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Chaos Space Marines and Daemons Get the Kind of Faction Focus Chaos Players Wanted

Chaos got a strong faction preview this time. So, this article feels like more than a light rules tease. Both Chaos Space Marines and Chaos Daemons receive three new detachments.

Moreover, each one pushes a different style of battlefield cruelty, which is exactly what a Chaos release should do.

The Heretic Astartes side mixes psychic nonsense, siege fire, and pure Night Lords malice

Diorama of a Warhammer 40,000 battle inside a gothic fortress; blue Space Marines clash with orcs near a large fiery circular portal.

Chaos Space Marines come out looking sharp, because every detachment has a clear identity. First, Cabal of Chaos is the sorcerous option.

Rule card titled 'Detachment Rules: Empyric Wellspring' detailing Dark Pact bonuses: Shooting phase grants +1 S for selected Heretic Astartes Psyker unit; Fight phase grants +2 S and +1 AP for selected Heretic Astartes Daemon Prince unit when a Dark Pact is formed.

Empyric Wellspring boosts the Strength of ranged attacks from Psykers using Dark Pacts, while non-Khorne Daemon Princes gain extra Strength and AP in melee when they pact. That immediately makes the detachment feel dangerous.

Card titled 'Touched by the Warp' under Enhancements; describes a Heretic Astartes model with psyker powers, noting weapons are psychic.

Then Touched by the Warp gives a non-Khorne Character the PSYKER keyword and Psychic weapons, which opens up cheeky build ideas for models that normally would not play in that space.

Card: Flesh y Curse – Cabal of Chaos Stratagem (1CP). Flavor text about forbidden power and hypermutation. WHEN: Start of your Shooting phase. TARGET: One friendly Heretic Astartes Psyker unit. EFFECT: Select one visible enemy unit within 12" of your unit. Roll 1D6: 1 mortal wound; 2–4 mortal wounds (D3); 5–6 mortal wounds (2D3). Wounds are inflicted by a psychic attack.

Fleshy Curse adds the finishing touch by letting a Psyker hammer a nearby visible enemy with mortal wounds at the start of the Shooting phase. So, this is the detachment for people who want their army to feel cursed, swollen with warp power, and deeply wrong.

Ork and Space Marine battle scene in a ruined industrial diorama with detailed models and terrain pieces.

Meanwhile, Devotees of Destruction is the ranged brutality option. Rain of Ruin gives Havocs and Obliterators Heavy, which makes those units even more reliable when set up properly.

Rule card titled 'Rain of Ruin' about Havocs/Obliterators’ ranged attacks being Heavy.

Pact of Destruction helps a Warpsmith reroll Leadership for Dark Pacts and then heal if its ranged attacks kill something.

Rule card: [HEAVY] weapons—big guns that require bracing. In Shooting phase, a [HEAVY] attack adds 1 to the hit roll if the unit is unengaged, just set up on the battlefield this turn, and no model moved more than 3" this turn.
Card titled 'Pact of Destruction' for the Warpsmith upgrade. Describes daemonic entities offering boons; notes Warpsmith model only. Bullets: if using Dark Pacts, this unit can re-roll Leadership rolls; in Shooting phase, if Dark Pacts were used and those attacks destroyed an enemy model, this unit heals 3 wounds.

Then Ruination’s Bounty lets Havocs or Obliterators gain both Lethal Hits and Sustained Hits 1 from the same Dark Pact.

Warhammer card titled 'Ruination's Bounty' (1CP) with a blue banner 'Devotees of Destruction Stratagem'. Flavor text about Dark Gods; gameplay text detailing WHEN your Havocs/Obliterators unit shoots, TARGET that same unit, and EFFECT: against using Dark Pacts granting Lethal Hits and Sustained Hits 1. Side column icons visible.

That is nasty, simple, and very Iron Warriors in spirit.

Finally, Murdertalon Raiders is the Night Lords flavored detachment.

Rule card 'Detachment Rules: Prey on the Weak' showing two bullets: (1) Friendly Heretic Astartes Infantry Fly units’ attacks targeting a battle-shocked unit or a unit at or below half-strength can re-roll hit rolls of 1. (2) When an enemy unit’s attacks target a friendly Heretic Astartes Infantry Fly unit, if that enemy unit is battle-shocked or at or below half-strength, those attacks have -1 to hit rolls. This detachment has the Nightmare tag and cannot be taken with another Nightmare detachment.

Infantry Fly units like Raptors and Warp Talons reroll hit rolls of 1 into battle-shocked or half-strength enemies, while weakened enemies also suffer minus 1 to hit back.

Enhancements card for Shadowcowl Talisman with a lore blurb about diabolic incantations and a Chaos Lord with Jump Pack note (5+ Inv).

Shadowcowl Talisman gives a Chaos Lord with Jump Pack a 5+ invulnerable save, and Plunging Talons gives a charging jump unit Lance. As a result, the detachment looks built to stalk softened targets and then rip them apart.

Card: Plunging Talons — Murdertalon Raiders Stratagem (1CP). Right edge shows faction icons. Text block explains: With a last-second blast of speed from their jump packs, the Chaos Space Marines slam into their enemies blades-first. WHEN: Fight phase, when a friendly Heretic Astartes Infantry Fly unit that made a charge move this turn is selected to fight. TARGET: That Heretic Astartes Infantry Fly unit. EFFECT: Your unit's melee attacks have [LANCE].

The daemon side pushes cavalry speed, objective control, and a full tide of warp infantry

Warhammer Community logo in the top-left; red-chaos riders on spiked armored mounts charge through a lava-lit rocky battlefield with skull banners in the background.

The daemon detachments are a little broader, but they still land cleanly. First, Cavalcade of Chaos focuses on Mounted units like Bloodcrushers, Seekers, and the Fateskimmer.

Detach ment Rules: Unholy Avalanche. Infused with the Warp's unholy power, temporary ebbs of slaughter can be twisted into thundering advances of daemonic power in a heartbeat. If a friendly LEGIONES DAEMONICA MOUNTED unit made a fall-back move this turn, that move does not prevent that unit from being eligible to shoot/eligible to declare a charge.

Unholy Avalanche lets them fall back and still shoot or charge, which is huge for cavalry that can get stuck in awkward fights.

UI panel labeled Enhancements showing the Soul-Shattering Charge upgrade; describes the Legion Daemonica Mounted unit and its charge move when selected to fight, with details on targeting and engagement of enemy units.

Soul-shattering Charge helps more riders actually fight on the charge, while Warp-Riders grants Mobile so they can cut through dense terrain.

Warp-Riders card titled 'Cavalcade of Chaos Stratagem' with flavor text about spectral riders; WHEN: Your Movement phase when a friendly Legion Daemonica Mounted unit is selected to move; TARGET: That Legion Daemonica Mounted unit; EFFECT: Your unit becomes Mobile.

Lords of the Warp shifts attention to smaller daemon Characters instead of the usual giant monsters.

Detachment Rules card titled 'Loci of Power' explaining that daemon legions’ living icons of their gods’ powers burn into realspace; Daemonica Legion models (excluding Monster models) have +1 Ld and OC.

Loci of Power gives non-Monster Characters plus 1 Leadership and Objective Control, while Swollen with Power adds 2 Wounds to one of them.

Upgrade banner reading 'Swollen with Power'—Enhancements title with a short description about Legiones Daemonica character gaining +2 W.
Card titled Carnival of Excess: Lords of the Warp Stratagem. Describes Slaanesh daemon units unleashing excessive violence. Includes WHEN (Fight phase), TARGET (one friendly Legion Daemonica/ Slaanesh unit not yet chosen to fight), and EFFECT (your unit has Fights First and must be the next unit you select to fight). Right side shows weapon and skull icons.

Then Carnival of Excess lets a Slaanesh Character unit gain Fights First after an enemy has already fought, which is exactly the kind of timing trick Slaanesh players love.

Demon lord with giant black wings and chained adornments looms over a battle of blue-armored Space Marines and pink demons amid ruined gothic ruins, with a fiery orange backdrop.

Finally, Warptide goes all in on rank-and-file daemons.

Detachment Rules poster: Shudderblink — daemons’ manifestations flicker; advancing Legiones Daemonica Battleline grants Assault and allows a charge edgewise.

Shudderblink lets Battleline units advance, shoot with Assault, and still charge, which is perfect for Bloodletters, Plaguebearers, Daemonettes, and Horrors.

Enhancements banner for Bane-Forged Weapons upgrade; daemon energies described in flavor text; Legion Daemonica Battleline unit only; attacks +1 S.

Bane-forged Weapons adds 1 Strength to a Battleline unit, and Daemonic Infestation heals 3 wounds in the Command phase. Altogether, this preview sells Chaos as six different ways to be awful, which is a very good outcome for one faction focus.

Daemonic Infestation Warp Tide Stratagem card: heals 3 wounds for one friendly Legiones Daemonica Battleline unit (excluding Pink Horrors).
author avatar
Sam
The resident Flames of War, Historical, and narrative gaming expert. I have been playing tabletop games for 20 years with armies for 40k, Warhammer Fantasy, Horus Heresy, Age of Sigmar, Flames of War, Legions Imperialis, Battlefleet Gothic, and even Titanicus. I love narrative campaigns above all and dabble in customs missions too.

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