Hi All, This is the second part of my Aeldari codex review. In today’s review we will look at the Craftworlds portion of the Crusade rules! Army Special Rules:For this section the Craftworlds get the paths system. Like all good crusade rules, this rule set requires you to calculate the amount of points for every…
Category: Tactics
Tactics articles
Kill Team: Genestealer Cults
Recently Frontline Gaming teamed up with some great Kill Team players, YouTube creators and even the Tournament Organizer for big events like LVO and the SoCal Open to bring you The Killzone Podcast — a podcast about competitive Kill Team! Today we’ve got Beeranid, one of the hosts of the new podcast, here to talk…
Ways To Deal With Harlequins
With the looming gloom of the new Harlequins hitting the top tables, here are some tips and strategies you can use to face off against the theatrical elves.
9E Tau Codex Review: Secondary Objectives
Today we look at Tau’s secondary objective choices in matched play missions; click to read on, or check out the Tactics Corner for more reviews and strategies.
Ending A Crusade Campaign – A Summary and Analysis
Good morning all,My local club has recently wrapped up out first major crusade campaign which started last May. Over the course of a year or so I have learned a lot about running these campaigns (and some of the unexpected issues to try and balance). The following is a debriefing about the strategies I used…
Narrative Review – Ynnari (Aeldari Part 1)
Hi All,After taking a few days to go over the tome that is the new Aeldari codex I think I have figured out how to review the narrative rules. The book contains detailed rules for not only the Harlequins and Craftworld Eldar but also the Ynnarri (as the title gives away). Since the rules don’t…
9E Tau Codex Review: Prototype Systems
Like all new books, Tau get a system of point upgrades for certain units in the codex, and today we’ll look at their options on that front. Click to read on, or check out the Tactics Corner for more reviews and strategies.
All The Warhammer 40k Lingo You NEED To Know
I wrote this a while ago as a glossary for all the terms in 40k that might sound confusing for new players and didn’t really have a place to put all of this until now. If you’ve ever heard something like Bracketing, Feel No Pain, MEQ or other shorthands when it comes to 40k and…
All The JANK That Harlequins Can Do
Alright, it’s time to get into the nitty gritty of what jankness the new Harlequins can pull off. They’ve been known to be the faction that just breaks the rules and this codex helps them become more of a nuisance, so let’s see exactly what the army can pull off.
40k Simulation Center – Not the Ork Grots, the Drukhari Grots
Today I want to talk about Grots! No, no, not the green ones, but rather the evil pointy eared variety: Grotesques! Guest Writer: Dan Meyer While playing test games is the best way to understand your options, it’s hard to get in enough games to understand all the variables at play and arrive at a…









