Hi all,Today we are looking at the Warhammer Community article covering some of the new tricks found in the next Warhammer Underworlds release: Wyrdhollow.
Category: Tactics
Tactics articles
Beep! Beep! – New 10th Ed. Vehicle Rules!
It looks like GW is pushing hard for vehicles to be a big part of this edition with a range of revamped abilities. Vehicles will be tougher, more capable, and less affected by degradation.
Breaking Down the Lions’ Data Sheet
Hi All, Apologies for the delay on this article, I was fighting (and losing) a nasty battle of food poisoning. Today we are looking at the free datasheet released for the Lion! Some of this information we knew already but a lot is new!
Soulblight Battletome – New Previews
Hi All,We are getting more information about the vampires’ new abilities and, wow are they potent! The Hunger has been reworked alongside some new spells and abilities!
The Definitive Guide to Biomancing
In previous versions of Conquest the Biomancer put out absurd amounts of healing and force multiplying buffs to a Spires army. There was really no need for a guide on how to use the Biomancer because it was as simple as “take three and never loose a Regiment.” While the Biomancer’s healing has been toned down a bit, and he requires must more finesse to use effectively than before, he is still an extremely valuable tool. The Biomancer comes with the Biotic Renewal Draw Event which allows him to heal the Regiment he is in for D6 wounds (unless he find himself in a Brute Regiment then the healing is reduced to D3). In addition to the healing from his Draw Event, a Biomancer has the character action Mend Flesh. This actions allows him to select a Regiment within 8 inches and heal it for 2 wounds. This substantial amount of healing isn’t even all of the support a Biomancer can lend to your Spires army! In addition to the healing he also character specific Biomancies:
Legacy – A Narrative Campaign Apocalypse Finale Mission
Hi All, I have been providing copies of the missions I run for my local 40k club. Some of these missions have worked great, some of the others….. Well, anyway, for our last game of the campaign I created my most ambitious mission yet. Check it out!
Horus Heresy Initial Daemon Rules Released!
While this is a very basic initial set of rules, GW has released a short supplement for adding Daemon units to the Horus Heresy.
Adeptus Titanicus – Beam him up!
While I feel that Adeptus Titanicus will perpetually live in my mind as that game I think looks really cool but never get around to playing, they keep making it harder to avoid jumping in. In today’s Warhammer Community article we got to see the new super-sized Conversion Beam weapons on display!
World Eaters: Angron deep-dive
Hey everyone, Danny from TFG Radio here, and today, I am going to start the journey of doing a deep dive on the units available within the World Eaters codex, starting with the Big Man himself! Of course, 10th edition might not be that far away, which means that I may have to revisit afterwards,…
Theory-Crafting the New Cogs of Vashtorr Army of Renown
Hi All,Yesterday we discussed the new Arks of Omen Army of Renown: the Cogs of Vashtorr. It’s a niche set of rules, very focused on daemon engines. That being said it does supply them with some decent buffs that can make for an interesting skew list. While I am not too experience with Arks of…










