Signals from the Frontline #560: GW Announces the next 5 Codexes (Casts added!)

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Show Notes

Date: 9-6-17

Intro

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News

  • Games Workshop gave out quite a bit of awesome information at the NOVA Open seminar.
    • The next 5 40k Codexes
    • Necromunda news
    • Shadespire news
    • Chapter Approved news

  • Nova Open recap.
    • Reece, Frankie and the rest of the FLG crew’s experience and performance.

  • Speaking of Conventions, the SoCal Open is just around the corner with a little under two months to go! Make sure to grab your tickets, we’ll have more 40k players than the BAO which is incredible for a first year event. The AoS, Warmachine and other events are all looking great as well. We’re excited to see everyone there.

  • The LVO continues to sell strongly and many package deals are already sold out. The 40k champs is over 400 which means there are less than 100 tickets left! The 40k friendly is down to 14 tickets left. The AoS events are looking to be very popular, too! We’re far ahead of last year’s sales. Infinity is selling very strongly and we anticipate our largest Infinity event this year by far. Grab those tickets, soon!

  • Next week: Deathguard inbound and Mortarion! Hold crap he is a beast.

  • There’s more information about the Blight War raging in the AoS universe!

Upcoming ITC Events

40k

AoS

Full 40k ITC Rankings, Here.

1 Sam Henley 614.89 5 of 5
2 Paul McKelvey 598.25 5 of 5
3 Brandon Grant 587.47 5 of 5
4 Nick Nanavati 580.33 5 of 5
5 Andrew Ford 579.01 5 of 5
6 Mitchell Pelham 574.34 5 of 5
7 Ryan Olson 553.32 5 of 5
8 Trent Northington 542.89 5 of 5
9 Nate Bates 542.78 5 of 5
10 Aaron Hayden 533.37 5 of 5

Full AoS ITC Rankings, Here.

1 Samuel Valdez 442.32 4 of 5
2 Zach Lopez 422.06 4 of 5
3 James Thomas 410.93 4 of 5
4 Vlad Nica 399.64 4 of 5
5 Michael Burch 384.01 4 of 5
6 Jarrett Zazuetta 379.77 4 of 5
7 Joshua Harvey 355.68 4 of 5
8 Tyler Hamil 351.58 4 of 5
9 Matthew Pashby 336.91 3 of 5
10 David Rogers 328.64 4 of 5


Completed Commissions

 

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Reece Robbins President
Co-founder of Frontline Gaming, and creator of the ITC, Reece Robbins has been a pillar of the tabletop community for over two decades. From developing Blood Throne to launching industry-leading hobby products and major events like the LVO, his career is defined by innovation and a lifelong passion for gaming since the 80s. Today, he remains a very active community organizer and business leader dedicated to the growth of the hobby.

36 thoughts on “Signals from the Frontline #560: GW Announces the next 5 Codexes (Casts added!)”

  1. I am still trying to guess, based on what we know so far, how Death Guard will be legitimately competitive. It’s a tough balance and I appreciate that that GW is trying to get creative to bring some life into an army that has been pretty limp for many years.

    On Facebook they said that the army is supposed to be viable and fun because it can move slowly and shoot, then get close and start procc’ing auras, then fight in melee, so it is active in all parts of the game.

    Maybe, but the army is full of slow, expensive units that are not all that amazing in assault (especially without the mobility to readjust positioning in later turns or to reach melee quickly in the early turns), and are even more so-so in shooting. A Plague Marine with a blight launcher is decent shooting but is 34 points and 24″ range on a guy that moves 5″. Compare that to mortars, or dark reapers, or flyers, or snipers, etc. And then add in that so far, Death Guard seems to have much less access to improved points efficiency from rerolling to-hit and to-wound…

    Seems like that DG are bad at mobility, shooting, and melee in exchange for being able to do a small amount of each + be durable. But with how points efficient and deadly the melee and especially the shooting of other armies can be, I don’t think the durability is worth all that much as a trade-off.

    I am really hoping there is some secret sauce in the new codex…points drops, really powerful aura combinations and psychic powers…just something to give all these slow, expensive units a lift. Really looking forward to seeing what the Tallyman does. Would love to be able to really roll hard with my Death Guard after 6 years of building and sculpting the army, but almost never playing them.

          1. We already saw their chapter tactic that shows they can move and fire heavy or advance and fire assault without penalty. That alone makes them faster than people might think. Especially with a bell dude next to them for double advance rolls.

    1. I think we need to judge their firepower based on everything. I’m interested to see the stats of the big mortar tank, that could easily solve range issues.

      Also they’re still chaos marines, I would hope they still have access to predators and such.

  2. The problem with units like Celestine, Girlyman, etc is that when you see them ALL the time you just get too tired of them. You guys might say “not overpowered” but it is a fact that you are seeing them in almost every Imperium army and you are seeing a LOT more Imperium armies than Xenos armies in top tables of tournaments.

    So every game instead of “hm… how do I deal with this unit”, you go “oh boy, this is the 3rd Celestine I face today…”

  3. Hey Reece, regarding the Malefic Lords models – there is a unit entry called “Rogue Psyker Coven” with models called “Rogue Psyker.” I’d be willing to bet a lot that those “Rogue Psykers” models on Forgeworld’s websites are supposed to represent those guys :-). Granted both entries (Malefic Lord and the coven) are bare-handed psykers so it wouldn’t be unreasonable to use them as a proxy for Malefic Lords. I just don’t think it’s fair to say you have to be buying those guys and not using other proxies when they aren’t really the correct model, either.

      1. It’s not hard to convert cool-looking chaos renegade psykers though. It would be pretty boring to see the same two models over and over again when the GW range has so much to work with.

        If I played them I would consider converting Kairic Acolytes and such.

          1. Yeah, well-converted Bray Shamans would be pretty cool, mutated beastmen are a thing in 40k after all. Just throwing down some Gors and calling them sorcerers… not so much.

  4. I’ve noticed in my local area, people are already complaining about Death Guard being too powerful. Based on incomplete information, some are declaring that codex creep is happening again. I haven’t even involved myself in this conversation, because I find it silly. The information is incomplete, and until you see the whole codex and test it on the table, you won’t really know if power creep actually happened. And if something was overpowered, New GW would FAQ it. Mind you this is a very small percentage even talking about the alleged return of codex creep, but still, the knee-jerk jumping to conclusions never fails, LOL!

    1. They seem very durable (always have been) and very good at dealing damage when getting close. The obvious drawback is that they’re slow as heck, expensive, and lack high range (unless we’re missing some new toys). Definitely need to wait for the whole picture to become apparent before going “oh my god they get mortal wound auras therefore they’re OP.”

      1. The drawbacks are the exact reason I think they’re fine. Strong, but not broken. There’s still a lot we don’t know until the codex releases, but there will always be a few who jump to conclusions based on incomplete information. And those who only look at the strengths, but ignore the weaknesses, and declare it to be OP.

  5. It was WWI where the marines were called “Höllenhunde,” by the Germans. The US used it on recruitment posters after the war, with a bulldog chasing a dachsund. Hilarious.

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