Miniature battle scene: green-clad infantry advance through rubble toward a line of gold robotic soldiers with rifles amid a ruined cityscape.

Konflikt ’47 Automated Platoon Previewand Plastic Bolt Action Heavy Weapons On the Horizon

Warlord has a busy release window for players who like Konflikt ’47 steel, smoke, and WW II support guns.

The main attraction is Konflikt ’47’s British Commonwealth Automated Platoon. However, the big-guns teaser gives Bolt Action players plenty to watch too. Together, these updates cover weird-war robots and classic Allied fire support.

British Commonwealth Tinheads Get a Real Konflikt ’47 Platoon Identity

Five gold-colored robotic soldiers with rifles in a ruined urban street backdrop with rubble and barbed wire foreground.

The Automated Platoon gives British Commonwealth players a focused way to field Tinheads alongside the mandatory Assault Platoon. Author Marcus Vine frames it as the third new Special Platoon for Konflikt ’47, following the Totenrotte and Firefly Platoons.

It unlocks additional platoon options while leaning harder into faction character. The article first cleans up First off the Line through Data Transmission, moving the rule onto units that provide the benefit rather than those suffering the penalty. That sounds dry, but it matters because the platoon depends on shared machine coordination.

Warning box titled 'High Voltage!' describing a Run Order enhancement: An Mk I Automated Infantry Squad may use this Active Rift Enhancement; gains Deadly (2) and Fast, loses Lumbering for the Run Order duration; exhaust Rift Die after resolving the Run Order; if locked in Close Quarters, Rift Die exhausts after the second round of Close Quarters.

The headline is High Voltage for Mk I Automated Infantry. When they Run, they can exhaust an Active Rift Die to gain Fast, Deadly 2, and drop Lumbering for that order. In tabletop terms, the robots can suddenly charge sixteen inches. They no longer take hits for using this Rift ability, although exhaustion still limits later running. Also, Mk I models with MMGs can buy bayonets, gaining Tough Fighter and Pen 1. Therefore, the old slow gun platform becomes a credible counter-assault unit. Mk II Heavy Automated Infantry also get Data Transmission and may take an M21 Light Tesla Cannon, adding firepower and an extra Rift Die. Automated Platforms improve too, with Bombardiers gaining Corrosive D3.

Table of automated combat units with ranges: Mk I Infantry Squad (0-2), Mk II Heavy Infantry Squad (0-1), Hunter (0-3), Bombardier (0-3), Lancer (0-3), Carrier (0-3), Bertie Hero (0-1).

The platoon requires one Mk IIC Automated Director, two Mk I squads, and one Mk II squad. Optional slots include extra Tinheads, mobile platforms, Automated Carriers, and B for Bertie. The platoon extends Data Transmission to twelve inches, while Mk IIs can issue Snap to Action nearby. Combined with the Director, that can create a nasty activation chain.

Golden armored mini figure wielding a glowing yellow cannon stands in a ruined urban battlefield diorama.

However, Marcus also stresses the weakness: isolated units lose support, heavy armour remains a problem, and walkers can overrun careless Tinheads. For more details, read the original article, Automated Platoon Incoming! This is a summary of a Warlord Community post found here.

Allied Plastic Guns Bring Classic Fire Support

Scale-model diorama: four World War II US soldiers around a field cannon on a grassy base; caption-style text announces 'Pre Order US Plastic Reinforcements' (Bolt Action).

The big-guns teaser is shorter, but it still matters for Bolt Action collectors. Great Britain and the USA are next in line for plastic artillery and heavy weapons sprues, which helps players tired of older support kits. The 57mm anti-tank gun is the shared star here, with the British 6-pounder also appearing in American service. That is a smart kit choice because it supports several historical forces without feeling niche.

Group of miniature WWII soldiers advancing across a dirt battlefield with small green tanks and tufts of grass, Bolt Action logo bottom left.

Meanwhile, the heavy weapon frames bring iconic machine guns, including the British .303 Vickers, the American .30cal Browning, and the legendary .50cal. Those tools make infantry platoons feel properly supported. Also, the teaser mentions two new starter army boxes built around these plastic kits. For more details, read the original Bring up the big guns! announcement and linked Warlord product page.

Summary and Final Thoughts

Overall, these updates hit different parts of the hobby, but both are useful. The Automated Platoon gives Konflikt ’47 players a technical army module. Meanwhile, the plastic gun sprues should make Allied Bolt Action armies easier to build. Better yet, both releases encourage combined arms thinking.

author avatar
Sam
The resident Flames of War, Historical, and narrative gaming expert. I have been playing tabletop games for 20 years with armies for 40k, Warhammer Fantasy, Horus Heresy, Age of Sigmar, Flames of War, Legions Imperialis, Battlefleet Gothic, and even Titanicus. I love narrative campaigns above all and dabble in customs missions too.

Leave a Comment

Scroll to Top