David, Ryan, & Alex discuss shooting in the current metagame and whether it’s the return of oppressive standoff gunlines. We dive into what’s changed to make shooting a big question now, some of the basic theory for why it’s intrinsically powerful, and the difference between standoff armies and combined arms. David hails our new gun-toting…
Category: Hordes
Dominate for Two – Going Second
Here’s a surprisingly timeless episode on going second from way back early in our archives while we recalibrate our recording schedule. David, Ryan, & Alex talk through the merits of going second, and whether or not it offsets the advantage of the first player. We talk which casters will typically want to take second turn,…
Dominate for Two – Stealth
David, Alex, & returning guest-host Ben engage in a wide-ranging discussion on Stealth in the game. We cover why this ability is becoming an increasingly desirable feature in the metagame, how it pertains to units in tactical situations, and how to leverage it or fight it to the hilt. As we go deeper, David writes…
New Warmachine F.A.T. Mat: Burningfrost Tundra!
Colder than a winter wind, the Burningfrost Tundra F.A.T. Mat brings your battles into an unforgiving arctic expanse!
Dominate for Two – Things We Got Wrong
David, Ryan, & Alex discuss our early predictions from the start of the new edition that didn’t pan out. We trot out the models we thought would blow away the metagame that have sputtered, and also call attention to some ugly ducklings that have defied all expectations and turned into pretty kick-ass swans. David gets…
New F.A.T. Mat: Grassy Plains 2!
We’ve got a brand new F.A.T. Mat for you!
Dominate for Two – Beat the Caster Exulon Thexus
David, Ryan, & Alex tackle how to beat Exulon Thexus. We review the particular challenges he brings, what his strengths are, and how to start dismantling his army. Alex gives his rule for kill priority, David advocates the slow and steady route, and Ryan opts become part of the problem. Do you shoot Cephalyx or Drudges first?…
Dominate for Two – Assassination Potential
David, Ryan, & Alex discuss Ryan’s hypothesis: in order to be competitively viable, a caster must be able to leverage an assassination threat to force your opponent out. We turn this over to see if it holds up historically, if there are any weird outliers or exceptions, and dive into the specifics on a handful…
Dominate for Two – The Importance of List Building
David, Ryan, & Alex discuss lists and list building, generally speaking. To what extent does it determine the winner of a game? What’s the best philosophy to take on list building? Is it inconsequential in the face of player skill? All this and more on what is perhaps our most intense episode yet. Alex calls…
Dominate for Two – Tournament Prep
It’s time for another Dominate For Two bonisode from the archives. David, Ryan, & Alex talk preparing for a tournament. We start off on the impact of physical fitness, psyching yourself up, and how to eat and sleep to maximize your performance. Once we cover the needs of the body, we move into the demands of the…