Hi all, this is an ongoing series where i document our groups firestorm campaigns for Flames of War.
In or last installment I explained the set up and the initial round of battles. Let’s go ahead and show how they resolved.
- Battle #1
- The initial attack on Luxembourg went poorly with the Brits running into a German gunline during a Strategic Withdrawal mission, quite difficult when you have to cross a river!
- Battle #2 went better with the allies scoring a 7-1 victory crushing the Germans in a Dust Up Misison and isolating Lux for the next round. Airpower and engineers carried the day over a German fortified platoon!
- I played Battle #3, utilizing a night attack and amphibious transports, the commandos were able to surprise the Germans and overwhelm the left flank. One of the German tanks survived getting hit 14 times in close combat before finally succumbing to the commandos weapons.
- The Germans won both battles #4 and #5 quickly pressuring the allied southern flank and making victory in the campaign significantly harder.
Current Score:
Allies: 160
Axis: 310
Issues and Thoughts
Despite two 7-1 wins, the allies are in a tough spot. Part of the issue is that if the Germans capture A1,A2, B1,B2,C1, or C2 they get 100 points and become almost impossible to beat. One issue we discussed as a group is how the battle arrows are placed. In this campaign you are supposed to put down all the arrows at once. However this can force you to attack inopportune areas as you cannot attack a territory that is either attacking or defending already. Thus, for turn 2 we decided to adopt a Turn 2A and Turn 2B approach.
Using this approach, we will roll to determine how many games we will play then divide these up into two halves. For each half we will place all arrows at once trying to hold true to the spirit of the rules, but this still allows for repeat battles over the same terrain or genuinely useful attacks.
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