Tabletop diorama of four armored soldiers advancing through a ruined city street.

Konflikt ’47 June Changelog Adds Automated Platoons

Konflikt ’47 keeps moving fast, and this June changelog shows Warlord tuning the game.

Instead of waiting years for fixes, the army PDFs are getting cleaned up as new kits land. That is healthy for a weird-war game with expanding platoons, Rift toys, and faction tricks. Also, British Commonwealth players get the spotlight, thanks to Automated Infantry releases.

British Tinheads Lead a Wider Konflikt ’47 Rules Cleanup

The headline is updated army lists and a fresh FAQ. Warlord folds in the new Commonwealth Automated Infantry models, plus their Automated Infantry Platoon. However, the article by Marcus Vine is not only a launch note. It also lays out a practical changelog covering list construction, Axis clarifications, American tweaks, and Commonwealth updates.

The broadest rule is that Special Platoons are now limited to one of each type per force. That should stop lists from leaning too hard into duplicate weird-war modules. It also clarifies how Special Platoons interact with force building inside each army list. For anyone building beyond starter games, that is useful. The Axis section focuses on the Totenrotte Platoon and Nachtzehrer. New Totenkorps units created by Nachtzehrer now count as part of the platoon for special rules.

Meanwhile, Leichenernte gets clarification for multiple Nachtzehrer, including games where both sides have them. The United States receives a Roberta ‘Einstein’ Wells update. Her Rift Research now requires line of sight like her Firefly version. The M17 Tesla Cannon Team also gains a Gun Shield option. However, the British Commonwealth receives the meat of the update. New profiles arrive for B for Bertie and the Mk IIC Automated Director. The Rifle Squad composition changes so a minimum unit can ride in a Bren Carrier. Requisition Points are adjusted accordingly.

Mk I Automated Infantry get a revised High Voltage ability when running. They gain Deadly 2, Fast, and lose Lumbering for that order. They also gain Close Combat Blades for MMGs, adding Pen and Tough Fighters in close quarters. Mk II Heavy Automated Infantry gain Data Transmission, blade options, M21 Light Tesla Cannons, and extra Heavy Automatic Cannon access. The Lancer, Hunter, Bombardier, and Automated Carrier all receive clearer Rift Enhancement rules. For players, this makes the automated range feel less like scattered profiles and more like a coherent force.

Summary and Final Thoughts

Overall, this is useful housekeeping with gameplay impact. The Commonwealth clearly benefits most, but every clarification helps events and club nights run smoother. More importantly, these changes show Warlord treating Konflikt ’47 as a living game. Good balance maintenance keeps wild Rift War ideas fun rather than frustrating.

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Sam
The resident Flames of War, Historical, and narrative gaming expert. I have been playing tabletop games for 20 years with armies for 40k, Warhammer Fantasy, Horus Heresy, Age of Sigmar, Flames of War, Legions Imperialis, Battlefleet Gothic, and even Titanicus. I love narrative campaigns above all and dabble in customs missions too.

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