Welcome, fellow commanders of the T’au Empire! In this blog post, we’ll delve into the latest Crusade rules for the T’au in Warhammer 40K, focusing on the newly introduced Battle Traits and Crusade Relics. These rules enhance the narrative and strategic depth of your campaigns, perfectly encapsulating the unique characteristics of the T’au. Whether you’re…
Category: Review
Board Game Review: Everdell
Everdell, designed by James A. Wilson and published by Starling Games, is a captivating worker placement and tableau-building game set in the whimsical world of Everdell, a forest filled with anthropomorphic animals. Players take on the roles of leaders of various animal communities, tasked with building and expanding their cities by gathering resources, constructing buildings,…
Board Game Review: Trekking Through History
Trekking Through History, designed by Charlie Bink and published by Underdog Games, is a board game that invites players on a journey through significant historical events. The game focuses on time travel and exploration, allowing players to experience and learn about key moments in history. Players collect cards representing historical events, striving to create a…
Narrative Review: Tau Empire (Part 2)
Welcome, fellow Warhammer 40K enthusiasts! Today, we’re diving deep into the strategic intricacies of the new T’au Empire Crusade rules. In this blog post, we will provide a comprehensive summary and analysis of the new Agendas and Requisitions, highlighting how they enhance the thematic essence of the T’au.
Narrative Review – Tau Codex (Part 1)
Welcome, fellow Warhammer 40K enthusiasts! Today, we’re diving into the strategic depths of the T’au Empire’s Crusade rules, specifically focusing on the mechanics of expanding their burgeoning empire across the galaxy. The T’au are known for their advanced technology, diplomatic finesse, and strategic acumen, and these Crusade rules capture the essence of their relentless quest…
Board Games Review: 7 Wonders – Cities Expansion
The Cities expansion for Seven Wonders, designed by Antoine Bauza and published by Asmodee, introduces new layers of depth and complexity to the base game. This expansion adds a new set of black cards representing various city structures, introduces team play, and brings new game mechanics such as diplomacy and debt. These additions aim to…
Narrative Review – Orks (Part: 3)
Welcome, fellow Warhammer 40K enthusiasts! Today, we’re wrapping up the exploration of the chaotic world of Orks, exploring the unique Battle Traits and Relics available for your Crusade forces. With their love for destruction, speed, and sheer brute strength, these options truly capture the essence of what it means to be an Ork in the…
Importing the New Skaven Models to the Old World
Perhaps the only people more excited then the Age of Sigmar Skaven players, aside from maybe the Stormcast players, were the Old World Skaven Players. While the Skaven aren’t world beaters in the Old World, this refresh represents a major rework of a number of old models that will likely be importable into the Old…
Narrative Review – Orks (Part 2)
Welcome back, fellow Warhammer 40,000 enthusiasts! Today, we delve into the raucous and riotous world of Orks in the latest Crusade rules. As we know, Orks live for war, and their Crusade Agendas and Requisitions perfectly encapsulate their chaotic and belligerent nature. Let’s break down each component in detail and see how they bring the…
Board Game Review – 7 Wonders
Seven Wonders, designed by Antoine Bauza and published by Asmodee, is a highly acclaimed card drafting and civilization-building game. Set in the ancient world, players lead one of the great cities of antiquity, aiming to build their civilization through military, scientific, commercial, and cultural achievements. The game spans three ages, during which players draft cards…