Fresh (?) on the heels of forty-eight hours of Warhammer, we’ve got a new episode of our podcast, this one focusing on the difference between giving your opponent something to kill and giving them more than they can possibly kill.
Well, it’s been a hectic three days for all of our podcast hosts, but as we close in on the last few weeks before the Las Vegas Open we’re all scrambling to get ready for the new meta and all that it brings. Foremost on a lot of people’s minds are how to handle the sheer weight of bodies that many armies are bringing these days, especially in the form of Ork Boyz, or Tzaangors/Plaguebearers, or even just regular ol’ Guardsmen. With that concern in mind, we have for you an episode on how to handle armies that try to drown you in a particular type of target as well as advice for lists that try to do so themselves and how to balance that against other concerns for an army.
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If you would like to contact us, you can post to our Facebook page or email us at inthefinesthour@gmail.com; we’re happy to give advice, take suggestions, comments and criticism, or help out with anything else Warhammer-related that you might be curious about.
One of the best weapon saturation tricks is to find a way to enhance a certain weapon so that it becomes the answer across multiple enemy profiles. Turn an anti-infantry gun into an anti-tank gun through psychic powers and/or stratagems during the game. This way you have all points in the spectrum covered with the most guns. Veterans of the Long War, Doom, Bobby G rerolls, these all work to turn one type of gun profile effective across many more target profiles.
Very true; Shaylynn mentions the Psilencer briefly, which is a good example of a weapon like that which can fill multiple roles, but some other factions have similar weapons as well.
You have a good podcast here. I’ve listened to two episodes and It is very informative. I also enjoyed watching you play in the Charity Hammer event this past weekend. I learned a lot. Thanks for your contributions to the community.