Middle Earth Faction Focus – Rohan
Welcome to another thrilling edition of Faction Focus, where we delve into the world of Middle-earth. In this installment, we […]
Tactics articles
Welcome to another thrilling edition of Faction Focus, where we delve into the world of Middle-earth. In this installment, we […]
Hi all,Another day another preview of 10th from Warhammer Community! Today we are looking at the new rules for cover!
Hi all,Today we are looking at the Warhammer Community article covering some of the new tricks found in the next
It looks like GW is pushing hard for vehicles to be a big part of this edition with a range
Hi All, Apologies for the delay on this article, I was fighting (and losing) a nasty battle of food poisoning.
Hi All,We are getting more information about the vampires’ new abilities and, wow are they potent! The Hunger has been
In previous versions of Conquest the Biomancer put out absurd amounts of healing and force multiplying buffs to a Spires army. There was really no need for a guide on how to use the Biomancer because it was as simple as “take three and never loose a Regiment.” While the Biomancer’s healing has been toned down a bit, and he requires must more finesse to use effectively than before, he is still an extremely valuable tool. The Biomancer comes with the Biotic Renewal Draw Event which allows him to heal the Regiment he is in for D6 wounds (unless he find himself in a Brute Regiment then the healing is reduced to D3). In addition to the healing from his Draw Event, a Biomancer has the character action Mend Flesh. This actions allows him to select a Regiment within 8 inches and heal it for 2 wounds. This substantial amount of healing isn’t even all of the support a Biomancer can lend to your Spires army! In addition to the healing he also character specific Biomancies:
Hi All, I have been providing copies of the missions I run for my local 40k club. Some of these
While this is a very basic initial set of rules, GW has released a short supplement for adding Daemon units