The LOOP is a cooperative strategy game about stopping mad scientist Dr. Faux from wrecking time.
Players become temporal agents traveling between seven eras and destroying dangerous clones. However, the real focus is deck building, action efficiency, and controlling an unstable board. This The LOOP review finds a clever co-op mixing careful planning with deliberately unpredictable chaos.
The LOOP Theme and Focus

The time-travel theme fits the mechanisms unusually well. Each era sits around a circular timeline, so movement can loop from one end into another. Meanwhile, Dr. Faux moves unpredictably and drops energy cubes through his three-dimensional machine. Too many cubes create vortexes, which push the group closer to defeat.
Players use Artifact cards to move, remove cubes, attack clones, and manipulate different dimensions. However, spending energy lets you LOOP cards and activate them again. Therefore, strong turns often come from chaining several modest effects into one impressive combination.
The game also includes four modes with different challenges. As a result, replayability is much stronger than the colorful presentation initially suggests.

Pros
- The LOOP mechanism creates satisfying combinations and rewards smart sequencing.
- The circular board strongly supports the time-travel theme.
- Multiple game modes provide genuine replay value.
- Character powers encourage different approaches without overwhelming the rules.
- The cube tower creates memorable moments and keeps turns unpredictable.
- The artwork gives the game a distinctive personality.
Cons
- The cube tower can create frustrating swings despite careful planning.
- Quarterbacking can appear when one player understands the systems much better.
- The board becomes visually busy as cubes and clones accumulate.
- Some turns encourage lengthy discussion before anyone commits.
- Players disliking randomness may resent an unfortunate cube drop.
Comparison to Similar Games

Compared with Pandemic, The LOOP is more combo-driven and significantly more chaotic. However, Pandemic offers cleaner threat management and easier long-term forecasting. The LOOP instead emphasizes explosive turns and creative problem solving.
Spirit Island offers deeper asymmetric powers and heavier strategic planning. Meanwhile, The LOOP reaches satisfying combinations faster and is considerably easier to teach. Both reward cooperation, although Spirit Island offers more control over incoming threats.
Compared with Horrified, The LOOP is harder and mechanically richer. However, Horrified works better for families and casual groups. The LOOP suits experienced players wanting a demanding cooperative puzzle without committing to a very heavy game.
The LOOP – Verdict

Overall, this The LOOP review finds a distinctive cooperative game with personality. Its card combinations, variable modes, and circular timeline provide more depth than expected. However, random cube drops occasionally undermine carefully constructed plans. For groups comfortable with controlled chaos, that unpredictability becomes part of the fun. The LOOP is clever, challenging, and memorable, even when time refuses to cooperate.

