The announcement of Age of Sigmar’s 4th edition heralds the golden age of AoS 3rd Edition. Let me tell you why!
Category: Philosophy
6th Edition Warhammer Fantasy 22 Years Later
I know 7th Edition came out in ’06, but I think it’s been 22 years since I last played 6th edition. I just played it again with a fully painter army. Here are my thoughts.
What I Learned Painting A 2,000 point Warhammer Army From Start To Finish
In about two months I went from nothing to putting a fully painted Warhammer army on the table and playing a game. Let me tell you how it went.
The Wargamer’s Guide to Shogun
Y’all are watching Shogun, right?
Warhammer: Everything New Is Old (World?) – Movement
Let’s take a look at movement through all the editions of Warhammer Fantasy and how they compare to what we know about The Old World.
Warhammer: Everything New Is Old (World?) – Game Structure
Let’s take a look at the game structure and turn sequence for Warhammer: The Old World and how it stacks up to previous editions.
Warhammer: Everything New Is Old (World?)
Games Workshop’s recent Old World Almanac posts promise a fresh, new take on a classic game system, but just how fresh and new is it really? Let’s take a closer look.
All (Dis)Quiet On The Old World Front – Rules
The most recent Dev Diary made it clear that The Old World’s DNA is Warhammer. It put me in mind of a saying about eggs and baskets, but if you only own one basket…
All (Dis)Quiet On The Old World Front – Unit Sizes
I’m exciting for The Old World, don’t get me wrong, but have you seen how big these units are?
The Most Innovative Wargame You Have Never Heard Of
Wargames have not enjoyed the same kind of renaissance that boardgames have been experiencing for years now. Reading new rulesets can often feel like variations on a theme, rather than something unique and exciting. But truly innovative games are out there, you just have to look for them.