Marvel Crisis Protocol cover featuring Thanos wielding the Infinity Gauntlet with bold Ultimate Encounter text in white on red background End line reads Infinity Gauntlet with game logos present

MCP Ultimate Encounter: The Infinity Gauntlet Turns Thanos Into a Full Boss Battle

MCP is getting an ambitious narrative scenario with The Infinity Gauntlet Ultimate Encounter.

Instead of another normal crisis, this game turns Thanos into a genuine raid boss. Two players cooperate against a third player controlling the Mad Titan and his Black Order support. Better still, objectives and survival matter just as much as raw damage. This is a summary of a community post found here.

The Infinity Gauntlet Makes MCP Feel Like a Cooperative Boss Fight

MCP Ultimate Encounter

Each Crisis Team player brings an 18 Threat squad, while the third player controls Thanos, Chosen of Death. However, rushing him with attacks immediately is pointless. Cosmic Entities prevents Cosmic Threat characters from taking damage unless they have Suppression tokens. Therefore, heroes must collect Antimatter Cores from Supply Caches and deliver them to three Amplification Modules. Once charged, the Nullifier Beam consumes Cores and applies Suppression to an enemy.

MCP Ultimate Encounter

Furthermore, firing all three Modules together adds another Suppression token. Every three Suppression tokens remove one defense die, finally giving the heroes a genuine opening. Naturally, Thanos and his Minions can Trash Modules, forcing heroes to spend actions repairing them. The heroes win by knocking Thanos out. Meanwhile, Thanos wins if every Module remains Trashed during Cleanup or only four heroes remain. Activation order creates another problem. The Crisis Team activates three characters before Thanos, followed by one Minion after those reinforcements arrive. Consequently, some heroes may not activate each round, making priorities brutally important. Someone must run Cores, protect machinery, and still survive Thanos.

MCP Ultimate Encounter

His Healthy side starts with 12 Stamina and especially strong Mystic defense. Strike can throw defenders away, while Cosmic Blast can grow stronger and potentially inflict Slow. Charge closes distance, while Might of Titan hurls Size 3 terrain Long. Meanwhile, Limited Patience punishes nearby objective interactions with an immediate Strike. Insolent Cur can also push attackers away after they finish attacking. Even once Suppressed, he remains difficult to damage consistently. Being of Immeasurable Power improves his dice reliability and reduces damage from enemy effects. Additionally, Incredible Physical Conditioning provides four extra Power and can remove conditions or Suppression during Cleanup. Dazing him only begins the second phase. He clears damage and conditions, then flips to his Injured side when his next turn begins.

MCP Ultimate Encounter

At that point, Black Order Minions start arriving, with more appearing during later Cleanup Phases. Injured Thanos also has 20 Stamina and gains Cosmic Obliteration. This Beam 5 attack can reach Strength 8 and punish heroes clustered around objectives. Although it damages Thanos after each generated attack, his huge Stamina pool makes that price manageable. The six Ultimate Infinity Gems make him even less predictable. Power grants 10 Power, while Space lets him Place anywhere on the battlefield. Time slows enemy movement to Short while boosting allied movement to Long.

Resolve

Meanwhile, Mind lets the Cosmic Threat player choose which heroes activate. Soul temporarily returns a knocked-out hero as a Minion. Finally, Reality converts Failure results into Criticals across attacks, defenses, dodges, and Interactions. Each Gem can only be chosen once per round, so timing becomes a major part of Thanos’ game plan. Difficulty settings let groups make the encounter even harsher.

cosmic

Higher levels reduce available Team Tactic Cards, while the toughest setting adds My Divinity Is Absolute! Under that rule, heroes immediately flip to Injured whenever they would become Dazed. The set includes the encounter rules, Thanos card, six Gem cards, and the custom components needed to run everything.

Final Thoughts

Overall, this MCP Ultimate Encounter feels more like a cooperative raid boss than a modified standard crisis. The heroes must juggle objectives, repairs, activations, and escalating Black Order pressure simultaneously. Meanwhile, Thanos continually changes the puzzle through his Gems and increasingly dangerous injured profile. For narrative-minded MCP groups, this looks like a wonderfully chaotic multiplayer challenge.

author avatar
Sam
The resident Flames of War, Historical, and narrative gaming expert. I have been playing tabletop games for 20 years with armies for 40k, Warhammer Fantasy, Horus Heresy, Age of Sigmar, Flames of War, Legions Imperialis, Battlefleet Gothic, and even Titanicus. I love narrative campaigns above all and dabble in customs missions too.

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