Detailed miniature sci-fi soldier with a brown cape and brass armor, holding a large rifle on a rocky base.

Konflikt ’47 Automated Infantry Preview: Tinheads Get Tactical

Konflikt ’47’s British Commonwealth robots are getting a proper command structure, and that matters.

These are not just shiny new kits for collectors. Instead, Warlord is showing how automated infantry will work as a real battlefield package. For players who like weird-war flavor with crunchy rules, this is a strong tease. This is a summary of a Warlord Community post found here.

Automated Directors and Bertie Bring Steel-Nerved Support

Gold-colored armored robot figure holding a glowing lime-green laser gun stands amid rubble in a ruined city scene.

The preview starts with the new Mk IIC Automated Director, which looks like the lynchpin for British Commonwealth automated forces. It functions as a Platoon Commander and can issue Snap to Action! orders, although it does not hand out a Morale bonus. That sounds like a drawback until you remember Automated Infantry already have Fearless, so they do not need much encouragement from a shouting officer. The bigger deal is Data Transmission, the streamlined version of the old First off the Line interaction.

Toy soldier in camouflage with a rifle, standing amid a ruined urban set with debris around him.

While both units have Active Rift Dice, the Director and nearby Mk II profiles can remove that awkward limitation and keep the robots working properly. As a Mk II machine, the Director is Damage Value 7+, has Hard to Kill, and can bring up to two more Mk II Infantry with weapon upgrades. Its M21 Light Tesla Cannon gives it meaningful shooting, but the really spicy part is Command Relay. By spending its Rift resources, the Director can issue two orders to Computational Systems units anywhere on the table. That is already powerful, and Warlord hints it becomes even more important inside the incoming Automated Platoon. The second reveal is B for Bertie, the beloved wandering robot hero. Bertie can join any British Commonwealth platoon and, fittingly, can also appear in US armies.

Tabletop diorama of a ruined city battle: four yellow-armored soldiers advance among rubble and crumbling buildings on a destroyed street.

However, he sits outside normal force organisation, cannot use or benefit from Snap to Action!, and cannot act as a Platoon Commander. Instead, he plays like a disruptive independent piece with Damage Value 6+, Hard to Kill, and three Luck. Protection Subroutine is the standout rule, letting him exhaust a Rift Die when a visible friendly unit is targeted by ranged fire. He can then Advance and shoot the attacker without needing an Order Die, even after activating. Also, Infiltrate and reliable Outflank entry let him appear where he causes maximum irritation.

Summary and Final Thoughts

Overall, this preview gives British Commonwealth automated forces real personality. The Director sounds like the army’s command brain, while Bertie is the heroic spanner in the works. Better yet, both rulesets feel cinematic without losing tactical purpose. If the full Automated Platoon builds on these ideas, Tinhead players should have plenty of clever combinations to explore.

author avatar
Sam
The resident Flames of War, Historical, and narrative gaming expert. I have been playing tabletop games for 20 years with armies for 40k, Warhammer Fantasy, Horus Heresy, Age of Sigmar, Flames of War, Legions Imperialis, Battlefleet Gothic, and even Titanicus. I love narrative campaigns above all and dabble in customs missions too.

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