Demonic creature with a massive battle-axe, standing on rocky ground, split against a fiery orange skull on the right.

Free AoS Death Rules, Middle-earth FAQ, and Calth Lore Updates

This update week feels like three different hobby tables talking at once.

Age of Sigmar gets fiery Death faction rules for Aqshy. Meanwhile, Middle-earth receives a careful FAQ aimed at competitive rough edges. Finally, Horus Heresy fans get another classic Black Books lore download. Together, these pieces support list building, smoother games, and narrative inspiration.

Death Armies Get Fiery Seasonal Tricks

Large fantasy battle scene with grotesque monsters charging through a ruined fortress as a bright red portal glows in the background.

The Scourge of Aqshy rollout reaches the forces of Death. It covers Flesh-eater Courts, Nighthaunt, Ossiarch Bonereapers, and Soulblight Gravelords with free seasonal rules. Each faction gets new enhancements and warscroll options for the 2026-27 season. That should matter immediately for players rebuilding around the new General’s Handbook. Flesh-eater Courts lean into their glorious delusion with The Royal Treasury.

Card from The Royal Treasury: Fool's Cap rules sheet with sections Declare and Effect, describing a warrior manipulating bones and gaining fury dice for combat.

The Fool’s Cap is especially funny, because it manipulates rage and fury while baiting an enemy toward the wrong fight. However, the Flayed Flags may be nastier, since they can block Fight Through the Pain at a key moment.

Undead army in a green-lit fortress battle, skeleton warriors wade through a ruined citadel with gates and barbed fencing in the background. (Warhammer Community)

Nighthaunt get Vociferous Defamers, which boosts friendly Wizard casting near the marked unit.

Voiciferous Defamers card from Crimes of the Condemned; a passive unit with flavor text about Nagash’s mages and an Effect that boosts casting rolls for friendly Night Haunt Wizards within 12 feet, higher bonus if in combat with an enemy Wizard or Priest.

If that unit is fighting an enemy Wizard or Priest, the bonus gets even better. That makes ghostly cavalry like Dreadblade Harrows look like arcane harassment pieces.

Warhammer miniatures clash in a ruined dungeon with green fog, crimson-clad figures surrounding a glowing orb at center.

Ossiarch Bonereapers receive Mortis Reapers, who can teleport into an isolated enemy Hero during the charge phase.

Mortis Reapers unit card showing the ability 'Terminate their command'—once per turn, target a visible enemy HERO within 12", if isolated from other enemies redeploy within 1" of the target after removal.

In practice, that is classic Bonereaper cruelty, all discipline until your support character suddenly vanishes. Vokmortian also gets new rules, while relics like Soulweb Gem can even bring back a destroyed Hero.

Warhammer scene of chaos knights on battle bikes charging forward with a central rider wielding a curved blade, green mist around them.

Soulblight Gravelords add folk-horror flavor through Origins of Terrifying Folk Tales.

UI card from a tabletop game: Origins of Terrifying Folk Tales, Deployment Phase, The Empty Graveyard. Text describes a cemetery plot and its effect: remove this unit from the battlefield and re-deploy more than 9 inches from all enemy units; cannot Move in the first turn.

The Empty Graveyard lets a unit redeploy near terrain or a board edge. However, it cannot move during the first turn.

Middle-earth FAQ Takes a Light Touch

Miniature knight in black armor raises a cream banner with a tree emblem amid ruined stone ruins on a Warhammer diorama.

The Middle-earth Strategy Battle Game FAQ is framed as a careful rules tune-up rather than a sweeping rewrite. The team says it focused on common questions, unclear rules, and a few profiles showing too strongly in competitive play. That approach feels sensible, because Middle-earth plays best when small changes preserve the game’s clean feel. Clarifications cover banner passing, Brutal Power Attacks, heavy objects, and War Beast trampling. Notably, banners cannot be passed to a model involved in the same combat. Also, Monsters cannot pick a Brutal Power Attack if they cannot make Strikes.

A black dragon swoops over a crumbling stone bridge as two adventurers confront it with swords in a ruined fantasy city backdrop.

Errata updates special rules like Fly and Swift Movement so they work before models enter the board. War Beasts also cannot pick up light or heavy objects, which sounds obvious once stated. Prince Imrahil gets cheaper, hopefully bringing Dol Amroth back onto more tables. Conversely, Gwaihir goes up in points because he was underpriced beside similar Monsters.

Blue-armored Warhammer miniatures charging with spears and shields across a rocky, grassy battlefield, cloaks billowing; ruins in the background (Warhammer Community watermark in top left).

Legolas gets a Deadly Shot adjustment, nudging him toward solo hunting instead of universal efficiency. Fords of Isen armies can now take more throwing spears, which should make list building less awkward. Crebain lose Defence and Wounds after swarming top tables, while Mordor Orcs join more Evil lists for film accuracy.

Massive armored war elephants with red banners and riders on tiered howdahs storming a smoky battlefield.

The Usurpers of Edoras gain War Mumak access, although taking one means leaving Freca behind. Finally, Hill Tribesmen and Wild Men gain banner and war horn options for the new command set.

Calth Returns Through the Black Books

Warhammer battle scene: heavy tanks advancing amid explosions, smoke, and falling debris; soldiers in the foreground.

The latest Pages from the Black Books download turns to the War at Calth, one of the Heresy’s defining betrayals. After last week’s Ultramarines background, this entry follows the Shadow War, the Betrayal at Calth, and the XIII Legion’s counterattack. That is heavy material, because Calth is not just another battlefield. It is where trust turns into slaughter, and the Word Bearers turn doctrine into atrocity. The lore comes from The Horus Heresy: Book 5: Tempest, first published in 2015. It covers bitter civil-war fighting involving Ultramarines, Solar Auxilia, Mechanicum forces, Titans, and a Knight Household.

For Heresy players, that mix is a goldmine. You can build Zone Mortalis raids, Titan-supported city fights, or desperate loyalist counterstrokes from one campaign seed. The article also points readers toward Dan Abnett’s Know No Fear. Meanwhile, next week previews Mechanicum Taghmata from the Calth muster.

Overall, this is a strong rules-and-lore week. Death players get fresh tools, Middle-earth gets cleaner play, and Heresy fans get campaign fuel too.

author avatar
Sam
The resident Flames of War, Historical, and narrative gaming expert. I have been playing tabletop games for 20 years with armies for 40k, Warhammer Fantasy, Horus Heresy, Age of Sigmar, Flames of War, Legions Imperialis, Battlefleet Gothic, and even Titanicus. I love narrative campaigns above all and dabble in customs missions too.

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