This week gives Warhammer fans two different kinds of fuel. Destruction armies get free Aqshy Sigmar season rules. Meanwhile, The Old World shows how its new Chaos plastics were designed.
Together, these updates hit list building, lore, modeling, and nostalgia.
Sigmar Destruction Armies Get Fiery Tricks for the New Season

The Scourge of Aqshy rollout finishes with Destruction: Gloomspite Gitz, Ogor Mawtribes, Ironjawz, Kruleboyz, and Sons of Behemat. Each faction gets warscrolls, enhancements, spells, prayers, artefacts, or monstrous traits for the 2026-27 season. For Gloomspite players, Special Knick-Knacks immediately sound dangerous and very on-brand.

Fizzcap lets a non-Hero unit cast a manifestation spell as if it were Wizard 1. However, if the unit is not Moonclan, a bad roll can kill one model. That is peak goblin design, because the plan is brilliant until someone explodes.

Ogor Mawtribes get a timely boost, especially for Beastclaw fans.

The Frostlord on Thundertusk gains Cold Fury, turning hit rolls of 6 during Eruption of Fury into three mortal damage. Even better, hit rolls of 1 hurt the Thundertusk less than usual. The Huskard on Thundertusk also gets a warscroll, while Plunder of the Mawtribes and Well-Fed Beasts add support.

Ironjawz Brutes get You Call Dat a Punch?, improving hit and wound rolls against an enemy that attacks them.

That feels perfectly orruk, since being punched only proves the other unit volunteered.

Kruleboyz turn the Stab-grot into a rage-fueled nuisance with Just Keep Stabbin’.

It rolls dice equal to fury level, can spend rage dice, and deals mortal damage on 3+. Meanwhile, it can push the opponent’s fury higher.

Sons of Behemat receive Brodd’s Bellows, including The Terrible Toes prayer. It rolls against every model in a target unit, deals mortal damage, and can halve movement.

New Gatebreaker, Mancrusher, and Cracked Heels rules finish the download.
Warriors of Chaos Get Brutal, Classic-Inspired Plastic Designs

The Old World designers’ notes pull back the curtain on the new Warriors of Chaos range. The team imagines Marauders rushing ahead, Warriors advancing steadily, Knights hunting worthy foes, and a Dragon-mounted lord looming above. That is exactly how Chaos should feel, because the army works best as a rising wave of menace.

The designers wanted the range rooted in Norsca, the Chaos Wastes, and the Old World. Since the updated Marauders had fur cloaks and horned helmets, those shapes became the base language. However, the Warriors and Knights needed heavier, harsher armour. Large pauldrons sit above cloaks, armoured greaves replace softer boots, and the silhouettes stay barbaric but severe. The armour keeps bold shapes that echo the classic nineties Chaos Warrior kit.

Meanwhile, ragged fur, tabards, spikes, trims, and battle damage stop the models feeling too clean. Better still, the details are functional. Spikes work as weapons, raised edges deflect blades, and rough texture suggests crude forging. The Chaos Knights push that further with barded warhorses, huge shields, and dangerous surfaces everywhere. Also, shields, heads, shoulder pads, and weapons swap between Warriors and Knights. The mounted Champion looks like a bigger Knight, while the Battle Standard Bearer carries a crude banner topped with Chaos’s star.

The Chaos Dragon kit adds a Sorcerer Lord, Chaos Lord, and riderless build option. The Sorcerer is leaner and corrupted, with a chained magical tome. Meanwhile, the Lord is massive, trophy-covered, and crowned with horns.

The Dragon is a two-headed creature of Chaos, not merely a mutated dragon. Its tattered wings, scarred body, spiked base, and huge proportions make it an army centerpiece.
Overall, Destruction players get fiery list toys, while Chaos collectors get thoughtful design depth.

