Hey everyone, Danny from TFG Radio here again, and as more information on the newest edition of 40K comes out, I am right there to see how this all might shape up for everyone’s favorite faction of unfeeling, unstoppable organisms of wanton hunger: The Tyranids.
Category: Tactics
Tactics articles
Fantasy Fisticuffs #26: Over and Under (Maggotkin of Nurgle)
A struggling army received a shot in the arm with Wrath of the Everchosen. So what are the winners and losers of Mortal Nurgle 2.5?
Competing With Eldar Corsairs (An ITC Journey) Part 1: A Fistful of Venoms
Hi everyone! I would like to dedicate the following series of articles to people who play competitive 40k with the armies they love rather than the most effective ones. This one is for all the mono Harlequin, Death Guard, Death Watch etc. players out there: keep being awesome!
Tyranids: Looking to 9th edition
Hey all, Danny from TFG Radio here, and I’ve been a bit on break for the past few weeks due to a new Termagant being added to the Hive Fleet here, but well, I had to make time to write about the big, big news that just dropped: a new edition is coming, so here…
Fantasy Fisticuffs #25: Over and Under (Gloomspite Gitz)
Gloomspite Gitz may be an army born out of silly rules, and comic units, but 2nd Edition AoS has made them a diverse and valid fighting force. Which of their units proves the best value and which shouldn’t quit their day jobs?
How to Play White Scars
Howdy, all it’s John Lennon from Art of War!
Fantasy Fisticuffs #24: Over and Under (Flesh-Eater Courts)
Touting some of the coolest fluffs in all of AoS, the Courts can range of top-table big winners, to charmingly mediocre. Let’s decide which are which.
Fantasy Fisticuffs #23: Over and Under (Ogor Mawtribes)
Sometimes a competitively struggling army, the Ogor Mawtribes can still punch above their perceived weight-class. Let’s take a look at their best and worst picks!
Chapter Tactics #158: How to Think Ahead Like a 40k Grand Master
Today the guys talk about the steps they take to promote better critical thinking and good decision making. They also talk about what it takes to think several turns ahead in a game of 40k, and how to optimally plan out your entire game.
Psychic Awakening Review: Deathwatch
Hi everyone, Michael here to take a look at the “new” rules for the Deathwatch that were published in White Dwarf. For more reviews and analyses, check out the Tactics Corner.









