Hi all,
This is a big reveal as I have been dying to see how GW will adapt the Aeldari to 10th. As an army of specialists, how will they combat the surge in vehicles we will see?
Welcome to our in-depth exploration of the Aeldari faction in the new edition of Warhammer 40,000. Unlike humans, this ancient race known as the Aeldari possess a profound understanding of Chaos and its devastating consequences. Despite being on the brink of extinction, the Aeldari’s mastery of elegant weaponry and finely honed psychic abilities make them a formidable force in the game. In this blog post, we’ll delve into their highly mobile playstyle, faction rules, notable units, powerful weapons, and strategic abilities.
A Highly Mobile and Tactical Army: The Aeldari army excels in mobility and specialization, utilizing their exceptional powers to analyze the strands of destiny and deliver surgical strikes. Their tactical prowess allows them to nimbly retreat, evading reprisals like the tide receding from the shore. With elite Aspect Warriors and Guardian Hosts drawn from their Craftworlds, Aeldari commanders scry the Strands of Fate to identify advantageous future outcomes, giving them a unique edge on the battlefield.
Faction Rules – Manipulating Destiny: The Aeldari possess a remarkable faction rule that generates a dice pool, which can be substituted for natural dice rolls each battle round. This pool can be used for re-rolls to improve results, but with each attempt, the pool diminishes. Furthermore, the Aeldari Battle Host Detachment rule allows for re-rolls on Hit and Wound rolls during shooting or combat, ensuring their millennia-long struggles do not end in failure.
Unit Previews: Farseers and Guardian Defenders: Farseers, accompanied by their troops, bring acute powers to the battlefield, engulfing enemy units in Eldritch Storms. Their ability to parse Branching Fates enables them to amplify the value of Fate dice rolls by changing the result to a 6. Additionally, their Fortune power can bless a unit, reducing incoming Wound rolls by 1. Guardian Defenders, on the other hand, armed with deadly shuriken catapults and heavy weapon platforms, fight valiantly against the galaxy’s darkness, generating new Fate dice for each objective they hold.
Iconic Weaponry: The Prism Cannon: One of the Aeldari’s most feared weapons is the Prism Cannon. Utilizing a sophisticated firing array and crystal prism, this weapon amplifies shots into powerful beams of light that pierce through tanks or unleash devastating energy pulses to annihilate infantry. Multiple Fire Prisms can even combine Linked Fire to create an inescapable chain of beams.
Strategic Edge: Fire and Fade: Known for their elusiveness and unpredictability, the Aeldari employ deceptive tactics to confound their opponents. The Battle Host Detachment leverages this style of warfare, employing the Fire and Fade strategy to unleash intense barrages of firepower before swiftly withdrawing from range.
Conclusion: With their deep understanding of fate, formidable psychic abilities, and agile playstyle, the Aeldari faction in Warhammer 40,000 offers a unique and engaging gaming experience. By mastering their faction rules, utilizing notable units like Farseers and Guardian Defenders, unleashing iconic weaponry such as the Prism Cannon, and employing strategic maneuvers like Fire and Fade, players can unlock the full potential of this majestic race.
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I hated this preview. I do not like the direction GW went with Eldar. Strands of Fate is a dumb gimmick that’s only one edition old and now has ruined our faction. I don’t want to play with my Eldar or 10th anymore
Too early to tell until we see the complete picture. Shuriken weapons lost the non-vehicle rending so I’m curious to see what will be compensating for this nerf.
I’m more concerned that GW took what made Eldar unique (focused specialist units) and handed this to Primaris Space Marines. Other than distinct designs for each Aspect there isn’t much to distinguish Eldar from being a fragile glass Primaris faction.
Quit acting like a #$%@.