Cron Air vs Speed Freak Orks 1750 BAO Practice Game

Video Battle Report

In this game Dan comes by the shop with his Cron Air/Wraith Wing army to play Reecius’ Speed Freak Orks: the Sons of AnOrky!

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Reece Robbins President
Co-founder of Frontline Gaming, and creator of the ITC, Reece Robbins has been a pillar of the tabletop community for over two decades. From developing Blood Throne to launching industry-leading hobby products and major events like the LVO, his career is defined by innovation and a lifelong passion for gaming since the 80s. Today, he remains a very active community organizer and business leader dedicated to the growth of the hobby.

8 thoughts on “Cron Air vs Speed Freak Orks 1750 BAO Practice Game”

  1. Now that I finally got 2 games in 6th (finally!!) I have to say I like the changes. Random charge ranges seem a bit unfair to assault units, but factor in premeasuring to avoid getting rapid fired and transport tanks are nerfed an flyers…realistic and hard to get used to at the same time, the proper strategist can destroy them. This edition feels like an upgraded 3rd edition minus the custom vehicles from chapter approved(long out of date) really liking it but it seems like daemons and Crons are going to be most popular. I really hope this balances out later but it might not.

    So to take out flyers: get as many str. 7+ shots as possible and take that turret! The fact only flying vector strike can assault flyers tho…I think a lucky jump infantry should be allowed to assault it….it’s definitely leaning towards flying shooting armies. Random charges Really can determine the game winner as I harshly learned this battle!

    1. Good game as always, Dan! I think you had a great list. ALl I would change would be to bring a Destroyer Lord, and drop the upgrades on the Wraiths. Use the extra points to try and get a 3rd squad of 5 Warriors on foot, and bump the 5 man Wraith squad to 6.

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