Marvel Crisis Protocol Alliances game cover showing purple goblinmonster minis and a hex grid game board for 14 players includes 18 minions

Night of the Goblin Turns Co-op MCP Into a Boss-Fight Puzzle

Night of the Goblin keeps looking like a proper cooperative scrap.

However, this preview puts the villain side under the spotlight. Green Goblin is not just another enemy model. Instead, he drives the whole scenario like a cackling campaign engine. This is a summary of a community post found here.

Night of the Goblin Minions, Stages, and Final Battle Create Real Table Pressure

Night of the Goblin card

Green Goblin’s overview shows how Marvel: Crisis Protocol Alliances: Night of the Goblin builds tension through escalating threats. He has two sides and a modifier card, with Oscorp Weaponry affecting every stage by making enemy attacks more dangerous. However, he does not always start as the main boss. When a hero triggers the Pitfall during enemy spawning, Green Goblin enters the fight early, throwing pumpkin bombs and spreading Incinerate like a complete menace. Meanwhile, his minions each create different problems.

Night of the Goblin card
Night of the Goblin card
Night of the Goblin card

Goons rush into combat, Spider Slayers hang near objectives and shoot from range, and War Goblins use gliders and pumpkin bombs as tougher Brutes.

goon
sentry

That mix matters because the heroes cannot just punch everything in order and call it strategy. Also, players complete two stages before the boss battle, choosing from three missions in different orders. One stage has heroes collecting random serum ingredients from defeated minions, then synthesizing anti-serum at matching Oscorp Labs equipment.

oscorp lab

Another stage sends them into the Daily Bugle to disarm Trick or Treat bombs using dice results before the countdown hits zero. The third stage floods Times Square with Goblin Army minions from sewer manholes, forcing heroes to move terrain into place to block the entrances.

Night of the Goblin card
times square

Finally, the boss fight moves to Brooklyn Bridge, where Green Goblin flies along random paths and slams into heroes. The team must Daze him three times, but Web Lines add a clever control puzzle.

boss battle

By lining up Web Line braces, players can stop Goblin mid-flight, deal 10 damage, and Shock him. Therefore, the finale rewards positioning as much as damage output, which is exactly what a good scenario boss needs.

Summary and Final Thoughts

card

Overall, Night of the Goblin sounds like a strong co-op design because every stage asks different questions. However, the best part is how Green Goblin feels disruptive even before the final showdown. Random drops, bomb timers, sewer swarms, and flight paths should keep the table lively. For more details, read the original Atomic Mass Games article.

author avatar
Sam
The resident Flames of War, Historical, and narrative gaming expert. I have been playing tabletop games for 20 years with armies for 40k, Warhammer Fantasy, Horus Heresy, Age of Sigmar, Flames of War, Legions Imperialis, Battlefleet Gothic, and even Titanicus. I love narrative campaigns above all and dabble in customs missions too.

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