Warcry has always been a game of fast, brutal skirmishes, where tiny warbands clash for glory, treasure, or just the joy of smashing faces.
The Mortal Realms are chaotic, and with every update, Games Workshop keeps pushing the envelope on what makes the game exciting. The latest update brings a new faction, the Helsmiths of Hashut, alongside major balance tweaks and a slew of new units. Players old and new have reasons to get excited, as points, rules, and abilities across multiple warbands have been reworked. This update shows that Warcry is listening to its community and refining gameplay for maximum fun and strategy.
Points Updates: Making Underdogs Competitive
One of the most welcome changes is the points rebalancing for underperforming warbands and units. Claws of Karanak, Rotbringers, Teratic Cohort, and Gloomspite Gitz have all received points reductions. The intent is clear: let these fighters stick around longer without burning out early. This is huge if you like having a few extra bodies on the table to keep the pressure on your opponent. Suddenly, running out of steam mid-battle is less punishing, and you can enjoy fully fleshed-out skirmishes without constantly worrying about early attrition.
Rules Updates: Counter, Chain Attacks, and Ability Tweaks
The Counter ability has been revised to prevent some absurd scenarios. Low-value models could previously deal crazy damage just by being attacked. Now, with a damage cap, even models with tons of attacks aren’t likely to obliterate themselves with unlucky rolls. Anyone running six-attack fighters will breathe a sigh of relief.
Claws of Karanak benefit further from the removal of the Agile runemark from Pack Hunters. This makes chaining attacks smoother, letting you stack damage before retaliation. The Teratic Cohort, meanwhile, get extra uses of their Eyes of Katakros ability and some points drops, finally giving them a real chance to shine on Warcry tables. Twistweald players will appreciate a damage boost to Eruption of Thorns, turning a previously underwhelming attack into a reliable source of AoE pain.
New Units: Expanding Your Warbands
Perhaps the most exciting aspect of this update is the sheer volume of new units. Elite heroes like Blades of the Hollow King – Cado, Sissendra, and Aurelias bring flexible, hard-hitting options to Death and Soulblight Gravelords warbands. High Falconer Felgryn introduces ranged havoc with his mangy Grype, while Lord Vitriolic adds potent alchemical attacks for Nighthaunt players.
Beyond these, more units have been added for Knives of the Crone, Order of Azyr, Idoneth Deepkin, Gloomspite Gitz, Maggotkin of Nurgle, and Stormcast Eternals. This opens up crazy variety for strategies and makes it possible to mix old favorites with new toys in creative ways. Players looking to experiment with different warbands now have more options than ever.
What’s Still Coming
Some fan-favorite units, like Null-Khemist, Vongrim Harpoon Crew, and Vongrim Salvagers, haven’t made the cut yet, but their time will come. Warbands from Warhammer Underworlds: Spitewood are also slated for future inclusion. The Helsmiths of Hashut remain a highlight on the horizon, promising new gameplay mechanics and fresh ways to dominate the battlefield.
Wrap-Up: Skirmish, Strategize, and Smash Faces
This Warcry update is all about balance, options, and fun. Points adjustments make underperforming warbands more viable. Rules tweaks refine Counter, chain attacks, and AoE abilities. And the new units give players tons of new toys to experiment with, whether for combo setups, thematic tables, or just chaotic destruction.
If you love Warcry, this is the perfect time to download the update, tweak your warbands, and test out new strategies. Every skirmish has more potential for creativity and carnage, keeping the Mortal Realms unpredictable and exciting. Warcry continues to reward players who think tactically, adapt quickly, and savor every swing of their warband’s weapons.
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