Adepta Sororitas – Narrative Review (Part 2)

By the time a Crusade hits game three, you stop talking about lists and start talking about leveling plans. This second post in the series covers two distinct parts of the Sororitas Crusade Rules section: “Agendas” and “Requisitions.”

Agendas decide how your units gain experience and how your games feel narratively. Requisitions decide how you reshape your Order of Battle between battles, including how you manage Trial changes and how you evolve Novitiates and Penitent units over time. A few days ago, Part 1 covered Trials of a Living Saint, and now we’re shifting to the tools that keep your whole roster progressing instead of just your saint.

Agendas that actually fit how Sisters play

Test of Faith is the spread-experience agenda that rewards skilled Miracle dice play. When a unit performs an Act of Faith, you can discard an additional Miracle die to bank progress on that unit’s Crusade card, but Battle-shock can wipe that bank. At the end, units gain experience based on what they stored. This agenda rewards players who can keep units stable and who generate enough dice to invest without starving their turn plan.

Atonement in Battle is the penitent storyline in rules form. You pick up to three eligible units and reward them for destroying enemy units, while feeding into long-term redemption progress for Repentia. This pairs well with aggressive detachments, because the agenda turns risky forward trades into meaningful campaign growth.

Defend the Shrine is a classic narrative anchor with teeth. You fight over a designated objective, earn experience while controlling it, and then the end condition matters: fail and you lose your normal Requisition point gain, succeed and you unlock serious rewards. This agenda forces games to feel like set pieces, which is exactly what Crusade should do.

Pious Purgation rewards straightforward killing, with extra attention paid to signature Sisters weapon patterns like Torrent and Melta. It’s a natural fit for detachments that want close-range pressure, because your normal plan becomes your leveling plan.

Requisitions that change your campaign story

Divine Calling is your flexibility tool. Switching Trials without losing all progress is huge in a campaign, because you will learn what your group’s meta actually looks like after a couple of weeks.

Ascension to the Order is one of the best narrative Requisitions around. It lets Novitiates graduate into more established Sororitas units while keeping their history. That’s how you keep a unit’s story while upgrading its tabletop role.

The Penitent Path and Glorious Redemption form a satisfying ladder. One pushes units into penitent forms while preserving their scars and growth, and the other lets Repentia eventually redeem into higher-status options while carrying their legacy forward.

In Suffering, Enlightenment is the hard-core option: you choose pain now for a controlled reward, including a chosen honor. It’s equal parts narrative and optimization, which is very on-brand for Sisters players.

Saintly Benedictions is the tempo bomb. Turning your early Miracle dice into 6s for the opening round can decide games, especially if your saint rewards and traits are die-hungry.

What changed from 9th edition

9th edition agendas leaned more into older mission structures and action-style mini-games. 10th trims the set and aligns it with modern gameplay levers: Battle-shock, objective control, and keyword-based faction identity. Requisitions also shifted from older subsystem unlocks into a more flexible toolkit that supports Trial pivots, unit promotion arcs, and a sharper early-game Miracle dice spike.

Agendas aren’t extra, they are your campaign plan. If you treat them like a strategy instead of a checkbox, Sisters level fast, stay thematic, and end up with a roster that feels like it earned its legend.

And remember, Frontline Gaming sells gaming products at a discount, every day in their webcart!

secondhandhsop

author avatar
Sam
The resident Flames of War, Historical, and narrative gaming expert. I have been playing tabletop games for 20 years with armies for 40k, Warhammer Fantasy, Horus Heresy, Age of Sigmar, Flames of War, Legions Imperialis, Battlefleet Gothic, and even Titanicus. I love narrative campaigns above all and dabble in customs missions too.

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