Warhammer miniature a hulking armored creature with tusk like helm and bulky gear standing on a round desert brown base with tufts of grass front view with two close ups showing its detailed armor and weaponry

Warmachine Cryx Wardens and Bandit Bring Heavy Tech

Warmachine keeps dropping army tech, and this pair of previews feels practical.

Cryx gets a nasty survivability upgrade for its shambling swarms. Meanwhile, Cygnar Gravediggers receive real list-building advice for Bandit. So, both articles matter if you enjoy squeezing value from support pieces. This is a summary of community posts found here.

Cryx Mechanithralls Get A Durable Swarm Warmachine Bodyguard

Mechanithrall Swarm Warden unit card with stats abilities and description in a Warhammer style game UI

Cryx’s Necrofactorium update introduces the Mechanithrall Swarm Warden, a command attachment built to keep the corpse-machine tide rolling. The article frames this as a direct response to enemies targeting Mechanithrall Swarms before Cryx can rebuild them through reconstitution. That feels right on the table, because every undead horde player knows watching key bodies vanish before recursion matters. The Warden’s big defensive trick is upgraded Corpulent Flesh, which resists AOE attacks.

Gray UI panel with in game text about Leadership Mechanithrall Swarm and Shield Guard rules

More importantly, because it counts as a Mechanithrall Swarm model, it benefits from the Skarlock Lieutenant’s Leadership and gains Shield Guard. That creates a neat package: when an AOE ranged attack threatens a Mechanithrall Swarm or another Necrofactorium thrall, the Warden can absorb it. Ancient Shroud then makes it harder to remove, since it takes at least three attacks before Tough even matters.

Necrosurgery d3+1 Action card text Target friendly undead faction model if in range remove d3+1 damage points

Also, Necrosurgeon Initiates can heal damaged Wardens with Necrosurgery if the enemy fails to finish the job. Offensively, the Warden stays close to normal Mechanithralls, which is fine because those already hit hard.

Brown banner style image containing game rule text about Death Toll Mechanithrall explaining how to remove and reposition a Grunt during play

However, Death Toll is the payoff. When a Warden kills a living enemy, it can return destroyed Mechanithralls to its own unit or another nearby unit. Therefore, it does not just protect the swarm. It helps the whole creepy machine reassemble itself mid-fight.

Bandit Gives Warmachine Gravediggers A New Super Heavy Puzzle

Roster screen blue UI panels list units with portraits and stat bars plus action buttons on each row eg X gear

The Bandit article is less about one rule reveal and more about how to use this character super heavy. Steamforged offers two studio lists, and both show Bandit as a force multiplier. First, Major Grant Vargus turns Bandit into an armored headache.

Feat panel Standing Tall ability  In Vargus control range friendly faction models gain +3 ARM and cannot be knocked down for one round

Under Standing Tall, Bandit jumps from ARM 20 to ARM 23, and its 36 boxes make that a serious brick. However, the nastier trick comes when Bandit calls in a marshalled Blocker through Heavy Airdrop. If they stand base to base, Bandit reaches ARM 25, which is absurdly hard to crack. Since the 75-point list lacks Heavy Airdrops, Bandit uses FRAGO to convert Light Airdrops instead.

FRAGO rule Once per turn a Light Airdrop on Bandit can be treated as a Heavy Airdrop Heavy or treated Light Airdrops may be played on Bandit in round one

Vargus also supports the plan with Hand of Destruction, Rhythm of War, and Rock Wall. Meanwhile, Colonel Allison Jakes uses Bandit differently.

Party roster screen listing equipped units with stats and gear options in a blue themed interface

Her Synergy game wants many warjacks making melee attacks, because each successful activation improves later warjacks. Thanks to Bandit’s Vanguard Command Cortex, its marshalled warjacks contribute to and benefit from Synergy too.

Synergy ability note within the spellcasters control range models gain +1 melee attack and damage for each other model that hit this turn up to +3

By turn four, the list can potentially grow from five warjacks to nine through airdrops. Then Bandit can bring in a marshalled Raider, handing out Flank with Bandit and adding extra damage dice. Overall, Bandit looks like a centerpiece that rewards careful sequencing.

Summary and Final Thoughts

Together, these previews show Steamforged adding depth without pointless complexity. Cryx gets a durability and recursion tool that supports its core identity. Meanwhile, Gravediggers get a super heavy that changes list tempo, armor math, and activation order. If you like armies that win through layered support, both updates deserve attention.

author avatar
Sam
The resident Flames of War, Historical, and narrative gaming expert. I have been playing tabletop games for 20 years with armies for 40k, Warhammer Fantasy, Horus Heresy, Age of Sigmar, Flames of War, Legions Imperialis, Battlefleet Gothic, and even Titanicus. I love narrative campaigns above all and dabble in customs missions too.

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