Fantasy female warrior with braided hair and red-armored outfit lunges with a curved blade as a turquoise wave swirls around her.

Conquest Sorcerer Kings Preview: Marid and Oni Units

The Sorcerer Kings are getting a Q2 wave. This preview mixes water spirits, bound demons, and monstrous cavalry.

The appeal lands for fantasy wargamers who love themed elites. Better yet, these rules make the models feel dangerous, not decorative. This is a quick summary of their news that you can explore here.

Water Elementals Add Control, Speed, and Shock Value

Fantasy goblin-like warrior with a spear riding a curling turquoise wave.

The Marid releases push the Court of Water toward movement tricks, terrain play, and sudden pressure. First, the Marid Apsara is a 240-point Heavy Monster support piece. It brings Wizard 7, Impact 6, Terrifying 1, and spells like Blood to Water, Flowing Stride, and Swirling Embrace. Its Arcane Tide Form grants free spellcasting or adds spell range. More importantly, Tidecaller treats nearby Water Elementals as being in Water Terrain. Enemies fighting it also count as being in Water Terrain during Clash Actions.

Tidal Summons lets another Water Elemental arrive automatically from reinforcements alongside it. However, the designer note stops players from chaining Apsaras into deployment nonsense. The Marid Shaytan is the nasty reflection, also at 240 points, but it trades magic for violence. With Impact 6, Cleave 2, Flurry, and Stormqueen Form, it chooses either six more Impact or four more attacks. Therefore, it can punish light infantry on the charge or carve tougher targets through volume. Its Dread Tide adds Terrifying to nearby Water Elementals, making clustered water lists meaner.

Fantasy miniature stat card for 'Marid Lancers' featuring three purple-marid riders on turquoise water serpents with long spears; unit details and rules visible.

Meanwhile, the Marid Lancers are 190 points for three medium cavalry stands. They bring Vanguard, Unstoppable, Impact 3, Brutal Impact, Tidal Wave, and Wavebreaker Form. As a result, they look like fast shock cavalry that loves Water Terrain.

Oni Kishin Cavalry Bring Heavy Hitters to the Yoroni

Mounted fantasy warrior in blue armor on a large black beast with a red mane, wielding a short sword, set atop a game card backdrop.

The Oni Kishin units bring armored cavalry built around honor, violence, and Kirin-mounted momentum. Lore-wise, Kishin are Yoroni who survive the Elemental Hells after Enlightenment. Then they return bonded to drifting Kirin eggs, which is wonderfully metal. The Kiba cost 240 points for two heavy cavalry models. They carry Cleave 2, Impact 4, Hardened 1, Flank, Fiend Hunter, Hubris, Unstoppable, and Honor Beyond Death. Since Titanic Defiance gives Fearless against enemy Monsters, they are clearly monster hunters. Also, Ka Ideal card activations remove Broken, which gives them grit.

Demon samurai rider in blue and red armor atop a charging armored horse, wielding a long spear; a game stats card titled ‘Oni Kishin Raiu’ covers the lower portion of the image.

The Raiu cost 250 points for two models. Instead, they break disciplined infantry and armor with Impact 5, Brutal Impact 2, Cleave 1, and Wrathful Momentum. Crucially, that rule applies to Clash Actions and Impact Attacks, making them brutal into Size 1 regiments.

Summary and Final Thoughts

Overall, this is a strong preview for Sorcerer Kings players. The Marids add control and force multiplication, while the Oni Kishin give Yoroni decisive cavalry threats.

author avatar
Sam
The resident Flames of War, Historical, and narrative gaming expert. I have been playing tabletop games for 20 years with armies for 40k, Warhammer Fantasy, Horus Heresy, Age of Sigmar, Flames of War, Legions Imperialis, Battlefleet Gothic, and even Titanicus. I love narrative campaigns above all and dabble in customs missions too.

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