Orks receive fresh rules for their new codex, meanwhile, Warhammer TV delivers a small delay for Butcher’s Nails.
New Ork Army Rules Make the Waaagh Last Longer

The new Ork codex preview focuses on how the Waaagh army rule works. Instead of one huge spike turn, the rule now gives Orks flexible pressure.

First, Ork units with the Waaagh ability can re-roll Advance rolls. That matters for an army built around threat ranges. Second, units can become riled up through War Cry or other special rules. War Cry remains once per battle, used at the start of the Command phase. When triggered, friendly Orks with Waaagh become riled up until the end of the next turn. While riled up, units gain a 5+ invulnerable save, Assault on ranged attacks, and advance-and-charge.
That keeps the familiar Ork burst turn intact. However, the new system spreads that energy around more cleverly. Ghazghkull can rile up nearby units, making him feel like a proper Waaagh engine. Multiple characters can also rile up mobs, so opponents cannot relax after the main War Cry.

Meganobz get +1 to hit in melee while riled up, fitting their elite bully role.

Meanwhile, the Stompa is riled up all the time, gaining better mobility and durability. Better yet, units disembarking from it leave in a raging state for a turn. The Shoota Boyz detachment adds extra range to guns while units are riled up. Overall, this sounds healthier: explosive, but less all-or-nothing. For more details, read the original Warhammer Community Orks article.
Butcher’s Nails Slips to October With a New Clip
The Warhammer TV update is short, but important. Butcher’s Nails, the new Warhammer 40,000 Hammer and Bolter animation, has been delayed until October. Originally, it was announced for August during the Big Summer Preview. However, the animation team needs a few more weeks of finishing work. The article jokes about applying more Blood for the Blood God, which feels appropriate here. After all, a World Eaters-themed animation should not arrive feeling undercooked.
To soften the wait, Warhammer Community also shared an exclusive clip. The article frames the episode as one of Warhammer TV’s most brutal and bloody animations yet. That is exactly the lane Butcher’s Nails should occupy. If the name is doing anything, it should promise rage and doomed momentum. Also, the delay is small enough that it feels like polish rather than trouble. Warhammer+ animation has sometimes lived or died on execution, not just premise. Therefore, extra time is probably right if the team wants the impact to land. For more details, read the original Warhammer Community Butcher’s Nails article.
Summary and Final Thoughts
Overall, this is a strong day for Ork players and a patient day for animation fans. The new Waaagh rules look more interactive and threatening across multiple turns. Meanwhile, Butcher’s Nails slipping to October is disappointing, but understandable. However, both updates show Games Workshop trying to sharpen the experience before release. For players, riled up Orks should make future games nastier and less predictable. For viewers, a better-finished Hammer and Bolter episode is worth waiting for.

