For my last tournament of 9th Edition I played in the Maryland Open. This event ended up hosting 86 players for six rounds at the amazing Tables and Towers in Westminster, MD. This would be my final tournament of 9th Edition, and I debated which of my armies I would bring. With a name like BugProletariat you would think the choice is obvious, but the truth is I haven’t been playing much 40k recently and moving 150 Genestealer Cult models around the table seemed like it would be a chore over 6 rounds. Instead, I chose to bring my beautifully spray canned/Nuln Oiled Necrons to the event (if this army doesn’t get a 10 on paint I don’t know what will).
Army List: My full army list will be in the comments down below, but if you thought I was playing oops all ObSec Necrons, you would be wrong. I have always loved throwing a silver tide of Necron Warriors onto the table, so I decided to go with a 60 Warrior Novokh build. Do I think this is as good as the Nihiliakh build? Probably not. Is this list way more fun to play with Warriors who can shoot 40 Gauss Blaster shots at an enemy and then charge with 40 S6 attacks hitting at minimum AP1? Obviously.
Round 1 Pre-Game: For Round 1 I got paired into a Dark Angels player who was bringing all the guns. His firepower consisted of three squads of Devastator Marines with Plasma Cannons, two squads of Desolator Marines, 2 Squads of 3 Attack Bikes with Multi-Melta, a Redemptor, and the volume of shots version of the Gladiator. Thankfully Tables and Towers has plenty of terrain on the table because this list has the capability to just blast it’s opponent off the table. The mission was Secure Missing Artefacts, so I knew I would be able to have a couple objectives dragged over toward line of sight blocking terrain with the mission’s pre-game moving of objective.
Round 1: I was happy with my opponent getting first turn since I was largely able to hide everything inside of ruins. His Desolators did kill a few Warriors, but my Reanimate rolls were better than average (actually they were better then average this entire game) which led to a pretty disappointing first turn for my opponent. For my turn 1, I moved my Void Dragon out into the center of the battlefield hoping to stop my opponent from scoring Oaths of Moment and Stubborn Defiance later in the game. I was generally conservative with my movements during this turn, other than using my Veil of Darkness to place 20 Warriors inside a ruin with a single ObSec model toeing the objective all the way over near my opponents deployment zone.
My opponent and I spoke about this after the game, and he just forgot to screen out the Veil of Darkness. His Bikers were going full throttle into my deployment zone, and were actually killing some Warriors from my other squads, but this left plenty of space for my Warriors to Veil. With the lack of melee threats in my opponent’s army, I felt confident these Warriors could sit in these ruins until it was time to start showing off how good Novokh Necrons could be in melee.
Round 2: With top of turn my opponent pressured my home Objectives with the 2 squads of Multi-Melta attack bikes, but 20 Necron Warriors just aren’t a great Melta target. My turn 2 pretty much sealed the deal on this game. With a mix of Heavy Destroyer, Void Dragon mortal wound shenanigans, and shooting from my Doom Scythe I was able to kill the Redemptor that was holding the middle objective for my opponent.
My second turn also saw my Night Scythe using the Prismatic Dimensional Breach stratagem to allow my Skorpekh Destroyers to arrive from Strategic Reserves after the plane arrives on the table with a 6 inch charge to my opponent’s Desolation Marines and his home objective. As you can see from the picture below, things did not go well for the Desolation Marines after the charge was made.
Turn 3 is when we called the game with my Necrons holding the majority of the board, and my opponent struggling to control objectives with his gunline dismantled. My opponent was just getting back into the game, but he played a great game and took things going sideways for him like an extremely good sport. I think his army seriously lacked some close combat counter punch that could scare opponents from just going directly into his gunline (say 20 Veiling Necron Warriors). Starting the day out with a win was nice for me, and a report of my second game will be up soon!
If you are looking to get ready for 10th Edition, or need that unit that can be the close combat counter punch for your army (sorry Dan), check out FLG’s webstore for an awesome discount on GW products!
It’s been ages since I’ve played 40K, but posts like this one keep drawing me back. I’m glad that you had fun with this series. Thank you for the inspiration to return to my roots.
It’s post like these that keep me writing man thanks! I’ll have a few more of my battle reports from my games over the weekend coming soon too. Didn’t do too well but played 5 awesome opponents and had a blast!