Chaos players get fiery Age of Sigmar tools for the new season, Old World generals get a leaner format for quick ranked battles and Middle-earth fans get a Rohan campaign built around legendary film moments.
Chaos Armies Get Aqshy Rules With Plenty of Bite

The Chaos Scourge of Aqshy download gives every major Chaos faction new seasonal options. Blades of Khorne get Blood Warriors with Only the Worthy, which makes survivors nastier as models die.

They also gain Bloodletters, Proclamations of Murder prayers, and Brazen Mutations.

Disciples of Tzeentch receive the Tome of Scorched Insight, a double-edged artefact with a huge payoff. It makes one spell cast as an unmodifiable 12, prevents unbinding, then removes that spell for the battle.

They also get Visions of Fate, Screamers, and the returning Ogroid Thaumaturge rules.

Hedonites of Slaanesh lean into objective obsession through Obsession with Control.

A chosen unit gains a 5+ Ward and plus five control while contesting one objective. That sounds exactly like Slaanesh turning desire into board control.

Helsmiths of Hashut get a Daemonsmith on Infernal Taurus with Calamitous Shockwave.

It shuts down Eruption of Fury and Fight Through the Pain, then improves Rend against targets.

Maggotkin of Nurgle turn Putrid Blightkings into Priests, using rage dice to pressure enemy fury.


Skaven get Moulder Mutations, including Transplanted Brains, letting monsters choose accuracy or control.


Finally, Slaves to Darkness get Brands of the Dark Gods, letting non-Hero Infantry shift pledges during battle.

Battle March Makes The Old World Faster and Sharper

Battle March sounds like a strong answer for players who love ranked fantasy but lack all afternoon. The format uses 400 to 750 point armies, so a leader and several units can create a full game. It began in Arcane Journal: The War of Settra’s Fury, but the General’s Companion expands it properly.

The new supplement includes a narrative campaign in Axe Bite Pass with six special scenarios. Also, it expands scenario rules, adds more primary objectives, and doubles the number of scenario maps.

New Battle March magic items cost between five and thirty points, giving small characters more personality.

The Banner of Renown is a cheaper War Banner-style trick for one decisive combat push. Finally, the book supports narrative matched play events with Secret objectives, making evening events much easier.
Rohan Gets a Cinematic Westfold Campaign

The Burning of the Westfold focuses on Rohan during the War of the Ring. It starts with Isengard’s village raids and moves toward the Rohirrim’s race to Minas Tirith.

The journal includes 11 linked Narrative Scenarios, mixing fresh designs with reimagined older missions. The Prince of Rohan has Good forces raiding Dunlending camps to slow their attacks. Meanwhile, Warg Attack returns with Théoden and the Three Hunters protecting refugees. Paths of the Drúadan brings back the Woses, guiding Rohan through hidden routes toward war. However, the real crowd-pleasers are Walls of Helm’s Deep and Ride of the Rohirrim. One captures desperate siege chaos, while the other gives Good and Evil huge cinematic moments.

The hobby section adds Rohan House conversions, terrain guides, Fords of Isen boards, Plains boards, and horse painting tips.
Overall, these previews all help people play more often. Chaos gets immediate list toys, The Old World gets a faster game mode, and Rohan gets campaign drama. Better still, each update supports table time instead of just shelf hype.

