Orc warriors swarm a blue armored battle wagon with heavy guns in a dusty battlefield scene

Ork Waaagh Rules and Butcher’s Nails Delay Bring Mixed 40K News

Orks receive fresh rules for their new codex, meanwhile, Warhammer TV delivers a small delay for Butcher’s Nails.

New Ork Army Rules Make the Waaagh Last Longer

Red Warhammer war machines clash on a smoky rubble strewn battlefield as orks charge Warhammer Community logo top right

The new Ork codex preview focuses on how the Waaagh army rule works. Instead of one huge spike turn, the rule now gives Orks flexible pressure.

Army rules page for Orks WAAAGH war cry and rulesre roll advance rolls become riled up while riled up unit has 5+ InSv ranged attacks count as assault advancing move can still be used War Cry lets units stay riled up until end of next turn

First, Ork units with the Waaagh ability can re-roll Advance rolls. That matters for an army built around threat ranges. Second, units can become riled up through War Cry or other special rules. War Cry remains once per battle, used at the start of the Command phase. When triggered, friendly Orks with Waaagh become riled up until the end of the next turn. While riled up, units gain a 5+ invulnerable save, Assault on ranged attacks, and advance-and-charge.

That keeps the familiar Ork burst turn intact. However, the new system spreads that energy around more cleverly. Ghazghkull can rile up nearby units, making him feel like a proper Waaagh engine. Multiple characters can also rile up mobs, so opponents cannot relax after the main War Cry.

Ork MegaNob miniature in red armor wielding a large gun in one hand and a blade in the other standing on a rocky base with battle ready stance

Meganobz get +1 to hit in melee while riled up, fitting their elite bully role.

Stompa model stats screen listing ranged and melee weapons transport and abilities

Meanwhile, the Stompa is riled up all the time, gaining better mobility and durability. Better yet, units disembarking from it leave in a raging state for a turn. The Shoota Boyz detachment adds extra range to guns while units are riled up. Overall, this sounds healthier: explosive, but less all-or-nothing. For more details, read the original Warhammer Community Orks article.

Butcher’s Nails Slips to October With a New Clip

The Warhammer TV update is short, but important. Butcher’s Nails, the new Warhammer 40,000 Hammer and Bolter animation, has been delayed until October. Originally, it was announced for August during the Big Summer Preview. However, the animation team needs a few more weeks of finishing work. The article jokes about applying more Blood for the Blood God, which feels appropriate here. After all, a World Eaters-themed animation should not arrive feeling undercooked.

To soften the wait, Warhammer Community also shared an exclusive clip. The article frames the episode as one of Warhammer TV’s most brutal and bloody animations yet. That is exactly the lane Butcher’s Nails should occupy. If the name is doing anything, it should promise rage and doomed momentum. Also, the delay is small enough that it feels like polish rather than trouble. Warhammer+ animation has sometimes lived or died on execution, not just premise. Therefore, extra time is probably right if the team wants the impact to land. For more details, read the original Warhammer Community Butcher’s Nails article.

Summary and Final Thoughts

Overall, this is a strong day for Ork players and a patient day for animation fans. The new Waaagh rules look more interactive and threatening across multiple turns. Meanwhile, Butcher’s Nails slipping to October is disappointing, but understandable. However, both updates show Games Workshop trying to sharpen the experience before release. For players, riled up Orks should make future games nastier and less predictable. For viewers, a better-finished Hammer and Bolter episode is worth waiting for.

author avatar
Sam
The resident Flames of War, Historical, and narrative gaming expert. I have been playing tabletop games for 20 years with armies for 40k, Warhammer Fantasy, Horus Heresy, Age of Sigmar, Flames of War, Legions Imperialis, Battlefleet Gothic, and even Titanicus. I love narrative campaigns above all and dabble in customs missions too.

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