Orc warboss in yellow power armor with a massive gun posed against a dark red dungeon like background

Exodite Dragon Riders and Nazdreg Charge Into Warhammer

Warhammer’s latest previews hit two very different kinds of nostalgia. Exodites bring old-school Aeldari weirdness into Kill Team with fresh rules.

Meanwhile, Nazdreg returns with a new model and video game role. So, both reveals feel like big wins for long-time hobby fans.

Exodite Dragon Masters Rewrite Kill Team Movement

Warhammer miniature battle in a dense jungle ruin with armored riders on reptile mounts clashing with greenskin foes amid mist and rock

The Exodite Dragon Masters are not just cool Aeldari on dinosaurs, although that already sells the box. Instead, they introduce a kill team that plays almost nothing like standard infantry teams. With only three major operatives and two drakolithe beasts, they are the most elite team in the game. That means every activation matters, and bad positioning will hurt fast.

Fantasy game card showing an armored rider on a turquoise dragon with the heading Draconic Cavalry Tactics and the accompanying rules text for Exodite Dragon Master and mounted units

However, their setup gives them a huge planning advantage. The Dragon Masters do not begin on the board. Their drakolithes scout first, then the mounted operatives deploy from reserve when activated in the first Firefight phase.

Rule card page titled Draconic Cavalry Tactics CONT with teal headings detailing two sections on Exodite Dragon Master Mounted and related battlefield rules movement and terrain effects

So, the Exodite player can watch enemy positions before committing precious models. Once they arrive, each mounted operative activates twice per Turning Point. They still split their 4AP across those activations, with no more than 3AP spent at once. That flexibility should make them feel slippery, aggressive, and difficult to pin down. However, their height creates real weakness, since they cannot rely on light cover or small terrain. Therefore, survival comes from movement rather than hiding.

Infographic card titled Mercurial Speed describing Exodite Dragon Master mounted operative speeds 3 4 and 7+ with movement rules and notes on activation and sprinting

Mercurial Speed rewards fast movement with retained defense dice. Move 4 inches or more, and you retain a normal success. Move 7 inches or more, and you retain a critical success.

Pair of teal bordered rule cards labeled SPRINT left card lists active operative movement limits per activation right card covers terrain restrictions and RepositionCharge actions
Turn card labeled TURN 1AP with teal header green play marker followed by text Pivot the active operative up to 45° This doesnt use any of its movement allowance red diamond marker followed by text An operative cannot perform this action while counteracting For the purposes of your opponents rules mission rules and killzone rules this action is treated as the Dash action or the Charge action if the active operative ends the action within control range of an enemy operative

That is very Aeldari, but with a monster-rider twist. Even movement itself changes, since they use Sprint and Turn instead of normal movement actions. Sprint costs 0AP, moves straight forward or backward, and allows limited pivoting.

Movement example diagram teal ovals connected by a diagonal 4 inch line and a horizontal 5 inch line with a 45° angle marker and directional arrows

Meanwhile, Turn costs 1AP and helps line up attacks or avoid terrain traps. This makes the team feel like cavalry in a skirmish game. You will need to plan lanes, angles, and exit paths before launching the charge.

Nazdreg Returns With Dakka, Swagger, and Total War Hype

Warhammer miniature yellow armored Ork with a large mechanical claw banner on a pole posed on a rocky base

Nazdreg Ug Urdgrub is back, and the new model looks like proper Bad Moon royalty. The article frames him as the flashiest Ork Warboss around, and that feels earned. He updates the old second-edition miniature while keeping enough nostalgic details to please veteran greenskin players.

Two Warhammer miniatures a yellow orange orc wielding a gun with a banner and a larger armored orcbrute on a rocky base

The kneepads, gutplate, and banner all nod back to the classic version. However, the new sculpt clearly belongs beside modern Ork kits. His mega armour carries the Kustom Blasta X, a ridiculous personal gun with three shooting profiles.

Two view Warhammer miniature a yellow armored ork with a raised banner bearing a gear emblem intricate machinery and a rocky base logo visible in top left

Better yet, Nazdreg can fire all three profiles at once. He even hits on a 4+, which is practically marksmanship by Ork standards. Also, he can shoot the weapon in combat, because subtlety is for weaker species. In melee, Moonchewa brings Cleave and Damage 3, making him dangerous into elite infantry. Chaos Chosen and Custodes will not enjoy that conversation.

Nazdreg unit sheet orc commander with stats for ranged and melee weapons unit composition and army rules including core abilities displayed on a parchment like battlefield background

Beyond raw output, Nazdreg gives his unit Deep Strike, ignores cover, and enables nearby auto-passed battleshock. He also has a reactive move and can make a unit act like the Waaagh! was called. That package makes him more than a beatstick.

Massive yellow war machine battles a soldier in a ruined industrial battlefield sparks flying as combatants clash Logos for Warhammer Community and Total War Warhammer 40000 appear in the corners

Meanwhile, the reveal confirms Nazdreg will also appear in Total War: Warhammer 40,000. He will feature in early narrative events tied to Armageddon, which is perfect for his lore. The model releases alongside Codex: Orks in a few weeks.

Overall, these previews show Games Workshop using nostalgia in the right way. The Exodites are not just pretty throwbacks, because their rules change how Kill Team feels. Meanwhile, Nazdreg keeps his old attitude while gaining modern tabletop muscle. If both releases land well, Aeldari and Ork players should have plenty to brag about.

author avatar
Sam
The resident Flames of War, Historical, and narrative gaming expert. I have been playing tabletop games for 20 years with armies for 40k, Warhammer Fantasy, Horus Heresy, Age of Sigmar, Flames of War, Legions Imperialis, Battlefleet Gothic, and even Titanicus. I love narrative campaigns above all and dabble in customs missions too.

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