Ornate Warhammer 40K space marine figure beside a neon '#NEW40K' sign on a yellow backdrop.

Adeptus Custodes Bring Brutal Precision While Warhammer TV Ends on a High Note

Games Workshop served up a neat pair of updates this time. So, one article is all about raw tabletop power.

Meanwhile, the other is pure hobby spectacle with a bit of bonus Heresy drama. Together, they show two very different sides of Warhammer at once. On one hand, you have golden demigods getting meaner. On the other, you have painters trying to survive the most unforgiving finish line possible.

Golden war machines, null maidens, and teleporting terminators give the Adeptus Custodes a sharper identity

Adeptus Custodes rules

The Adeptus Custodes faction focus does a strong job showing that this army is not just “elite infantry, but better.” Instead, the article breaks them into three new detachments, and each one pushes a very clear battlefield fantasy. First, Might of the Moritoi is the Dreadnought detachment, and it absolutely reads like a love letter to anyone who wants hulking golden walkers stomping straight through the enemy line. March of the Honoured Dead gives friendly Custodes WALKER units +2″ Movement plus +1 to Advance and Charge rolls, which immediately makes those chassis much more aggressive.

Upgrade card for Auramite Sarcophagus with lore about aging and Dark Age mechanisms; Adeptus Custodes Walker unit only; -1 CP when using Crushing Impact stratagem.

Then Auramite Sarcophagus cuts the cost of Crushing Impact by 1CP for a walker unit, while the updated core stratagem itself can splash out mortal wounds after a charge, even if it now risks recoil damage on bad rolls.

Crushing Impact card: Core Stratagem for extremis units; enhances monsters/vehicles with a charge-based effect and mortal wounds on success.
In-game card titled 'Might of the Moritoi Stratagem' describing shooting conditions, targets, and weapon effects for Telemon Heavy Dreadnought, including Rapid Fire values (6 and 2).

On top of that, Prioritised Eradication pushes Telemon shooting to frankly silly levels, with Arachnus storm cannons gaining Rapid Fire 6 and Iliastus accelerator culverins gaining Rapid Fire 2. So, this detachment is not subtle. It is a full commitment to big armoured Custodes smashing in and then unloading at point-blank range.

Adeptus Custodes sisters

However, the article then swings hard in a very different direction with Silent Hunters, which is built around the Sisters of Silence. That shift is clever, because it gives the wider faction a real utility wing instead of just more elite bruisers.

Poster page titled 'Detachment Rules: Skin-Crawling Disorientation' with block text describing unit abilities and rules for a tabletop game.

Skin-Crawling Disorientation lets ANATHEMA PSYKANA units Advance without losing the ability to start actions, and their Ceaseless Vigilance ability can null an enemy unit within 12″, increasing that unit’s detection range by 3″. In the new hidden-heavy environment, that is a very real job. Meanwhile, the anti-psyker theme remains intact.

Upgrade card: Psyk-out Grenades. Anathema Psykana unit only; this unit has Explosives. Using the Explosives stratagem, targeting a Psyker lets you re-roll to determine a mortal wound.

Psyk-out Grenades give these units Explosives and let them re-roll rolls to inflict mortal wounds against enemy PSYKER units.

Card titled Synchronised Inferno: Silent Hunters Stratagem; a Witchseekers stratagem that enhances Torrent ranged attacks with Blast 1 when a friendly Witchseekers unit shoots.

Then Synchronised Inferno makes a Witchseekers unit’s Torrent weapons gain Blast 1, which is exactly the kind of miserable flamer trick large squads hate seeing across the table. So, Silent Hunters looks less flashy than the Dreadnought detachment, but honestly it may be one of the most useful pieces in the whole preview.

Finally, Tharanatoi Hammerblow is the detachment for Allarus Terminators, and it feels built around that awful moment when elite deep strikers suddenly appear where you least want them.

Detachment Rules card titled 'The Hammer Falls' describing move and charge actions for Adeptus Custodes in a tabletop game.

The Hammer Falls gives Custodes TERMINATOR units re-rolls to charge if they made an ingress move that turn.

Enhancement card showing 'Mnemo-Locked Shrine Cipher' with flavor text about its history and the rule for Adeptus Custodes Terminator to perform an ingress move in the Movement phase.

Meanwhile, the Mnemo-Locked Shrine Cipher lets an Adeptus Custodes Terminator model make an ingress move in your first Movement phase, which means a Shield-Captain in Allarus armour can break the normal timing and arrive with a whole unit on turn one.

HARDENED RESOLVE 1CP — Tharanatoi Hammerblow Stratagem. Custodians brace for duty; when an enemy targets a friendly Adeptus Custodes Terminator, that unit gains +1 Toughness (T).

Then Hardened Resolve adds +1 Toughness when an enemy unit targets a Custodes Terminator unit in the opponent’s Shooting phase or the Fight phase. So, even if that long charge whiffs, the unit is still built to stand there and dare the opponent to solve the problem. Altogether, the article sells a faction with three nasty new angles: Dreadnought aggression, null-maiden mission play, and brutal teleporting anvils.

The Paint-off finale leans into pressure, precision, and a proper hobby showcase

The Warhammer TV article is shorter, but it still lands well because it knows exactly what the hook is. For the finale of Ultimate Paint-off, the four contestants have to recreate a Cities of Sigmar Freeguild Cavalier-Marshal in the iconic ’Eavy Metal style, which the article describes as the same intensely detailed style used on Warhammer box art. Each painter gets one hour per material type, from metals to cloth to the horse, followed by one final hour to tie the whole model together. That already sounds cruel in the best possible way.

Torn parchment poster with green text reading “Oh! Watch da episode, you got” and a menacing armored creature on the right, taped at the corners.
Warhammer scene with a red, spiked battle vehicle driven by orcs racing through a fiery battlefield.
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Meanwhile, the article invites viewers to compare the results and decide whether they agree with guest judge Aidan’s choice, which gives the finale a nice competitive sting.

Banner image for Warhammer Community showing a dramatic clash between heavily armored miniatures; Arena of Death branding is visible bottom right.

It also folds in an Arena of Death segment using Horus Heresy challenge rules for character duels, with names like Sigismund, Sevatar, and Constantin Valdor called out, and finishes by plugging a Loremasters episode on Ghazghkull’s return to Armageddon. So, even the lighter article still feels busy and fun.

author avatar
Sam
The resident Flames of War, Historical, and narrative gaming expert. I have been playing tabletop games for 20 years with armies for 40k, Warhammer Fantasy, Horus Heresy, Age of Sigmar, Flames of War, Legions Imperialis, Battlefleet Gothic, and even Titanicus. I love narrative campaigns above all and dabble in customs missions too.

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