Author name: BugProletariat

If my wife ever makes good on her threat to do an inventory of the models in my garage I'd have a real problem on my hands. Until then, I enjoy playing GSC (along with some other armies located in the garage) at local tournaments and hope one day to prove my gaming group wrong about how terrible I am at this game I love. If you enjoy my articles you can find clips of me actually talking over on my YouTube Channel: https://www.youtube.com/channel/UCj8tsc4MsYVyTps-r7T6vmA

40K

GSC Stratagem Breakdown

I have had some time to put my GSC on the table for my first games of 10th Edition, and even with the decrease in the number of Stratagems each army has, GSC haven’t lost any of their flavor from 9th Edition. I was worried when I saw that each faction would only be receiving 6 Stratagems out of the gate in 10th Edition that the armies would lose some of their uniqueness. Thankfully this wasn’t the case. GSC were extremely lucky in these days of Index Hammer, and all of our Stratagems keep the flavor of the faction alive while remaining useful on the tabletop.

40K

Lukewarm Takes: Indirect Fire Might Be an Issue in 10th Edition 40k

Many players have already commented on the devastating Aeldari D-Cannon profile that was shown off during GW’s preview game of 10th Edition, and one tournament has even pre-banned Aleldari as a faction from their first 10th Edition event. While banning an entire faction from tournaments probably isn’t the greatest solution, something will need to be done to tone down indirect fire in 10th Edition.

40K

My Last Chance to Prove to People I’m Not Terrible at 40k- A Tournament Battle Report Series

For my last tournament of 9th Edition I played in the Maryland Open. This event ended up hosting 86 players for six rounds at the amazing Tables and Towers in Westminster, MD. This would be my final tournament of 9th Edition, and I debated which of my armies I would bring. With a name like BugProletariat you would think the choice is obvious, but the truth is I haven’t been playing much 40k recently and moving 150 Genestealer Cult models around the table seemed like it would be a chore over 6 rounds. Instead, I chose to bring my beautifully spray canned/Nuln Oiled Necrons to the event (if this army doesn’t get a 10 on paint I don’t know what will).

Conquest, Uncategorized

The Definitive Guide To Pheromancy

The Pheromancer from Conquest’s Spires faction will either be the most exciting card you draw from your command stack during a game or the most disappointing. While the Biomancer’s buffing ability and healing is relatively straight forward, the Pheromancer will require much more finesse to use effectively on the battlefield. However, once a Spires general masters the card flipping, command stack altering, force multiplying buffs that the Pheromancer can put out they will be a truly scary opponent to face in a game of Conquest.

Conquest

An Errant of the Order of the Shield- Fiction

The lore behind Para Bellum’s Conquest is one of the best, if not the best, in all of wargaming. The rich worldbuilding is on a level that is rarely reached by some fantasy authors, let alone wargame developers. The lore has inspired me to take a stab at some of my own fiction based on the world of Ea that Para Bellum Games has created. Hope you enjoy, and if you would like to see more of this content in the future be sure to let me know in the comments! Enjoy the read:

Conquest, Tactics

The Definitive Guide to Biomancing

In previous versions of Conquest the Biomancer put out absurd amounts of healing and force multiplying buffs to a Spires army. There was really no need for a guide on how to use the Biomancer because it was as simple as “take three and never loose a Regiment.” While the Biomancer’s healing has been toned down a bit, and he requires must more finesse to use effectively than before, he is still an extremely valuable tool. The Biomancer comes with the Biotic Renewal Draw Event which allows him to heal the Regiment he is in for D6 wounds (unless he find himself in a Brute Regiment then the healing is reduced to D3). In addition to the healing from his Draw Event, a Biomancer has the character action Mend Flesh. This actions allows him to select a Regiment within 8 inches and heal it for 2 wounds. This substantial amount of healing isn’t even all of the support a Biomancer can lend to your Spires army! In addition to the healing he also character specific Biomancies:

Scroll to Top