Fantasy warrior in red armor and horned helmet, wielding a large axe, standing on rocky ground next to a fiery panel with a white eight-point star symbol on the right.

New Chaos Aqshy Rules, Battle March Reveals, and Rohan Campaign Notes

Chaos players get fiery Age of Sigmar tools for the new season, Old World generals get a leaner format for quick ranked battles and Middle-earth fans get a Rohan campaign built around legendary film moments.

Chaos Armies Get Aqshy Rules With Plenty of Bite

Chaos Warhammer battle: red-armored Chaos Space Marines clash with a towering demon amid lava-lit ruins, skulls and jagged rocks in a smoky battlefield.

The Chaos Scourge of Aqshy download gives every major Chaos faction new seasonal options. Blades of Khorne get Blood Warriors with Only the Worthy, which makes survivors nastier as models die.

Parchement-style card titled 'BLOOD WARRIORS' shows the passive ability 'ONLY THE WORTHY' with flavor text about survivors receiving Khorne's blessings and four numbered effects (1+, 4+, 8+, 16+) detailing rolls for attacks and wounds.

They also gain Bloodletters, Proclamations of Murder prayers, and Brazen Mutations.

Warhammer diorama: armored figures battle alien monsters on rocky ledges with a pink haze and a Warhammer Community logo in the corner.

Disciples of Tzeentch receive the Tome of Scorched Insight, a double-edged artefact with a huge payoff. It makes one spell cast as an unmodifiable 12, prevents unbinding, then removes that spell for the battle.

Fated Artefacts card: Tome of Scorched Insight, showing a Reaction note and an Effect that raises the casting roll to 12 and prevents reusing that spell.

They also get Visions of Fate, Screamers, and the returning Ogroid Thaumaturge rules.

Large Warhammer tabletop battle scene with dozens of intricately painted miniatures clashing on a dusty battlefield; a central ornate purple carriage is surrounded by armored figures and banners amid smoky rocks.

Hedonites of Slaanesh lean into objective obsession through Obsession with Control.

Card titled 'All-Consuming Obsessions' from the Deployment Phase: Obsession with Control. Includes rules: Declare – pick a target; Effect – this unit has Ward (5+), and adds 5 to this unit's control score.

A chosen unit gains a 5+ Ward and plus five control while contesting one objective. That sounds exactly like Slaanesh turning desire into board control.

Epic Warhammer battle scene: a central winged, armored demon mounted on a dragon leads a horde of beastmen against nearby fighters amid a smoky, fiery battlefield.

Helsmiths of Hashut get a Daemonsmith on Infernal Taurus with Calamitous Shockwave.

Calamitous Shockwave card: Infernal Taurus slams the ground, damaging up to 3 enemy units and triggering fury-based effects; roll dice for fury level.

It shuts down Eruption of Fury and Fight Through the Pain, then improves Rend against targets.

Epic Warhammer battle scene with heavily armored knights clashing in a smoky, desolate landscape; Warhammer Community logo top-left.

Maggotkin of Nurgle turn Putrid Blightkings into Priests, using rage dice to pressure enemy fury.

Two parchment-style game cards showing Warhammer-style abilities: Putrid Blightkings with Putrescent Piety and Disgustingly Devoted, each with labeled
Orc warband in heavy armor charges across a ruined battlefield with green toxic fumes and weapons.

Skaven get Moulder Mutations, including Transplanted Brains, letting monsters choose accuracy or control.

Moulder Mutations card titled 'Transplanted Brains' describing grafted brains that can change personalities, with two brain options and effects listed.
Warhammer fantasy battle diorama showing armored warriors, demons, and a winged dragon amid a lava-lit battlefield.

Finally, Slaves to Darkness get Brands of the Dark Gods, letting non-Hero Infantry shift pledges during battle.

Card from 'Brands of the Dark Gods' game: 'Brand of the Unaligned' on parchment, noting warriors shift allegiance to Dark Gods. Includes: 'Effect' to remove Pledge to Chaos keywords, then lists four Pledges to Khorne, Tzeentch, Nurgle, and Slaanesh, and ends with: 'This unit has that keyword for the rest of the battle.'

Battle March Makes The Old World Faster and Sharper

Boxed Warhammer: The Old World—Battle March General's Companion on the left, turquoise cover, beside a detailed tabletop battlefield of armored troops and a wagon.

Battle March sounds like a strong answer for players who love ranked fantasy but lack all afternoon. The format uses 400 to 750 point armies, so a leader and several units can create a full game. It began in Arcane Journal: The War of Settra’s Fury, but the General’s Companion expands it properly.

Armored Warhammer miniatures arrayed for battle in front of a stone fortress, with banners and a winged rider centerpiece.

The new supplement includes a narrative campaign in Axe Bite Pass with six special scenarios. Also, it expands scenario rules, adds more primary objectives, and doubles the number of scenario maps.

Tabletop game scene titled 'Fierce Gale': white-uniform infantry with muskets clash with dark-armored riders near a ruined fortress; wind-blasted battlefield. Caption text reads 'Fierce Gale' and explains that wind reduces the range of all missile weapons of Strength 5 or less by 6, minimum 3.

New Battle March magic items cost between five and thirty points, giving small characters more personality.

Game card titled 'Banner Of Renown' on a parchment banner with 'Magic Standards' header; flavor text about instilling dread and affecting battle outcome; rules note: single use; unit carrying the banner gains +1 combat result point.

The Banner of Renown is a cheaper War Banner-style trick for one decisive combat push. Finally, the book supports narrative matched play events with Secret objectives, making evening events much easier.

Rohan Gets a Cinematic Westfold Campaign

Large Warhammer miniature battle in a forest village, green-clad riders clash with infantry amid wooden huts.

The Burning of the Westfold focuses on Rohan during the War of the Ring. It starts with Isengard’s village raids and moves toward the Rohirrim’s race to Minas Tirith.

Warhammer battle scene with armored riders on horses charging across a rocky battlefield; banners and infantry in the background (Warhammer Community watermark).

The journal includes 11 linked Narrative Scenarios, mixing fresh designs with reimagined older missions. The Prince of Rohan has Good forces raiding Dunlending camps to slow their attacks. Meanwhile, Warg Attack returns with Théoden and the Three Hunters protecting refugees. Paths of the Drúadan brings back the Woses, guiding Rohan through hidden routes toward war. However, the real crowd-pleasers are Walls of Helm’s Deep and Ride of the Rohirrim. One captures desperate siege chaos, while the other gives Good and Evil huge cinematic moments.

Tabletop miniature battle scene in a thatched village with shield-wielding warriors amid pines and mist.

The hobby section adds Rohan House conversions, terrain guides, Fords of Isen boards, Plains boards, and horse painting tips.

Overall, these previews all help people play more often. Chaos gets immediate list toys, The Old World gets a faster game mode, and Rohan gets campaign drama. Better still, each update supports table time instead of just shelf hype.

author avatar
Sam
The resident Flames of War, Historical, and narrative gaming expert. I have been playing tabletop games for 20 years with armies for 40k, Warhammer Fantasy, Horus Heresy, Age of Sigmar, Flames of War, Legions Imperialis, Battlefleet Gothic, and even Titanicus. I love narrative campaigns above all and dabble in customs missions too.

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