Star Wars: Shatterpoint is getting another balance pass for 2026. For competitive players, that usually means nervous scrolling and immediate list math.
However, this update feels more targeted than sweeping. It focuses on units that overshot, underperformed, or carried awkward rules baggage. As a result, several squads should now feel healthier on the table.
Big Hitters Get Trimmed While Forgotten Units Get New Teeth

The first chunk of changes targets units that were simply doing too much. RC-1138 “Boss,” Cassian Andor, “Sev,” and “Scorch” all fall into that category. Their damage output and movement tricks had started pulling ahead of the pack. Therefore, Atomic Mass Games is dialing back their ceiling without gutting their identities. Cassian’s This Town is Ready to Blow is the clearest example.
Previously, it could punish the table whenever a struggle changed, whether Cassian’s side won or lost. That meant a team already ahead could still slap extra damage onto the next struggle. Now, it only triggers when the opponent claims a struggle card. Consequently, the ability works more like a comeback tool than a win-more hammer. That is a smart change, because Shatterpoint can snowball hard once momentum turns. Boss also gets a cleaner, more restricted version of Delta, Give Me an Explosive Solution. Before, it could offer movement, defensive Hunker tokens, damage, and Hunker removal with broad flexibility. Now, the ability has clearer use cases and a lower spike potential.

Meanwhile, Rule 17: Always Make Sure They’re Dead now only enables melee attacks. That matters because “Sev” and “Scorch” previously helped pile on ranged damage too safely. Now, they must close in and risk their necks with vibroblades. However, the update is not just nerfs. The Snowtrooper Lieutenant, Kit Fisto, and B2 Battle Droids all get proper glow-ups. The Snowtrooper Lieutenant now better mirrors the Stormtrooper Sergeant in a defensive role. Instead of pushing offensive tempo, he helps Stormtroopers keep Hunker tokens and shake off nasty conditions. Meanwhile, Kit Fisto has been reworked into a more active board presence. Previously, opponents could often ignore his defensive tricks. Now, nearby mistakes let him improve positioning or shove enemies from objectives. That feels right for a Jedi who should be slippery, disruptive, and annoying.

B2 Battle Droids also get closer to their fantasy as armored bruisers. Close Range Annihilation becoming innate improves their attacks and supports Droid synergies. Additionally, those five dice attacks can benefit from tools like Tactical Network and Appetite for Destruction. Finally, Infiltration gets adjusted across every instance. As more mission sets arrived, the ability consistently overperformed. So, this broad change should bring deployment tricks closer to similar abilities.
Summary: A Healthier Update for a Sharper Skirmish Game
Overall, this looks like a sensible maintenance update rather than a panic patch. The strongest pieces lose some unfair reach, while weaker units gain better table roles. Additionally, the era corrections tidy up CT-9904, General Veers, and Grand Admiral Thrawn. That is useful for players building legal, theme-focused squads. Most importantly, the changes suggest AMG wants Shatterpoint to stay cinematic without becoming sloppy.

