Warhammer Community dropped three very different updates today. One brings back a true Guard legend with rules to match.
Another shows off a fresh Ork psyker model dripping with dangerous personality. Meanwhile, the fiction piece does the heavy lifting, and it is nasty in the best way.
Commissar Yarrick Looks Built to Make Guard Armies Feel Meaner

Yarrick is back as a frontline commander who can switch roles turn by turn. Each round, he picks one of three effects, which gives him a proper toolbox feel. Counterstrategist rewards dirty timing plays, especially with nearby overwatch support.

Decisive Command spreads Orders across clustered infantry or vehicles, so tank lines and gun blocs both benefit. Meanwhile, his morale support keeps him firmly in classic Commissar territory. He also gets a one-time return from death through Will of Iron, which feels exactly right for Old Bale Eye.

In combat, he is no joke either, because his power klaw hits on a 2+, and Bale Eye now has better range, strength, attacks, damage, and Precision. So, he looks less like a nostalgia pick and more like a real army anchor.
The New Weirdboy Miniature Nails Ork Psychic Madness

The new Weirdboy leans hard into everything fun about Ork psychic nonsense. This is not a calm, controlled caster. Instead, it is a walking pressure cooker of Waaagh! energy, green lightning, and barely-contained disaster. The model is shown mid-blast, with bulging eyes and power arcing into a skull-topped staff.

That staff is framed as a crude attempt to control the overflow, although looking flashy clearly matters more. Meanwhile, the lore doubles down on the danger, because Weirdboyz can explode when the pressure gets too high, taking nearby Orks with them. Naturally, other Orks think that rules. It is a strong sculpt because it feels wild, unstable, and very Orky.
Kairos Fateweaver Just Turned an Old Lumineth Tragedy Into a New Disaster

The big story beat belongs to Kairos Fateweaver. In the present, he is fighting Lumineth cavalry in a warped desert battle, yet he pauses after recognizing their moon-marked leader. Then the story jumps back to the Spirefall, where Kairos secretly witnesses House Ecthillar sealing away terrifying weapons behind blood-locked wards.

That memory matters, because the rider is Celion Ecthillar, the surviving son marked as the key. Back in the battle, Kairos lets himself get mauled just long enough to sever Celion’s arm and swallow it. The future payoff is grim. Using that stolen limb, Kairos breaks open the hidden vault, paralyzes Celion through his own missing hand, and unleashes his house’s buried shame on Hysh again. It is cruel, circular, and very Tzeentch. Overall, this batch has a clear winner for raw drama, but all three updates land well.

