Talon Strike Force than the Raven Guard, haha.
I am bummed Shrike isn’t better, too. He’s one of my favorite Space Marine characters.
Wow, hadn’t thought of that. Raptors using the Pinion to get Ignores Cover with rending bolters. That’s pretty freaking nice.
As discussed before, would it be possible to have Lias as the “captain” of the Pinion?
At present, no, all of the named Characters available are specified =(
But yeah, Raptors would certainly enjoy the Ignores Cover!
Can you use the Talon Strike Force with Raptors CT, being a Raven Guard Successor, or does it have to be exclusively Raven Guard?
Per RAW, it must be Raven Guard. In a friendly game I am sure no one would have an issue with it, but at a tournament it would have to be RG.
The only thing that pushes me off of the Raven Guard Talon Strike Force is that for the benefits to work (reroll going first, missions etc.), your warlord needs to be from that detachment, which means Lias Issodon can’t be taken as warlord if you want to keep the boni.
That is seriously a downer.
Ah, good catch! I will have to add that in. Yeah, bummer.
Haha can you imagine Lias with all his normal utility and the added bonuses of the talon strike force. The man would be like a marine batman.
One minor correction; In the Winged Deliverance Chapter Tactic, it says that Raven Guard units can re roll their failed Hammer of Wrath ‘to wound’ rolls. It doesn’t apply solely to Jump units.
Nice catch!