The new legion Guerilla Troopers give Rebel commanders another unit built around flexibility rather than brute force.
They deploy aggressively, operate well without constant orders, and carry an unusual selection of stolen heavy weapons. However, their real strength comes from combining those tools with smart positioning before the first activation. For Rebel players who enjoy disrupting an opponent’s plan early, this squad should feel immediately familiar.
Guerilla Troopers Pressure the Midfield Before the Game Really Starts

Guerilla Troopers represent the scattered soldiers who formed the backbone of the Rebel Alliance across countless worlds. Rather than operating as a rigid military formation, these fighters adapt to whatever battlefield and equipment they encounter. That theme carries directly into Star Wars: Legion through a unit designed around early positioning and flexible weapon choices.
Most importantly, Infiltrate lets the squad deploy much farther forward than ordinary Rebel Corps units. Consequently, they can start near useful terrain, pressure a weak flank, or threaten an important approach immediately. That deployment also forces the opponent to account for them before the first activation even begins.

Once the battle starts, Independent: Aim 1 rewards the unit for working away from friendly commanders. Therefore, Guerilla Troopers do not need to remain clustered around the Rebel command bubble to stay effective. That independence fits nicely with their forward deployment and gives commanders more freedom when spreading forces across the table. Flexible Response 2 then requires the unit to equip two Heavy Weapon upgrades. Normally, mandatory upgrades might feel restrictive. Here, however, the available weapons are varied enough to make that requirement part of the squad’s identity. Their standard Stolen Blasters provide dependable shooting through Range 3.
Meanwhile, Overwhelm adds extra Suppression whenever the unit spends an Aim token during an attack. That interaction makes those free Independent Aim tokens particularly useful against units relying on courage and order efficiency. If enemies push into close combat, Combat Training gives the squad a useful melee profile as well. As a result, these Rebels are not helpless when an objective fight becomes a brawl. The heavy weapons then determine what kind of problem the unit creates.

The Stolen RT-97C adds four attack dice and reaches Range 4. Consequently, an infiltrating squad can establish a firing lane from terrain ordinary Rebel infantry might reach much later. The Stolen DLT-19 instead adds Impact 1 while retaining useful range. That option gives the squad anti-vehicle pressure without turning it into a dedicated tank hunter.

Finally, the Stolen HH-12 offers the most aggressive anti-armour package. Impact 3 gives it serious vehicle-hunting potential, although Cumbersome restricts how freely the squad can move and fire. Infiltrate helps offset that drawback because the unit can begin much closer to valuable targets. Therefore, an HH-12 squad can threaten enemy armour without spending several turns crossing the board. These options also change deployment priorities before any dice are rolled.

An RT-97C squad wants commanding sightlines, while the HH-12 wants early access to vehicles or entrenched targets. Meanwhile, DLT-19 builds offer a middle ground when players want flexibility instead of specialization. Altogether, legion Guerilla Troopers look built for commanders who enjoy making opponents uncomfortable during deployment. They will not outmuscle Imperial units simply through raw durability or numbers. Instead, they use forward deployment, autonomous Aim generation, Suppression, and captured weapons to create favorable fights. Pre-orders are already live.
Final Thoughts
Overall, legion Guerilla Troopers look like a very Rebel addition to Legion. They reward opportunistic deployment, flexible loadouts, and units willing to operate away from the main command group. Moreover, their heavy weapons let one basic profile answer several very different battlefield problems. The squad should be especially interesting for players who enjoy winning deployment decisions before the shooting starts.

