The mutant side of Marvel: Crisis Protocol keeps growing, and this release adds two different roster options.
MCP Mirage and Havoc bring new Leaderships, control tools, and ways to influence objectives. More importantly, neither character feels like a simple damage dealer carrying an affiliation badge. Instead, both reward careful sequencing, resource management, and smart positioning. This is a summary of a community post found here.
Mirage and Havok Bring Control, Mobility, and Fresh Leaderships

Dani Moonstar, a Cheyenne New Mutants leader, manifests fears, desires, and psychic weapons. Her Neurokinetic Arrows are a Range 5 Mystic attack that can place a Neural Connection token on one enemy. However, only one token can exist, so choosing the right target becomes an important decision. Figment of Fantasy spends two Power to Advance an enemy Short, regardless of Size.

Normally, the target must be within Range 1, but Neural Connection extends that reach to Range 5. Consequently, Mirage can pull models from objectives or drag valuable targets into bad positions. Telepathic Emotion Manifestation also uses that connection to interfere with enemy attacks during the Modify Dice step. Meanwhile, Stealth helps Mirage remain safe while she establishes those links. She can still hit hard with Psionic Salvo, a Strength 7 Mystic attack capable of triggering Rapid Fire. Moreover, Coming of Age gives New Mutants three Power when they flip to their Injured side. They also receive Self Discovery, adding three dice to defense and dodge rolls during that activation. Therefore, Dazing a New Mutant can produce a dangerous comeback turn instead of simply weakening them.

Confront the Demon Bear provides another route to Neural Connection through a Strength 7 Soul Pierce attack.

Havok, Alex Summers, is Cyclops’ younger brother and an X-Factor leader who absorbs cosmic energy. Plasma Blast generates Power through damage and can inflict Incinerate, while Plasma Wave provides a Beam 4 attack with Pierce. Additionally, Cosmic Energy Absorption uses an action to generate two Power for free. Havok can spend that Power on Blast Off, placing himself within Range 2 without using a movement action.

Plasma Dispersion improves his attacks by converting dice based on Wild results. He is also immune to Incinerate, which fits his cosmic-energy theme nicely. His Government Sanctioned Leadership gives up to three X-Factor allies X-Gene tokens during the Power Phase. Those tokens can reroll two dice on an attack or defense, adding useful consistency.

Meanwhile, Tactical Operation rewards dropping an enemy extract carrier with movement and free objective interactions.

Mutant X costs five Power, forces Havok to drop objectives, and then Places him within Range 5. However, it also grants a nearby ally Alternate Reality, providing healing after dealing attack damage each activation. Overall, both characters add distinct tactical identities, strong sculpts, and useful Leadership options. Finally, Jubilee and Multiple Man are confirmed as the next mutant spotlight.
Final Thoughts
Overall, MCP Mirage and Havoc look aimed at players who enjoy solving complicated board states. Mirage specializes in disruption, while Havok combines ranged pressure, mobility, and squadwide reliability. More importantly, both Leaderships give established mutant collections fresh reasons to return to the table. Consequently, this release feels more substantial than simply adding two recognizable Marvel characters.

