TThe November Konflikt ’47 FAQ update is much smaller than the complete six-page document initially suggests.
Only magenta text represents genuinely new material in version 1.4. However, those additions affect some important movement and assault interactions. Flight, Jump, Ambush, and building attacks are the areas players should actually revisit.
Flight and Jump Units Now Have Clearer Ambush Interactions

The biggest Konflikt ’47 FAQ change concerns units using Flight or Jump near enemies waiting on Ambush. Ambush Fire can now target Flight and Jump units normally during their movement. However, those units are not considered airborne when the shots are resolved. Consequently, players determine Line of Sight and Cover using the models’ normal battlefield positions. The more important restriction involves Ambush Charges. Generally, an enemy can only charge a Flight or Jump unit when its movement begins or ends within six inches. Therefore, ground troops cannot simply interrupt one midway through a long airborne move. Flying units receive a notable exception. If the ambushing unit also has Flight, it can interrupt another flying or jumping unit during movement. It only needs the moving unit to pass within six inches. That creates an interesting interception mechanic and gives flying units another reason to watch enemy airspace carefully.
These clarifications are also added directly to the Flight rule on page 103 and Jump rule on page 128. Therefore, they are formal errata rather than FAQ guidance players can casually overlook. The other new rule concerns Tanks and Walkers assaulting buildings. The updated wording now allows Heavy or Super-heavy Tanks, plus any Walker, to attempt entering Wooden, Brick, or Stone Buildings. They resolve that attempt using the existing tank ramming procedure. This is a meaningful expansion because Walkers are now explicitly included alongside the heaviest tanks.

Consequently, buildings are slightly less reliable as safe positions when a large Rift-powered machine comes stomping toward them. These are the only substantive changes highlighted in magenta for version 1.4. Everything else in the document carries forward from the previous FAQ and errata release.
Final Thoughts
Overall, this Konflikt ’47 FAQ update is focused rather than sweeping. Flight and Jump movement now interact much more cleanly with Ambushes. Meanwhile, Walkers gain a clearer role when attacking occupied terrain. Regular players mainly need to relearn those interactions rather than reread the entire document.

