If you play Legion, you know the Empire wins by planning ahead. Also, these two posts lean hard into that identity. Instead of flashy hero duels, they focus on control and timing. So you get new command tools, plus a sneaky objective piece.
Imperial High Command

This article is basically a guided tour of new Empire command toys, with Tarkin and Krennic front and center. Also, Tarkin’s Pulling the Strings lets a Trooper unit take a free action, often an attack. That is spicy, because it can juice Stormtroopers, Death Troopers, Dark Troopers, or even other VIPs.

Then his cards push a very Tarkin game plan, with Vader as an Entourage bodyguard. Moment of Triumph gets Divulged and turns Vader into a Guardian wall, while Tarkin rewards disciplined objective play.

However, Fear Will Keep Them in Line is the real mood setter, since it hands out Demoralize pressure by choice.

Meanwhile, Krennic returns with a new model and the classic “no excuses” Compel feel. His cards lean into hidden orders, early Standby traps, and table-wide suppression that hurts enemies more. Plus, the shared two pip, The Empire Does Not Tolerate Failure, bribes units with Aims and punishes them with wounds. It even pays bonus points for deleting enemy leaders.

After that, the post rolls out Thrawn and Tagge as new commanders with very different flavors. Thrawn plays the pip game with One Step Ahead, then manipulates activations with brutal command cards. Tagge, on the other hand, banks and steals value with Logistical Prowess and token-focused cards.


Finally, Death Troopers get a bodyguard upgrade, with Retinue flexibility and extra protection for your leaders.

Imperial Probe Droid

This one reads like a love letter to annoying utility units, and I mean that as a compliment. Also, the Probe Droid is a Detachment, so it does not eat a Special Forces slot. That matters, because it lets you keep elite order control elsewhere. It wants to activate early, since Observe 3 marks targets for follow-up hits. Meanwhile, Disengage makes it hard to pin down once it has done its job. It also has Infiltrate, so it can start near points of interest right away.
Even with Speed 1, Hover: Air 1 helps it hop terrain and reach awkward angles. However, the threat is Self-Destruct 3, since it can detonate after taking wounds. That blast hits friend or foe nearby, and it throws damage plus suppression around. The article also calls out its fit in standard Empire lists and Battle Forces like Blizzard and Tempest.
Summary
Overall, Imperial High Command is about command timing, order control, and pressure that feels very “Empire wins on paperwork.” Meanwhile, the Probe Droid is a cheap headache that scores, tags targets, and dares you to deal with it.

