AdeptiCon 2026 Review: Cogforts, Freeguild Elites, and Clans Eshin in the City of Ash

AdeptiCon preview season usually throws something flashy at every corner of the Mortal Realms. This pair of reveals feels especially well matched.

One article is a huge Cities of Sigmar expansion piece, while the other shows where several of those new kits land first. Moreover, both articles lean into the same theme of urban war, with disciplined humans trying to hold the line while Skaven killers slip through the ruins.

Cities of Sigmar Reinforcements

The bigger article is absolutely the Cities of Sigmar one, and it reads like a full army refresh rather than a simple model tease. The headliners are the Cogforts, which are described as enormous walking fortresses built by the Ironweld Arsenal, powered by emberstone-fed arco-combustors, and pushed from rear-line anchors into full assault engines once their handlers realized how devastating they could be.

Moreover, the Cannonade Cogfort carries a huge Godbreaker cannon and supporting gunpowder weapons, while the Conqueror variant swaps that for a Realmscorcher flame cannon and transport space for infantry, which gives the pair a very clear “gun platform or battering ram” split.

Then GW widens the appeal by noting that outlaw or renegade Cogforts can appear as Regiments of Renown, so their reach stretches well beyond Cities players.

After that, the article keeps piling on character.

Erasmus Zonn arrives as a White College prodigy from Settler’s Gain riding the heliomorph Glyphwing, and the write-up paints him as brilliant, ambitious, and just slippery enough to be interesting.

Likewise, the Collegiate Battlemages branch into Aqshian Pyrocasters, with their enchanted blindfolds and aggressive fire magic, and Amethyst Knellmages, who lug scythes and tollhelms drummed by clockwork skeletons so the dead do not drive them mad.

Meanwhile, the Gate Gargants are one of those ideas that sound ridiculous until you see how perfectly they fit the Cities range.

They literally form a moving gate at the center of Castelite lines, with Grenadier-Majors in watchtowers above them and Scattershot cannons ready to mulch attackers. The support pieces are just as flavorful.

Dawner’s Triumph is a floating war memorial that inspires exhausted troops, Jorvan Kreel is a fallen Anvilgard ranger-colonel hunting allies with his ash panther Thexa, Mallus Forgepriests consecrate ground with battle hymns, Freeguild Gallants become stubborn anti-charge elites, and Freeguild Grenadiers bring Ruin-sweepers, bardiches, and a Cindergout flame projector for brutal close assaults.

The article then ties everything together with a new battletome, new Path to Glory and Anvil of Apotheosis content, the Cogfort-heavy Iron March Army of Renown, faction-agnostic outlaw Cogfort Regiments of Renown, the new Spearhead box Zenestra’s Zealots, and Ven Denst’s Hounds as a fresh Regiment of Renown.

So, this reveal feels big because it does not just add units. Instead, it adds an entire thicker layer of identity to the army.

City of Ash

The shorter article is really the companion piece, and it smartly zooms in on where some of those new Cities kits first appear. City of Ash is a new Warhammer Age of Sigmar boxed set with two complete Spearhead forces, one for Cities of Sigmar and one for Skaven, plus missions, rules, a double-sided city board, terrain, and a full introductory handbook.

Moreover, the real hook is finally getting Clans Eshin in force.

Deathmaster Crixxit leads another Deathmaster, 10 Gutter Runners, 10 Night Runners, and two bomb rats through Embergard, with the article giving him just enough swagger by mentioning his alleged destruction of a Silver Tower while working for Be’lakor.

Gutter Runners are framed as elite infiltrators shaped by Eshin’s odd meritocracy, while Night Runners remain expendable ladder-climbers armed with poisons and shurikens.

Crucially, these are the first new Gutter Runners and Night Runners for the Mortal Realms, and the kit can build either unit, letting hobbyists make 20 of one type if they want.

On the Cities side, the box bundles Jorvan Kreel, Freeguild Gallants, Freeguild Grenadiers, and a Mallus Forgepriest, which makes it a very characterful urban strike force rather than a generic sampler.

So, this set feels like a strong two-player starter, though it also works as a focused expansion for veterans who want new Spearhead toys and a nastier skirmish setting.

Final Thoughts

Taken together, these articles do a good job of selling one connected moment in Age of Sigmar. The big Cities reveal provides the massive war machines, priests, duelists, mages, and infantry backbone. Meanwhile, City of Ash shows how that range immediately collides with fresh Clans Eshin assassins in a boxed battlefield story. Because of that, the whole preview feels cohesive instead of scattered.

author avatar
Sam
The resident Flames of War, Historical, and narrative gaming expert. I have been playing tabletop games for 20 years with armies for 40k, Warhammer Fantasy, Horus Heresy, Age of Sigmar, Flames of War, Legions Imperialis, Battlefleet Gothic, and even Titanicus. I love narrative campaigns above all and dabble in customs missions too.

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