Co-founder of Frontline Gaming, and creator of the ITC, Reece Robbins has been a pillar of the tabletop community for over two decades. From developing Blood Throne to launching industry-leading hobby products and major events like the LVO, his career is defined by innovation and a lifelong passion for gaming since the 80s. Today, he remains a very active community organizer and business leader dedicated to the growth of the hobby.
Dang, that Line Unbreakable strat is mighty strong.
Really seems like the DA (or greenwing at least) are being built to jump on the centre of the board and then dare melee units like Blood Angels to try and shift them.
Dark Angels might also be the first chapter to really incentivise taking Librarians over Chaplains. The Interromancy discipline also went from almost pointless to very interesting. Removing aura abilities and ob-sec can be game-swinging, though the warp charge is high enough that it’s hard to count on.
Yeah, that psychic power is amazing. I would drop Belial for a Libby but then my list doesn’t function as the command squads wouldn’t fit, so it would be a pretty big change.
Yeah, these are looking pretty good. Engulfing Fear should help your Deathwing army in grabbing objectives or shutting down enemy actions. Pity you are not allowed to shoot into combat though!
Dude, lol, if you could shoot into combat with Deathwing….lol
Fire Discipline is interesting and looks to be along the lines of what I was suggesting T’au get in that thread a couple of days ago.
It’s clear that GW wants the act of getting stuck in combat to reward the player who accomplishes it (as it should!), but still give the controlling player who doesn’t want to be in combat at least *some* options.
Dark Angels have been the more “shooty” of the SM codexes, right? So this makes sense for them, and is probably a good indicator of what T’au are going to get.